
pay close attention to the last sentence.
Q: To follow up on that, what have you seen from a technical and a design standpoint that excites and drives you?
Sakaguchi-san: So, of course with this technology, the level of physical simulation, especially with water, shadow, light, and smoke, I can do so much with that. And, of course with high definition, I can generate better graphics in an easier way. However, I'm not only interested in beautiful graphics. More than that, I'm interested in more interactivity. So, underneath the beautiful graphics, we have a lot of programs running so that whatever the players touch they can interact with. That's what I want to see.
Q: There's this new Xbox, there is the PS3, and there's Nintendo Revolution. We were just curious what you think of each system independent of each other?
Sakaguchi-san: So now basically any of these machines can reach a very high performance level, so I'm sure that there is are certain advantages and disadvantages for each machine. But each machine's level of performance is so high, that software is really the key from a game user's standpoint. And from a producer's standpoint, to produce the software, it really doesn't matter anymore which machine you use. So software is the key.
I don't know anything about Revolution or where it's going. And the PS3 is a powerful machine. But some PS3 engineers were asked how to use the Cell chip, and they're still looking for the answer. I think that reflects the situation very well.
http://xbox360.ign.c...7/617344p1.html