Ghost n' Goblins for the NES: After finally beating it the first time, with vains popping out of my head and now on my 3rd controller because the other two were sent flying across the room, it starts me back all the way to the beginning, so i have to go through the whole damn game all over again to beat it.
Master Blaster for the NES: Having only 5 continues to beat the whole game; damn nigh on impossible; i had a hell of a time just beating it with a game genie that gave me unlimited continues.
Immortal for the NES: trying to figure out the damn puzzles; ex. having to figure out walking clockwise three times around, then back counter 2 times, north 3 steps, then south east 4 steps. All this was supposed to be understood without any clues or explaination.
Super mocho man on mike tysons punchout for the NES
Ever sense the 8 and 16-bit days, games have never been nearly as difficult. I haven't sense played games nearly as frustrating or as diffucult.