QUOTE(thax @ Sep 28 2006, 04:13 PM)
I agree, you can't see how the environment destructs, particle effects, movement physics, lighting and shadow effects very easily without fmv.
Well, if you watch the "gameplay" videos, you'll see that MGS apparently doesn't HAVE any of these, so that won't be a problem.
CoD2 did graphics not unlike these MGS screens... with 16 players (on system link anyway) while implementing smoke grenades without lag (again, I'm talking system link- their online did have some issues independant of the core game itself). Or refer to singleplayer, with dozens of nazis, tanks, explosions, AND smoke all going at once. MGS really isn't topping first-gen Xbox 360 games at all when you consider it's built as a singleplayer game primarily focused on small encounters- it should squash comparisons just on that.
But when you compare Gears of War to the latest MGS stuff, it's not even the same ballpark. Gears of War has MUCH more detailed EVERYTHING, more action going on at once, over-the-top blood effects, multiplayer gameplay that's proven to work with minimal slowdown...
As for what MGS is "lacking", I'll help you pin it down:
-Polygons in architecture. Like Half-Life 2, every builing in MGS is a comepletely rectangular box with textures on it.
-Textures. Too much of MGS is composed of flat colors on walls, or Snake's non-textured latex-looking suit, which is mostly a surface normal mapping. It's not much of an advancement over Spliter Cell: Chaos Theory on Xbox. Same technology from the ground up.
-Mood. There's absolutely no mood in these shots. No grit, no dirt- it's as clean as a hospital.
-Character count combined with above. When there's only 1-3 characters onscreen at once, you don't get much visual impact.
First image on Google I grabbed of Splinter Cell:
http://www.robertflo..._screenshot.jpgThe resolution is much lower, but look at all the STUFF going on here. Shadowing, architecture, mood, etc. There's emotional impact there.
And look at the suit:
http://www.h-online....os-theory-4.jpgExcept for the resolution, there's basically just as much detail.