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Author Topic: Gamecube Modchip  (Read 173 times)

shanafan

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Gamecube Modchip
« Reply #15 on: May 29, 2003, 09:45:00 PM »

Excuse, but, what the hell is the point of this topic? Why would a modchip come out for a system that has games that you can't backup (yet)? If you want to play imports on it, however, get FreeLoader.

This topic deserves...

user posted image
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leisenstein

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« Reply #16 on: May 29, 2003, 10:02:00 PM »

I've also heard those mini-DVDs are proprietary(made by panasonic), and Nintendo holds a tight lease on who they are sold to.  Its hard to get those discs.

Also, if the discs spin backwards, what about the GC that can play DVD movies released in Japan?
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BombProofPlane

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« Reply #17 on: May 30, 2003, 08:12:00 PM »

QUOTE (barracuda @ May 21 2003, 09:42 PM)
From my understanding, Datel had a very hard time getting the prototype unsigned(non-licensed) Freeloaders to work consistently and they ended up having to pay Panasonic to press the real discs(meaning they are licensed)...so it hasn't been hacked.

In my far-fetched opinion, I think M$ & $ony have been paying off any hackers from making a chip.  I would think it would be more of M$'s doing because if the GC did have the ability to play backups it would destroy the XBox in sales since the GC has a lot more better(& exclusive) games.

Wow you are a total idiot  laugh.gif  laugh.gif  laugh.gif  laugh.gif

Why would MS or Sony want to stop piracy on a competing console?

MS and Sony both lose money on their console while Nintendo makes money not a lot but they make money on them

The companies make the majority of the money on the games

If you buy a ps2 or an xbox and just steal games by burning copies they hate you your a leach they made 0 dollars off of you

If gamecube got a chip it would be just the same

The games suck any hacker type person with the capability to do it doesn't bother cause there’s nothing he would want to play

Another possible reason is there is no legitimate reason to make a chip

Besides "Backups"

And making these backups would be considered illegal under the dmca because you would circumvent copy protection

A gamecube is already modable without a chip just by installing a 2-wire switch

So the idea of using a chip for imports is stupid

The 3-inch dvd-r discs were pretty readily available until the gamecube was available

The discs don’t spin the wrong way they are just burned in the opposite direction like the dreamcast
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barracuda

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« Reply #18 on: May 31, 2003, 11:30:00 AM »

QUOTE (BombProofPlane @ May 31 2003, 05:12 AM)
QUOTE (barracuda @ May 21 2003, 09:42 PM)
From my understanding, Datel had a very hard time getting the prototype unsigned(non-licensed) Freeloaders to work consistently and they ended up having to pay Panasonic to press the real discs(meaning they are licensed)...so it hasn't been hacked.

In my far-fetched opinion, I think M$ & $ony have been paying off any hackers from making a chip.  I would think it would be more of M$'s doing because if the GC did have the ability to play backups it would destroy the XBox in sales since the GC has a lot more better(& exclusive) games.

Wow you are a total idiot  laugh.gif  laugh.gif  laugh.gif  laugh.gif

Why would MS or Sony want to stop piracy on a competing console?

MS and Sony both lose money on their console while Nintendo makes money not a lot but they make money on them

The companies make the majority of the money on the games

If you buy a ps2 or an xbox and just steal games by burning copies they hate you your a leach they made 0 dollars off of you

If gamecube got a chip it would be just the same

The games suck any hacker type person with the capability to do it doesn't bother cause there’s nothing he would want to play

Another possible reason is there is no legitimate reason to make a chip

Besides "Backups"

And making these backups would be considered illegal under the dmca because you would circumvent copy protection

A gamecube is already modable without a chip just by installing a 2-wire switch

So the idea of using a chip for imports is stupid

The 3-inch dvd-r discs were pretty readily available until the gamecube was available

The discs don’t spin the wrong way they are just burned in the opposite direction like the dreamcast

rotfl.gif...don't open your mouth if you don't know what you're talking about!!  And where do you get off saying the GC doesn't have any good games?  At least half of all GC games are good/great, XBox maybe about 10% but thats an over-estimate.  Have you even played any GC games??  I doubt it.

