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| When is it scheduled for exactly? I must have missed that part. |
Impossible to put a date on it, but the first port will be the linux one - and I will build it shortly after the 0008 codepoint is released to the UI developers. From there, OSX and FreeBSD are trivial. The engine port itself it not a big issue - the whole thing is vanilla C++ - the only problems i forsee are Winpcap -> LibPCap issues - but I'm assured the differences are minimal.
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| No I understand this perfectly, and it's a good idea. What you don't seem to understand is that if the engine is win32 only, and a win32 ui is available, one could simply vnc/rdc to the machine to control it. I think the only 'remote' UI that's interesting is the one that runs right on the xbox. |
Absolutely, but you must remember that a large number of users just have a Mac OSX box - no fancy routers, or TiVo - just an OSX box. Hence, I ask you this: What use would an OSX engine be without a UI for OSX? Thats the reason I'm doing it this way round - there will be no engine for other platforms until im 100% done with the win32 one, but thats no reason to make users wait an extra X weeks after the engine is released for other OS's before they can use it. Hopefully, by the time i release the OSX / Linux engines, there will be stable, feature rich UI applications already 100% written and ready to hook up to it.
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There may not be many people running linux on a pc, but there are certainly plenty of people running Linksys, Buffalo, etc routers/wireless gateways, TiVos, and such that DO run linux, and are ideally suited for an application like xlink kai that could work with no pc involvment at all. The xlink application running right on the gateway could provide the best performance/least latency - especially important if the PC or xbox is connected wirelessly where every ms counts.
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This is, of course, of massive interest to me. Running the engine on a linux powered Linksys router would be incredible - and by no means beyone the realms of possibility. However, I've been caught like this before - ie - thinking of some fantastic idea and losing sight of the bread and butter behind the whole thing. The Kai rewrite was undertaken to remove the most common roadblocks which users experience, not to play "what can we port it to next", or "what flash feature can we add which maybe 6 or 7 people will actually use. That said, I will not deny that it interests me - and, if I can figure a way round my reluctance to release engine source into the public, especially as GPL, then I will persue it.
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| I believe that a more robust orbital server/protocol design that could accomodate the challenges of 'countless forks of the engine code' would be a better plan. |
This is something which I spent a long time deliberating. It's not an issue with how robust the architecture is - there are no known problems with the orbitals at this moment in time. It's more a case of keeping tight control on things, at this stage. I know from experience how these sort of projects can end up as basically trash when everything is made public - that's not a flame against OSS - it's a fact. I dare not thing how many public OSS projects would be *massively* more mature by now, had certain key components been "dictated" by one body, and not put up for debate by every man and his dog. It's just an opinion - but it's my opinion - and I'm the guy with the source

TD