What we have here is a similar problem as the DC. Its now not a problem to get the data off the GC disks, its gettin the dammed thing to boot. The dreamcast only booted backed up games because it was acctualy made to do that, it was ment for developers such as datel, and bleem to boot CDs, instead of GD-ROMS, hence making it easier for the developer so they didnt hav to licence there code, or burn their data on the properioty GD-ROMS. The GD-ROMS were just oversized CD's, and could be read quite easily in certain cdrom drives that could read 99 mins+. Eventualy some smart alec will come along and find some flaw in the GC, as they did with the DC, but we must remember, nintendo hav always been the best in the industry at taking anti-piracy methods, yeh, the nes, snes, n64 were hacked, but anti pirate methods are designed to stop the general public from being able to copy the games, im betting that 90% of the population have never heard of the customised methods of booting the backup games on the consoles nintendo designed. Nintedo have always put their games on media 99% of the population can't easily read, unlike the PS1 + PS2. Back in the day of the PSX + N64 console war, from what I remember, the backup industry wasn't exactly 'booming' for n64 games, unlike the PS1.