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Author Topic: Sony Sizes Up Xbox Live  (Read 173 times)

lando786

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Sony Sizes Up Xbox Live
« on: June 18, 2007, 07:26:00 AM »

hope they dont charge couldnt find anywhere in the article where he said they might which is good news
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slimgrip

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Sony Sizes Up Xbox Live
« Reply #1 on: June 18, 2007, 07:28:00 AM »

They need to sell a few units before they even think about charging for PSN.

Store shelves are full of PS3 here in UK. Sounds like theyre jealous of M$ stranglehold on online gaming though. dry.gif
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twistedsymphony

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Sony Sizes Up Xbox Live
« Reply #2 on: June 18, 2007, 08:04:00 AM »

If Sony can deliver a level of service equivalent to Xbox Live... then it will be well worth paying for it...

The Playstation Network is currently missing a lot of the features that I've come to expect and demand from an online service. XBL has spoiled me... if they were to add in those kinds of features (the ones discussed in the article) it would be well worth putting up the cash to have them.
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mlmadmax

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Sony Sizes Up Xbox Live
« Reply #3 on: June 18, 2007, 09:40:00 AM »

Roughly level my giant swingin ball sac.

Sony has a long way to go to get anywear near what live is right now. They might be able to catch up but it will take some time and a lot of money. Also when they start charging it better be 1000 times better than it is right now.
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bucko

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Sony Sizes Up Xbox Live
« Reply #4 on: June 18, 2007, 10:02:00 AM »

It would be nice if Sony and MS worked together so we don't have to pay £100 a year to play people online.

However that would never happen so I hope Sony does something cool like maybe offer it for half the price of MS's services?
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twistedsymphony

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Sony Sizes Up Xbox Live
« Reply #5 on: June 18, 2007, 11:19:00 AM »

QUOTE(bucko @ Jun 18 2007, 12:38 PM) View Post

It would be nice if Sony and MS worked together so we don't have to pay £100 a year to play people online.


If Sony decided to support XBL meaning I could use my account on a PS3 and it had achievements a games played list and the whole bit... I would buy a PS3 today.

you're right that it would never happen though. sleep.gif
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Chancer

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Sony Sizes Up Xbox Live
« Reply #6 on: June 18, 2007, 11:56:00 AM »

QUOTE
Sony has a long way to go to get anywear near what live is right now.

You would have to compare like for like as it stands which would be the Silver (Free service) of XBL at the moment.
 I would certainly pay for a service on a par with the gold service of XBL which it is obviously not at the moment. For a free service it is not too bad really.
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twistedsymphony

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Sony Sizes Up Xbox Live
« Reply #7 on: June 19, 2007, 06:38:00 AM »

QUOTE(Chancer @ Jun 18 2007, 02:32 PM) View Post

You would have to compare like for like as it stands which would be the Silver (Free service) of XBL at the moment.
 I would certainly pay for a service on a par with the gold service of XBL which it is obviously not at the moment. For a free service it is not too bad really.


I think the thing that makes XBL (silver or Gold) a cut above whatever else isn't so much the features or quality of the service but the integration with the console and the standardization across all games.

It's hard to tell where Xbox Live Ends and the Dashboard begins and that's a good thing because it makes it more then just a tacked on service but a part of the console itself.

Standardization across all games means that no matter what you throw in the console you already know how to use the interface you know you can access your friends you know the game offers achievements, you know how to access the achievements, you know how to check other players stats... All before you even put the disc in the drive.

On the Xbox 1 the Live service felt very tacked on... in the dashboard it was like a separate program you launched... in games you had to learn a completely new interface for each game you played because each developer interpreted it differently, used different verbiage, different controls, and different layouts. Whether you had access to your stats, to other players, or to your friends was a big question mark and inconsistent from game to game.

Xbox Live on the Xbox 1 was OK, but it wasn't great. the Quality of the service is what really made it worth while but the integration of the online service integrated with the dashboard and consistent across all games is IMO what makes the 360 a next gen console, more-so then HD graphics and wireless controllers.

Someone at Sony was quoted as saying that MS is going after the PS2 in terms of it's games and features... in many respects that is true, but I also think that in many ways the PS3 is also going after the Xbox 1 particularly in terms of it's online service.

It will be difficult for Sony to reproduce the kind of consistency and integration that the 360 has because MS figured it all out last gen and then had the system built and ready to go at the 360's launch...

Even if Sony starts requiring developers to meet Playstation Network standards for consistency and integration they've already got a small and ever-growing library of games that don't meet those standards and wont work with the integration. Some of the changes that would need to be made would be fundamental to the OS and how games communicate with the console.

It will likely take Sony and Nintendo this whole generation to catch up to where MS is now with their online service, it's clear that Sony is at least moving much faster than Nintendo towards this goal But it's important to note that Sega spent 3 generations with online services and never really got it right and MS pretty much picked up where they left off. The PS2's networks could be compared to what was offered on the Dreamcast and as I said the PS3's network is more similar to what we had on the Xbox 1 then what we have on the 360.

I'm sure the PS4 will have service on the level of the 360... but what will MS have at that point?

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Kr0n1k

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Sony Sizes Up Xbox Live
« Reply #8 on: July 07, 2007, 10:10:00 PM »

It is kinda funny that alot of people from the Xbox community continued to tell prospective PS3 owners that PSN wouldn't be anything close to Live. And now Sony wants to implement some of these ideas, and one of those ideas is charging for it. Honestly, with all the money spent on Live accounts and across the Marketplace, MS can probably afford a billon dollars in recalls on the system. Sony wants that badly. The easier it is to buy something, the more likely consumers you'll have. The intergration on Live is very seamless. If a new map pack comes out for R6 Vegas, its advertised right on the main Live blade. Even if I miss that, I try to join a game without said map pack, the blade instantly interrupts and asks if I would like to purchase this map pack. Uh... yea, yea I do. $10 to MS. I personally think its great. People don't like to pay for things that increase the replay value of a game for some reason, and thats fine, but there are more of me than them, and eventually, they'll want to play on my server on the new maps. Bill isn't the second richest man in the world for nothing. In the long run, the money does add up, and that is what Sony is after, which is why he mentions this service will be available on PSP and PS2 also. Free is fine, but I like the quality that $50 a year affords me. Kudos to Sony, my future purchase of a PS3 is looking brighter and brighter.
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