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Author Topic: My First 3d  (Read 260 times)

LiL WiLsoN

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My First 3d
« Reply #15 on: August 10, 2006, 09:38:00 AM »

wow that looks way better than the last ohmy.gif  one nice job  wink.gif
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chuxterofdoom

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My First 3d
« Reply #16 on: August 10, 2006, 11:01:00 AM »

I like it CB.  One thing though.  Make sure you set the Antialiasing settings to best when rendering a final.  That wallpaper looks like the geometry is antialiased but the textures aren't.
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Rylinkus

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My First 3d
« Reply #17 on: August 10, 2006, 11:07:00 AM »

QUOTE(metaldevil @ Aug 10 2006, 01:51 PM) View Post

Those aren't bad, but if you want to get into 3D, I suggest learning to model first. Rendering and animation come much later.



Agreed. Any monkey can draw out of scale objects and throw some materials and lights on em and call it rendering. I prefer something that's actually as close to real as possible, meaning the object being modeled is correct.
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chuxterofdoom

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My First 3d
« Reply #18 on: August 10, 2006, 11:23:00 AM »

give CB a chance, he just got started a couple of days ago.  lol  why does metal always gotta initiate the hating around here. tongue.gif  I've done entire maps for wolfenstein back in the day. Just do a quick search on google and find out.  I even modeled a few simple things like trees and stuff for a mod.  I don't care much for modeling.  At least not right now. laugh.gif My real passion is video.  Let's not slam the 3d noob just cuz he started a couple of days ago.  That's not the way to inspire, but it is the way to destroy someone's creativity.   pop.gif
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_GhOsT_

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My First 3d
« Reply #19 on: August 10, 2006, 01:28:00 PM »

QUOTE(Rylinkus @ Aug 10 2006, 11:14 AM) View Post

Agreed. Any monkey can draw out of scale objects and throw some materials and lights on em and call it rendering. I prefer something that's actually as close to real as possible, meaning the object being modeled is correct.

do you remember my psp?
IPB Image
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Hazanko

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« Reply #20 on: August 10, 2006, 05:52:00 PM »

is it just me.. or is that a picture of a psp, rendered out in photoshop, then put into a 3d piece of work?... i feel like i'm reliving my days in paper mario, with PSPs! everything else looks good tho wink.gif
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_GhOsT_

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« Reply #21 on: August 10, 2006, 06:02:00 PM »

no thats mine i made it
everythingn in that pic is hand made by me
closer pic
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Hazanko

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« Reply #22 on: August 10, 2006, 06:08:00 PM »

ok, it just looks a little flat to me.
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Rylinkus

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« Reply #23 on: August 11, 2006, 05:39:00 AM »

QUOTE(I Want More CowBell @ Aug 10 2006, 06:38 PM) View Post

well any monkey can also take a picture of a car, and add simple text to it that doesn't even blend....
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---i appreciate all the comments, but like chux said, i just got this like 2 days ago...and what i am doing now looks pretty damn good to me....maybe later on if i get real good like chux...it might look noobish...but now im just trying new things

thanks chux



I didn't make the sig. I don't have any desire nor time to make a sig. If I came off as harsh sorry. But the coolest part of the whole 3d world is getting to do modeling, not 3d orbs. The applying materials and adding light end of things are relatively simple. But if you don't have something cool to render than what's the point? You're far better off practicing making a more complex and life like model, because that is what's really going to give you something special in the end.

And trust me, I appreciate anyone getting into 3d rendering and such. There's a whole world of fields out there that it's relevant to at the moment, so it's certainly a decent thing to want to know. Plus it's simply cool.

If I can find anything I've done that is cool in any way and doesn't violate company policy to post I will
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Rylinkus

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« Reply #24 on: August 11, 2006, 06:11:00 AM »

QUOTE(I Want More CowBell @ Aug 11 2006, 01:11 PM) View Post

biggrin.gif its cool that you think that....after i wrote that message i kinda thought back, and really didn't mean what i said...and i apologize...but i appreciate you explaining that



I must saying, from my point of view the modeling aspect of things makes truly amazing renderings and CGI. There are very few amazing things that are computer generated that aren't created off a strong model as a backbone. And it's so useful in SOOO many fields that learning it as a whole really is a cool thing. Everything from advertising, to automotive, to the movie industry use this stuff. I'll need to do something decent up in a few weeks when I have some time and post. Too busy ATM.
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Rylinkus

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« Reply #25 on: August 11, 2006, 10:54:00 AM »

Found an old render test from when I first got this PC at work and was testing how quickly it could render something. So since we all like orbs and such wink.gif

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Rylinkus

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« Reply #26 on: August 11, 2006, 11:12:00 AM »

QUOTE(I Want More CowBell @ Aug 11 2006, 06:15 PM) View Post

nice bro....how often do you work with....(what program are you using)?



I've used tons of programs but at work I mainly use Bentley's Microstation. It's more of an all in one CAD/Rendering app. Allows me to do detail production drawings for our production department and render. That was a pretty meak test, but I merely wanted to see how long it would take to render something relatively quick on this PC versus my old one when I first got it. Ill post another test or 2 before I leave work today. Ill just need to figure out where they all went. All my complicated stuff would be work related and thusly not cool to post on the net.
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w2kj

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« Reply #27 on: August 11, 2006, 12:08:00 PM »

Not too shabby CB....not bad at all.

 

 

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Rylinkus

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« Reply #28 on: August 11, 2006, 12:39:00 PM »

Very nice.

See how a few more items really make a scene that much more impressive.

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Rylinkus

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« Reply #29 on: August 11, 2006, 12:50:00 PM »

QUOTE(I Want More CowBell @ Aug 11 2006, 07:53 PM) View Post

thanks bro....
o do you remember the settings to get your balls that shiny...every time i try to shine mine they let a ring aorund the top...



It varies program to program. I could give you the material settings I used in microstation, but odds are you'd end up with different constraints, so my numbers wouldn't mean anything. Caustics in microstation, (Mainly glass like reflections/refractions) are kind of a pain in the ass to get to look right. And when they do they take a good deal of rendering power to get them to look decent.
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