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Author Topic: First Mgs Ingame Screens  (Read 106 times)

saunders73

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First Mgs Ingame Screens
« on: September 20, 2006, 01:27:00 PM »

further down that page, somebody said that each store is only going to get a maximum of 2 ps3's. some stores will only get 1 or even 0. if thats true then its gonna have a worse launch for availability than the 360
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Mr Invader

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First Mgs Ingame Screens
« Reply #1 on: September 20, 2006, 02:38:00 PM »

i like all the different camera angles it shows. I think thats a great way to make the game more alive.
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Kira Yamoto

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First Mgs Ingame Screens
« Reply #2 on: September 21, 2006, 04:47:00 AM »

QUOTE(calderra @ Sep 20 2006, 11:20 PM) View Post

Wow, RE4's exact camera angle.
That's certainly innovative.

Er, maybe I meant Splinter Cell.
Or Ghost Recon.
Or Gears of War.
 laugh.gif

Just saying, it's not terribly earth-shattering. It's pretty standard for tactical shooters.


We don't exactly know how many and which exactly will MGS4 features for the camera.  In MGS3:S there was the standard over-the-head and 3rd person, who knows maybe they will offer options for camera angles.
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twistedsymphony

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First Mgs Ingame Screens
« Reply #3 on: September 21, 2006, 08:46:00 AM »

Personally I hope they make the camera free moving like most other 3rd person games... regardless of the gameplay/story/graphics I've always been turned off by MGS games because of the lack of this very simple feature.

When playing Spy games you rely heavily on being aware of your surroundings if I can't control the camera myself then it makes it difficult for me to be very aware at all.
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