This case gets even better. Appearantly M$ was also sued but chose to settle with Immersion for 26 million. They also agreed to pay liscensing fees for all future products that use force-feedback. They have also agreed to support Immersion by buying a 10% stake in their company. So, if Sony loses thier appeal and has to pay Immersion, guess who makes money. You have to love it!
QUOTE
Yesterday a jury found Sony guilty of violating 16 patent claims of Immersion Corporation, and awarded the company $82 million in damages.
The lawsuit, which was filed on on February 11, 2002, originally had named both Sony and MS as defendants. However, MS settled out of court for a "$26 million payment for licensing rights and an equity investment, as well as a $9 million convertible debenture from Immersion with 48 months draw down rights." In the end, the additional money makes MS now own 10% of Immersion Corporation.
Sony, of course, plans to appeal the decision. The jury reached its verdict, but final judgment has yet to be given in the case.
Assuming the judgment is eventually rendered in favor of Immersion, Sony would not only be forced to pay the $82 million in damages, but they also would have to pay whatever is required to become one of Immersion's many licensees. More than 20 gaming companies are currently licensees, including Logitech, MadCatz, Saitek, Nyko, Intec, Thrustmaster, Apple Computer and more. Since 1996, when Immersion first introduced force feedback to consumer gaming, hundreds of titles have incorporated "vibrotactile effects." Indeed, force feedback has become a standard feature in most games today.
Of course, it strikes some people as rather odd, or characteristic depending on who you ask, that MS is now a partial owner of the company that just won a jury verdict in a patent suit against Sony over an integal part of the PlayStation 2. Namely, its controller.
When asked about MS's involvment in Immersion, however, Victor Viegas, Immersion President, CEO and CFO had this to say:
"MS is a shareholder and they're shareholding at 10%; they're not a majority owner in our company...but I think it is true to say it is a bit ironic that MS's taking a position in Immersion [that] benefits from revenue that Immersion generates and if we sign a license with Sony, then they would definitely benefit with that license."
He then added, "Sony can stall and they can take legal maneuvers but at the end I think they're going to ultimately need to take a license or they'll have to stop shipping these infringing products."
As to what's next, Viegas said, "Right now the jury reached a verdict and there will be a number of motions by Sony and Immersion relative to that verdict. The judge has roughly 60-90 days to hear those motions...[Sony] will do everything they can to try to get the verdict overturned. So the judge has 60-90 days to listen to these arguments and then at that point enter the verdict as a judgment. At that point, Sony then could appeal; Immersion could ask and we will ask immediately for an injunction for them to stop shipping products...but it really will come down to what the judge will allow."
One such motion that I'm sure hasn't escaped Sony's legal team might involve the fact that MS, a direct competitor of Sony in the video game market, owns 10% of Immersion. In essence, should Sony have to pay anything to Immersion in damages and/or licensing fees, MS will make money off of their competition. An argument could also be made by Sony that MS stands to benefit greatly if Immersion successfully gets an injunction against Sony that would force them to recall all PS2 consoles on store shelves with the Dual Shock 2 controller, as well as all extra Dual Shock 2 controllers for sale.
Should Sony have to recall those units, especially before the holiday season, MS will then be without the market leader in the home video game console market, allowing them to reap benefits far beyond any monetary sums. In essence, it would be giving MS an easy out in ridding themselves of competition-- which we all know MS hates, being an illegal monopoly and all (and yes, the verdict that MS is an illegal monoply has withstood numerous appeals by MS)-- and allowing them to gain market share they would not have otherwise gained if the market leader was in competition.
Oddly enough, Nintendo was never named in the suit, even though they have rumble technology in their GameCube controllers, and are not openly named as a licensee of Immersion's patents. This could stem to some agreement between Nintendo and Immersion, because Nintendo had patented the Rumble Pack for the Nintendo 64 a year before Immersion was granted their patent. One theory is that should Immersion try to sue Nintendo on the issue, Nintendo could pull their trump card of a previous patent against Immersion and force Immersion to lose their patent. Either that, or somehow Nintendo's GameCube controller uses their own technology that stems from their Rumble Pack patent, and thus would not infringe upon Immersion's patents.