Piracy doesn't cost the industry much at all.  Only about 5% of users pirate games.  Sony does make money on the sale of consoles now...not much, but they do.  And look at the sales figures for PS2 consoles.  How many of those millions are dead systems from botched installs??...more money and bragging rights for Sony.

Theoretically, lets say a chip does come out for GC.  Piraters buy GC's and play more GC games...friends, relatives, etc see the games firsthand and are more likelyto buy a GC for themselves.  And not all of them are gonna pirate the games.  Botched installs = more system sales.  More money for nintendo and XBox falls to 3rd place very quickly!!

So there's your answer...piracy sells consoles and gives free advertising for the manufacturer.  Sony and MS would want to stop piracy on the GC because it would sell GC's not PS2's & XBox's.

Case in point -> Not many people would have bought Xbox's if it hadn't been hacked...I know I didn't buy one for the "Awesome" games(sarcasm).  If it wasn't for chips, I highly doubt the XBox would still be in production.

And why do you think Sony makes their systems so easily hackable?? ---> more money in the longrun.

So take an economics class and read up on the news in the industry.  Oh, and it might be easier to read if you take your head out of your a$$!! rotfl.gif
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Gruce

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« Reply #19 on: May 31, 2003, 12:24:00 PM »

QUOTE (Nathan561 @ May 29 2003, 02:01 PM)
Nes, Snes, N64, Gamboy, Gameboy Colour, GBA.. have all been hacked!!  biggrin.gif

Game and Watch?

Heres what I think, as soon as someone makes a drive that will play normal DVD/CD's that can fit onto the bottom of the gamecube it will all be over. Copying wouldn't be much of a problem, you could copy the Gamevube game onto your DVD via the gamecube itself, gamecube reads and dvd writes. Would it be that hard to do? I have no idea, but someone must. If you had the funds, how would YOU try and crack it?
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shadowjin

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« Reply #20 on: June 02, 2003, 12:07:00 PM »

hey guys,

i used to be heavily into the modchip scene and this is what I heard.

I actually hadn't heard about them being burned in the opposite direction, but this is something I've heard, and even tested.

If you look closely at a GC disc, there is a barcode on the plastic (the inner ring) of the disc.  It may be on the very edge of the disc as well, it's been almost a year since i fucked with it.  

ANYWAY....theory has it that the system has to validate this barcode to run the game.  What happens if you cover up the barcode?  Viola, instant coaster.  Remove your cover-up material and amazing, it works again.  This is just a theory and is probably one of MANY protection measures nintendo took to keep the system from being "hacked."

I also agree with whoever said Nintendo runs a tighter ship.  THEY SURE AS HELL DO!  M$ are, despite being the most economically powerful of the console creators, have been and probably continue to be pretty damn sloppy.  Sony is getting the hang of it all, but they keep making the system "hacker friendly" by making it backwards compatible and run on standard media.  WTF IS WRONG WITH YOU SONY? I MEAN REALLY!!?? HOW LONG HAVE YOU BEEN IN THIS GAME.....ugh.

I'm not saying piracy is wrong, and I sure as hell aren't a AntiModchip advocate (gotta play my imports some way....hmmm....50 bucks to the chip! WOOHOO!!)  Oh well, enough of my rants...

i'm out...

-jin

btw, don't forget the saturn which used the Zero-Track for backup protection and you could actually ALTER the country code on the disc when making a copy of it!! HAHAHA...classic.
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readonly

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« Reply #21 on: June 03, 2003, 10:32:00 PM »

i dont think its as easy as adding a hdd and mod and copying games to it, maybe for xbox it was that easy because the hard drive capability was already added to the system, but it would be pretty hard to add a hard drive and have the gamecube work with it.
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shanafan

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Gamecube Modchip
« Reply #22 on: June 03, 2003, 11:28:00 PM »

QUOTE (Ridley @ Jun 3 2003, 04:31 AM)
In my opinion modding the GC would be fucking simple.

