i think the mgs trailer looked pretty good and i hopefully will have the chance to play it someday, but if i have to pay $700+ for 1 game experience(console + game + tax), i will most likely never play it.
has sony released a list for "what's included" with each *configuration* yet?
topical link...
IGN review of Grandia II(found it on gamefly.com)"...
Graphics
It's a little depressing to observe that the same thing has happened, visually speaking, to two Grandias in a row now. First, the Saturn original was introduced to an American audience through a substantially inferior PlayStation version. Now we have the PlayStation 2 version of the sequel, and it can't hang with its Dreamcast counterpart. It's not as bad as what happened to the original Grandia, which lost great wodges of sprite detail and every beautiful Mode 7 effect, but maybe all those Sega-loving pit-fiends had a point after all...
I kid, but the fact remains that Grandia II looked better in its original form. The PS2 port takes a mild hit in terms of texture quality, especially in less conspicuous background areas, and it's a good deal rougher around the edges, with a bit more aliasing and a lot more interlace flicker in certain areas. It's still a pretty game to look at, though, with the excellent character designs and vivid colors that have become a series trademark by now.
The battle graphics are a trade-off between great monster designs and character animations, shown off by a constantly-moving cinematic camera, and the shortcut Game Arts took for rendering many of the special attack and spell effects. Spells are split between realtime animations, some of which come with excellent lighting effects in tow, and pre-rendered MPEG videos superimposed over the battlefield. The former leave no room for complaint, but the latter feel like they were implemented to overcome weaknesses in the 3D engine. The compression artifacting in most of the videos is terrible, akin to what you get if you stretch a low-res MPEG out to full screen on your computer, which makes for a very disconcerting contrast to the sharp realtime effects. I didn't mind this technique when it was put to use in Valkyrie Profile, but in that instance it was used much more sparingly, and with better compression as a consequence.
What's most unfortunate about Grandia II's graphical issues is that there's so much excellent visual raw material here. The character designs, Yushi Kanoe's first effort after popping up in a Game Arts talent search, include a few personal favorites (Roan's a gimp, but Elena and Millenia have plenty going for them), and the world around them has the same blend of freshness and traditionalism as the first Grandia and the Lunar series. It manages to be familiar without being cliched. The glitches, however, mar the artwork that went into creating the game, especially since the DC version did it better justice.
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This post has been edited by STICKY_BUD: Aug 24 2006, 06:24 PM