QUOTE(Dane-La @ Oct 13 2006, 11:02 AM)
![View Post](http://forums.xboxscene.org/public/style_images/master/snapback.png)
..sony has had so much more time, how could they fuck up this bad?
The thing is they really didn't have much more time.
First you DESIGN a product (on paper) then you DEVELOP it (prototypes to see if the paper idea works, work out major bugs and flaws) then REFINE (cutting the costs, figuring out how to build it efficiently, work out remaining minor bugs) Then you LAUNCH. it's typical for any complex product.
The thing to keep in mind is that your technology pretty much stops getting better as soon as you're done the DESIGN stage. Because at that point you've made a commitment to how this thing is going to work, there's still some wiggle room but you stop looking at new technologies or drastically different technologies.
Once you're done the DEVELOP stage then there is no turning back, the parts you chose are with you for good.
Basically the Xbox 360 and the PS3 finished their DESIGN stages only about 3 months apart. So literally the PS3 is only about 3 months ahead in it's tech, which really isn't that much. They got caught up in the DEVELOP stage which pushed the console back, now they're caught up in the REFINE stage which pushed it back. Now you have a console that's coming out 12 months later but is really only 3 months ahead in terms of it's tech.
Last gen the PS2 came out and the Xbox 1 came out about 18 months later. The difference here is that the Xbox1's design stage didn't start until AFTER the PS2 was already released... so the Xbox 1 was really a full year or more ahead in terms of it's included tech.
Pushing back a release date to help get bugs worked out or to wait for Blue Ray security specs to finalize, or wait for diode/chip availability doesn't actually help your tech get any better.
The fact that Sony got tied up in the DEVELOP stage is bad news it's easily the worst part to get held up in because the tech stagnates and they can't devote any of that time to working all the little bugs out (because there is no finalized hardware to troubleshoot). It makes it even worse because then you'll typically rush through the refinement stage because you're so late to the game.
This isn't necessarily Sony's fault they're just a victim of circumstance but it's the reason why the tech isn't as much advanced as a year of extra time would lead you to believe.