It would all be based on a mod-chip and an external HDD. You take your original and then dump it to the external HDD directly from the gamecube, and then use the mod-chip to play the game from your external HDD. You could also FTP the game you just dumped to the HDD onto a HDD on your PC and then "share it", ppl would then download it and FTP it to their external HDD and use their mod-chip to play it. This way the discs are not an issue because the only dumping taking place would be from the Gamecube itself to the external HDD.

If its so simple, please get started on it! Oh, and BTW, keep us updated  wink.gif
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krayzie358

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« Reply #23 on: June 03, 2003, 11:56:00 PM »

QUOTE
Case in point -> Not many people would have bought Xbox's if it hadn't been hacked...I know I didn't buy one for the "Awesome" games(sarcasm). If it wasn't for chips, I highly doubt the XBox would still be in production.


I will have to say I would not have bot my xbox had my friend not showed me his modded xbox.  The games are VERY lacking, granted we have Halo and Brute Force but what else?  Theres a few good games but not many GREAT ones like GC has.  My friend has a GC and i'm pretty impressed with it.  

I probably will end up purchasing a GC just so i can play the new RE games, Metroid, and Zelda.

What xbox lacks in games makes up for in hacks.  I love playing all my roms from older consoles on the xbox rather than on the computer and thats basically the only cool part about modding the xbox, IMHO.

Kray
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Tossum

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« Reply #24 on: June 04, 2003, 12:39:00 AM »

I have a super magicom for my super famicom. Its a disk drive that sits on top of the console and is connected to it via the cartridge port. You put your backup disk into the disk drive, it loads the rom into its onboard ram and the console reads it as if it were a normal games cartridge. I dont know if the port on the underside of the GC can be used in this way, but if it can then this is how I think it will be cracked, with a dvd drive instead, obviously. Hmm if nintendo stuck with cartridges again then it might be a different story.
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Gruce

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« Reply #25 on: June 04, 2003, 12:01:00 PM »

Im sure you can use the ports on the bottom, in the same way the GBA Player does. You have your player connected up and when you insert the bootdisc it boots the gameboy game.
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Mr. Sir

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« Reply #26 on: June 08, 2003, 06:12:00 PM »

i heard that it's just not possible because gamecube reads the discs backwards  (don't know if it's true or not i'm just going on what my friend said) but yeah that would be kinda hard to burn backwards i guess....
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alf

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« Reply #27 on: June 09, 2003, 11:39:00 PM »

Here is my theory on why the Gamecube hasn’t been modded:
-The Gamecube has too many proprietary parts.  You can’t go all willy-nilly and start connecting whatever kind of hardware you want to the gamecube.
-Nintendo encrypted their games very well.  Unlike Sony, you can’t just pop the game in a computer and read it.  
-m$ has nothing to do with the Gamecube.  Hackers love to screw m$ and they know how to do it.  Who the hell know what kind of os the gamecube is running.  It sure isn’t windows ce like the dreamcast was.

Even if those guys, team whatever, successfully extracted some gamecube games, they have no idea what the hell to do with them.  I think it’ll be a long ass time before we ever get to play gamecube backups.
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shadowjin

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« Reply #28 on: June 11, 2003, 04:49:00 AM »

like i said before -

the barcode is one factor we know...

other factors, such as the encryption nintendo uses on their games, people are still trying to figure out.  And once you figure that out, there's no real way to defeat the copy protection if it's hardwired into the machine (ie the machine checks periodically, and won't run without it)

Granted they've progressed on hacking it....somewhat, but they are no where near making hacks doable by the genral public.  

Take the Dreamcast for instance.  It uses a modified DVD prototype pressed only by ONE type of burner Toshiba made, which was only passed those out to companies making the games.  So there was a big problem with the DC.  Turned out the BBA was the actual key in the whole thing because they figured how to pull the RAW data off the disc using that adapter and the windows based software on the machine.  So yeah, that's how that all started, and a little over a year AFTER the commercial US release.  That's about 2 years we were dry without copying capabilities.  In my opinion, it really just drove the nail into the DC even deeper.

It's really sad because out of all my systems, I probably hold my DC in the highest regard.

-jin
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Kursor

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« Reply #29 on: June 11, 2003, 02:00:00 PM »

rolleyes.gif

Flame away everyone!
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