Ok Here's the Deal
some guy in Japan figured out a circuit for getting digital audio out of the Gamecube
http://gamesx.com/wiki/doku.php?id=av:nintendogcdaIt uses a very expensive ($43) chip for the task but it hinges on grabbing otherwise unused data from the Digital AV port on the older DOL-001 consoles.
due to the cost not many people have attempted it but purportedly someone on the DIY audio forums got it working and working well:
http://www.diyaudio.com/forums/showthread....goto=nextoldestAlso according to those forums there are cheaper chips that should be capable of performing the same task, but it requires additional knowledge about the data signals that must be gathered using an O-Scope.
I have a hunch that similar audio lines exist in the Wii, and I'd love to install a Digital Audio out.
I even got an O-Scope recently, though it was from a government surplus auction and I don't have any power lines or test leads for it, and really I have no idea if it even works (but hey it was only $25) If it does I should be able to test around to find out what the data signal looks like.
I'd appreciate any help anyone here could lend. Even if I can't do this for the Wii I'd be interested in getting it done for the GC.
So A break down of what Needs to be done:
1. Determine if LRCK, BCK, and "DATA" lines exist in the Wii for audio similar to those running to the Gamecube's Digital AV port in pins 19, 22, and 21 respectivly.
2. If they do Exist determine:
QUOTE
- wether the I2S audio output is 16 or 32 bit (bck=32fs or 64fs)
- as asked before, wether the audio output is I2S, left justified, right justified, etc.
- clock polarity! find out of LRCK and SDATA changes on the rising/falling edge of BCK.
With this known, it'll be straightforward to make something like this work with a TI DIT4xxx or Cirrus CS840x chip - I'll throw a design together if requested. Only thing is, the 128 or 256Fs signal has to be phase locked to the incoming BCK or FS - which can be done with a PLL/VCXO, or even a cheap integrated IC like an ICS525.
from:
http://www.diyaudio.com/forums/showthread....3719#post823719Other things that can help
1. finding a data sheet for the TC9231N chip used in the GC circuit
2. Someone helping me get my O-Scope up and running (I've used digital scopes in the past but this one is analog and I have no idea what I'm doing (IMG:
style_emoticons/default/laugh.gif) )
3. Poke around the Wii a bit if you've got it open and determine which chip handles the A/V output, and if there are any data lines that look like they could be similar to those in the GC.
This post has been edited by twistedsymphony: Dec 11 2006, 04:35 PM