xboxscene.org forums

Pages: [1] 2

Author Topic: Ps3 Launch Titles Already Up To 25gb  (Read 310 times)

KAGE360

  • Archived User
  • Hero Member
  • *
  • Posts: 2445
Ps3 Launch Titles Already Up To 25gb
« on: October 17, 2006, 12:33:00 PM »

QUOTE
"Already, at our launch titles, we're getting up close to the 25GB limit that we have on our Blu-Ray discs this year," he claimed. "Next year we'll raise that to 50GB, and I'd expect that we’ll be getting close to that in the fairly near future as well."

Speaking in an interview with GamesIndustry.biz journalist Rob Fahey, Harrison decried suggestions that the Blu-Ray drive had been included in the machine purely to push Sony's agenda with regard to Blu-Ray movies.

"It's got nothing to do with movies," he responded. "DVD is not sufficient capacity to power the kind of data consumption, or to feed the data consumption needs of Cell and RSX - just purely as a gameplay device, we need Blu-Ray to supply the kind of data that PS3 games use."


http://www.gamesindu...e.php?aid=20417
Logged

Pheidias

  • Archived User
  • Hero Member
  • *
  • Posts: 537
Ps3 Launch Titles Already Up To 25gb
« Reply #1 on: October 17, 2006, 12:43:00 PM »

well atleast there is one smart thing with not space optimizing your code and bloated videos, It will be hard to do backups  tongue.gif
Logged

incognegro

  • Archived User
  • Hero Member
  • *
  • Posts: 1764
Ps3 Launch Titles Already Up To 25gb
« Reply #2 on: October 17, 2006, 01:05:00 PM »

is his hand on a bible while saying this? blink.gif
Logged

epsilon72

  • Archived User
  • Hero Member
  • *
  • Posts: 712
Ps3 Launch Titles Already Up To 25gb
« Reply #3 on: October 17, 2006, 01:42:00 PM »

Pure PR BS.
Logged

Pheidias

  • Archived User
  • Hero Member
  • *
  • Posts: 537
Ps3 Launch Titles Already Up To 25gb
« Reply #4 on: October 17, 2006, 01:53:00 PM »

But it is true though that if we are gonna see equally as much fmvs on the ps3 as we did on ps1 and p2 then I'm pretty sure they need the space of the BR, you won't exactly get far with 7gb if you are gonna do 1080p 7.1 lossless movie clips in game.
Logged

thax

  • Archived User
  • Sr. Member
  • *
  • Posts: 420
Ps3 Launch Titles Already Up To 25gb
« Reply #5 on: October 17, 2006, 02:57:00 PM »

If space is so critical to games, then why aren't PC games getting enormous when they could be installed using multiple DVD's onto large HDDs?
Logged

Boydster

  • Archived User
  • Full Member
  • *
  • Posts: 187
Ps3 Launch Titles Already Up To 25gb
« Reply #6 on: October 17, 2006, 03:16:00 PM »

Maybe it has to do with having all 3 regions' games on one disk?

Probably is, they're just beefing up the story to make it sound better.
Logged

silentbob343

  • Archived User
  • Sr. Member
  • *
  • Posts: 335
Ps3 Launch Titles Already Up To 25gb
« Reply #7 on: October 17, 2006, 03:17:00 PM »

QUOTE(thax @ Oct 17 2006, 04:28 PM) *

If space is so critical to games, then why aren't PC games getting enormous when they could be installed using multiple DVD's onto large HDDs?

It is a matter of compression techniques and how the game will be run.  Take for example Battlfield 1942, 2 CDs, but when installed it is over 2.5GBs.  More space could make thing easier for developers, but if I had to guess most of that 25GBs coming from Mpeg-2 HD cuts scenes etc.  Like the above poster stated if they had all the different languages supported, different audio tracks for the languages etc, then that would also account for the size.

