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Author Topic: Insomniac: Why Resistance Needs 22 Gigs  (Read 357 times)

throwingks

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #15 on: September 13, 2006, 11:35:00 AM »

Help me with my math.

40 large areas @ 300 megabytes each = 12000 megabytes
1000 megabytes = 1 gigabyte
12 gigabytes?

If my math is correct, then they are full of shit.

How many large areas does Oblivion have? I know it uses under 9 gigs of space.

I also bet the in game video is mpeg not H.264/AVC.
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KAGE360

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #16 on: September 13, 2006, 12:38:00 PM »

QUOTE(throwingks @ Sep 13 2006, 01:42 PM) View Post

Help me with my math.

40 large areas @ 300 megabytes each = 12000 megabytes
1000 megabytes = 1 gigabyte
12 gigabytes?

If my math is correct, then they are full of shit.

How many large areas does Oblivion have? I know it uses under 9 gigs of space.

I also bet the in game video is mpeg not H.264/AVC.


read the original quote and twisted post again.  it's the levels and sub-levels that are around 300 megs, not each of the "large areas".  so first you would have to find out how many large areas make up one level on average before multiplying that with 300 megs.  regardless this would only mean that your total would be even smaller.  again i believe that a lot of that space goes to rendered movies and sloppy code.
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twistedsymphony

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #17 on: September 13, 2006, 12:43:00 PM »

QUOTE(throwingks @ Sep 13 2006, 01:42 PM) View Post

Help me with my math.

40 large areas @ 300 megabytes each = 12000 megabytes
1000 megabytes = 1 gigabyte
12 gigabytes?

If my math is correct, then they are full of shit.

How many large areas does Oblivion have? I know it uses under 9 gigs of space.

I also bet the in game video is mpeg not H.264/AVC.


they're deliberately  leaving out information

it's 300MB per level and they have 40 large areas

but they don't tell you how many large areas there are per level

you can't make a space estimate with the limited information they've provided...

As for Oblivion it's easily over 40, every city, every dungeon, every large building, and however many areas they divided the outside world into. Considering the outside world makes up a larger number of areas then all of the dungeons combine and there are well over 100 dungeons.... well you get the picture.
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Kira Yamoto

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #18 on: September 13, 2006, 01:15:00 PM »

QUOTE
that is something i have been wondering as well. they are taking diods from current blue-ray players (or what would have been blue-ray players) and using them for the ps3, but the first gen blue-ray players can not play dual layer disks (not that they exist). also when the ps2 was first launched it was not able to play dual layer DVDs so i wouldnt put this past sony.


Ahem, the players themselves should be capable of DL disks, but its the disks that they have a problem with, which they DON'T anymore.  MGM and Fox are slated to come out with 50GB disk content of their own later this year.  So yeah that whole yield crap is done and over with now.  When those disks hit the market, a firmware update should be in order.  Btw, PS2 didn't have online firmware updates.  PS3 does so it should be able to adapt as much as the BDP or the XA-1 standalones.

QUOTE
Currently games made by European companies almost always release in Europe first.


As an Xbox gamer as well, I already knew this.

QUOTE
back to the topic, there is no excuse for a game like this to take up this much room.


How many bloody times do they have to explain it to you? You keep mentioning sloppy coding, yet, you're NOT a developer, yet the developer personnel himself, said that it's because they are fitting multi-reigon content in there. That basically means double of anything multimedia you fuckin idiot.  DD5.1 tracks NTSC + PAL's multiple language tracks, as well as the double videos themselves take half, or more of the disk.  It's not due to sloppy coding.  There's absolutely nothing you can do, besides downsample the videos and audio as well as take out the extra reigon tracks to make it fit like a regular dvd9 game.  (so its only for NTSC, only for PAL, yada yada)  Let's not forget that they actually have planned extras in the game, so that might be more cut-scenes, demoes, and all that other junk.

Basically, until Resistance comes out, you don't know shit.  You can call sloppy coding as much as you like even though they're trained professionals, you only sound like an idiot every time you say shit like that.  I may not know whats inside the game, but I do know how big video and audio can get considering that I'm an expert coder.  At least that much about what I said with video and audio I can be sure.
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KAGE360

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #19 on: September 13, 2006, 01:36:00 PM »

QUOTE(throwingks @ Sep 13 2006, 01:42 PM) View Post

Help me with my math.

40 large areas @ 300 megabytes each = 12000 megabytes
1000 megabytes = 1 gigabyte
12 gigabytes?

If my math is correct, then they are full of shit.

How many large areas does Oblivion have? I know it uses under 9 gigs of space.

I also bet the in game video is mpeg not H.264/AVC.


read the original quote and twisted post again.  it's the levels and sub-levels that are around 300 megs, not each of the "large areas".  so first you would have to find out how many large areas make up one level on average before multiplying that with 300 megs.  regardless this would only mean that your total would be even smaller.  again i believe that a lot of that space goes to rendered movies and sloppy code.
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incognegro

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #20 on: September 13, 2006, 02:35:00 PM »

kira, as much as I agree that the multi region thing is kinda cool, its hardly an excuse since the ACTUAL game can be done on a DVD9. Now they have yet to give a real good explanation for 22 gigs. If they are trying to tell us that "after compression" the GAME is 22 gigs or 40 levels with 300 megs per level (lets be honest, thats what they want u to believe thats why u had to read between the lines) then they must be taking us for fools. Game can be done on a dvd9. It doesn't take a genius to figure that out especially after the clues they gave us, what they are saying doesn't add up to more than what a dvd9 can handle (sans multi-region code).
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Deftech

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #21 on: September 13, 2006, 04:16:00 PM »

QUOTE(Kira Yamoto @ Sep 13 2006, 03:22 PM) View Post

How many bloody times do they have to explain it to you? You keep mentioning sloppy coding, yet, you're NOT a developer, yet the developer personnel himself, said that it's because they are fitting multi-reigon content in there. That basically means double of anything multimedia you fuckin idiot.  DD5.1 tracks NTSC + PAL's multiple language tracks, as well as the double videos themselves take half, or more of the disk.  It's not due to sloppy coding.  There's absolutely nothing you can do, besides downsample the videos and audio as well as take out the extra reigon tracks to make it fit like a regular dvd9 game.  (so its only for NTSC, only for PAL, yada yada)  Let's not forget that they actually have planned extras in the game, so that might be more cut-scenes, demoes, and all that other junk.

Basically, until Resistance comes out, you don't know shit.  You can call sloppy coding as much as you like even though they're trained professionals, you only sound like an idiot every time you say shit like that.  I may not know whats inside the game, but I do know how big video and audio can get considering that I'm an expert coder.  At least that much about what I said with video and audio I can be sure.


*sigh*

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twistedsymphony

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #22 on: September 13, 2006, 04:39:00 PM »

I'm only going to say this once so LISTEN UP

<rant>
I don't understand why ANYONE should be giving ANY company ANY slack on BS like this. I Don't care if you love their products or not.

If Sony, Nintendo, MS, or anyone else feeds you lines of BS and releases misleading statements, confuses the issue, or fails to deliver on their promises to the letter you should hang them out to dry NO QUESTIONS ASKED.

As a consumer it is your DUTY to hold these companies accountable, I don't care if they're run by the m*ther f*ing pope.

These companies (any of them) don't give two sh*ts about you, you're just a means to an end... MONEY.

Sure I give Sony a hard time, I gave MS a hard time too. When they promised that HDDs, Wireless controllers, and Component cables Standard... and then made that only available on the top tier version... I called them on it. When they claimed that every console would be "Wi-Fi Ready" and that turned out to mean ready... to accept our $100 adapter... I called them on it. When they said all games would support 720p per their certification requirements and it turns out that they let PGR3 slide... I called them on that too.

If you don't complain, and let people in the industry know they'll walk all over you and their product will turn to pure garbage.... the longer you go without calling them on their half truths and outright lies the more reason they'll give you to do so.

Sure you might think that calling them on their BS in some forum might be useless... but it's not... you get everyone in the forum to realize the sh*t they're trying to pull and it goes up the food chain. Journalists will take notice and start asking the hard questions that they see people asking in the forums, letters to the editor, and news article comments. Then the big wigs will have to answer and if you keep pushing the issue you wont let them get away with avoiding the questions.

I'm not saying you should be unreasonable but you should seriously question the why.... and call them on it if you think the answer seems like its just more BS.

Basically what I'm saying is that I don't care if you're really Bill Gates in disguise... you shouldn't let Sony, or any other company walk all over you like your some servant boy. You need to throw their BS back in their arrogant faces and tell them your money is worth more then listening to them pitch you half-truths, to sell you more proprietary DRMed betaware GARBAGE for the sake of lining their own pockets.
</rant>
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incognegro

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #23 on: September 14, 2006, 06:08:00 AM »

QUOTE(twistedsymphony @ Sep 13 2006, 11:46 PM) View Post

I'm only going to say this once so LISTEN UP

<rant>
I don't understand why ANYONE should be giving ANY company ANY slack on BS like this. I Don't care if you love their products or not.