Did any of you guys see this over at hardocp?  Thought it was pretty interesting.
http://www.bit-tech.net/news/2006/10/04/Ga..._be_70_smaller/

This post has been edited by silentbob343: Oct 17 2006, 10:19 PM
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Ps3 Launch Titles Already Up To 25gb
« Reply #8 on: October 17, 2006, 02:44:00 PM »

There has been some fairly good discussion of this subject over on the chaos engine (private industry forum). Most of it was stemmed from this

http://www.gametrail...pe=wmv&id=14016

in which the guys pretty much says... they're using the space on R:FOM because they can... not because they need it.
Logged

Pheidias

  • Archived User
  • Hero Member
  • *
  • Posts: 537
Ps3 Launch Titles Already Up To 25gb
« Reply #9 on: October 17, 2006, 03:47:00 PM »

But they are also not saying we are using it cos we can but since we can make the game better with it.

That last plasma rifle in R:FOM looks of the hook.

And when you acctually don't need to ever worry about space being a problem I would think its easier for developers and producers to find ways to use and enhance the experience and take away any form of thinking in the line of, wait we can't use that it needs to much space.

I hope we will see 20 or so unlockable 1080p 2min clips for THPS.

Its never bad to have too much space, but it very bad to have too little space
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Ps3 Launch Titles Already Up To 25gb
« Reply #10 on: October 17, 2006, 04:06:00 PM »

without limits nothing gets better... it just gets bigger.
Logged

Deftech

  • Archived User
  • Hero Member
  • *
  • Posts: 4747
Ps3 Launch Titles Already Up To 25gb
« Reply #11 on: October 17, 2006, 03:38:00 PM »

QUOTE(m_hael @ Oct 17 2006, 05:37 PM) View Post

without limits nothing gets better... it just gets bigger.


beerchug.gif

Logged

silentbob343

  • Archived User
  • Sr. Member
  • *
  • Posts: 335
Ps3 Launch Titles Already Up To 25gb
« Reply #12 on: October 17, 2006, 05:06:00 PM »

QUOTE(m_hael @ Oct 17 2006, 05:37 PM) *

without limits nothing gets better... it just gets bigger.

While poetic, we both know constraints can be very big hindrances in the creative development of any product, but also serve to help keep teams focused.  If a developer wants to use the excess space to be lazy they can, but I'm sure we'll also see developers utilize the increased capacity.  Why have increases in processing power, i.e. CPU and GPU?  There will always be limits they just get pushed further out with advances in technology, but they still exist and people will reach them.

This post has been edited by silentbob343: Oct 18 2006, 12:07 AM
Logged

m_hael

  • Archived User
  • Hero Member
  • *
  • Posts: 818
Ps3 Launch Titles Already Up To 25gb
« Reply #13 on: October 17, 2006, 05:13:00 PM »

constraints are also what brings about the biggest jumps in technology & rendering.... without them things don't change or get better, they simply get bigger.
Logged

twistedsymphony

  • Archived User
  • Hero Member
  • *
  • Posts: 6955
Ps3 Launch Titles Already Up To 25gb
« Reply #14 on: October 17, 2006, 05:52:00 PM »

QUOTE(m_hael @ Oct 17 2006, 05:37 PM) View Post

without limits nothing gets better... it just gets bigger.

I never thought of it that way but that really is quite true; where do our innovations come from but in attempt to overcome our limits.

If you look at the PC industry, hardware keeps getting faster and more powerful, yet as soon as the limits on hardware have been lifted, Windows and other bloatware make haste to utilize more hardware. The Sys Reqs for Vista are ludacris... What's encouraging MS to innovate in terms of making Windows more efficient?

Similarly the increased popularity of laptops has put a limit on size and heat for processors and as a result we've got whole product lines of processors that are not only faster but smaller and dissipate less heat. It wouldn't have ever happened if limits on the CPU size and heat output did not exist.
Logged
Pages: [1] 2