If Sony, Nintendo, MS, or anyone else feeds you lines of BS and releases misleading statements, confuses the issue, or fails to deliver on their promises to the letter you should hang them out to dry NO QUESTIONS ASKED.

As a consumer it is your DUTY to hold these companies accountable, I don't care if they're run by the m*ther f*ing pope.

These companies (any of them) don't give two sh*ts about you, you're just a means to an end... MONEY.

Sure I give Sony a hard time, I gave MS a hard time too. When they promised that HDDs, Wireless controllers, and Component cables Standard... and then made that only available on the top tier version... I called them on it. When they claimed that every console would be "Wi-Fi Ready" and that turned out to mean ready... to accept our $100 adapter... I called them on it. When they said all games would support 720p per their certification requirements and it turns out that they let PGR3 slide... I called them on that too.

If you don't complain, and let people in the industry know they'll walk all over you and their product will turn to pure garbage.... the longer you go without calling them on their half truths and outright lies the more reason they'll give you to do so.

Sure you might think that calling them on their BS in some forum might be useless... but it's not... you get everyone in the forum to realize the sh*t they're trying to pull and it goes up the food chain. Journalists will take notice and start asking the hard questions that they see people asking in the forums, letters to the editor, and news article comments. Then the big wigs will have to answer and if you keep pushing the issue you wont let them get away with avoiding the questions.

I'm not saying you should be unreasonable but you should seriously question the why.... and call them on it if you think the answer seems like its just more BS.

Basically what I'm saying is that I don't care if you're really Bill Gates in disguise... you shouldn't let Sony, or any other company walk all over you like your some servant boy. You need to throw their BS back in their arrogant faces and tell them your money is worth more then listening to them pitch you half-truths, to sell you more proprietary DRMed betaware GARBAGE for the sake of lining their own pockets.
</rant>


 blink.gif Co- sign! blink.gif
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KAGE360

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #24 on: September 14, 2006, 08:22:00 AM »

QUOTE(Deftech @ Sep 13 2006, 06:23 PM) View Post

*sigh*


i just saw that today.  he acts like a developer never codes their game in a sloppy way.  he also didnt point out how i also pointed the blaim to a lot of rendered FMV.  

for someone has gotten warned already kira its pretty ballsy to keep insulting other for "not knowing shit" when you have proven to know the least of all of us.  watch what you say boy, hopefully one day it wont get you banned for good  rolleyes.gif

 beerchug.gif  to twisted and his rant.  its great to favor a company but its disgusting to be blind to their BS
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kidkinetix

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #25 on: September 14, 2006, 09:16:00 AM »

Worst case scenario...

- Remove the duplicated content (region specific)
- Split up the Single Player and Multiplayer onto their own dvd9, considering area size and texture detail are the main arguments here.

Resistance is the only (early) PS3 release that I actually find interesting, but I think we get enough verbal vomit from Sony firsthand to need any more from developers.  Very nice /rant Twisted, always a good read.

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incognegro

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #26 on: September 14, 2006, 09:20:00 AM »

QUOTE(kidkinetix @ Sep 14 2006, 04:23 PM) View Post

Worst case scenario...

- Remove the duplicated content (region specific)
- Split up the Single Player and Multiplayer onto their own dvd9, considering area size and texture detail are the main arguments here.

Resistance is the only (early) PS3 release that I actually find interesting, but I think we get enough verbal vomit from Sony firsthand to need any more from developers.  Very nice /rant Twisted, always a good read.



Why would u need two dvd9s? It seems like the game can hold on 1 dvd from what I gather.
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kidkinetix

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #27 on: September 14, 2006, 09:22:00 AM »

QUOTE(incognegro @ Sep 14 2006, 04:27 PM) View Post

Why would u need two dvd9s? It seems like the game can hold on dvd from what I gather.


I assume it would be possible as well, but that's why I wrote 'worst case scenario'.
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incognegro

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #28 on: September 14, 2006, 09:27:00 AM »

QUOTE(kidkinetix @ Sep 14 2006, 04:29 PM) View Post

I assume it would be possible as well, but that's why I wrote 'worst case scenario'.


I see
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Sc4rfac3

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Insomniac: Why Resistance Needs 22 Gigs
« Reply #29 on: September 14, 2006, 09:43:00 AM »

nice rant twisted. we as consumer gotta call companies out on their bs. This is the soul reason
i switch to ms over sony. i'm just tired of the sony bs
oh and thats a load of crap from insomniac
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