I recently purchased a 'previously played' xbox with the intention of running XBMC. I personally don't have any interest in game playing, but my kids (with their own PS2) are now asking about playing xbox games (sigh).
It appears to be a V1.0 system, K:4034, D:5960, and I'm currently reading about various softmods wrt putting xbmc on it. At the moment, to be on the safe side, I've got my router blocking ports 88 and 3074.
Various topics in here talk about a 'gamertag', and I see on the xbox live web site that it requires a paid subscription. I have absolutely no intention of enrolling. Period.
I also see comments about downloadable content and game updates as well as dashboard updates. It isn't clear to me if these aspects of xbox live require a subscription as well, or if they are more analogous to windows updates (ie bug fixes / enhancements provided free of charge). And there is lots of discussion about boxes being banned.
Given I won't be subscribing and getting a gamertag, what features / services of xbox live will still be available?
I'm trying to understand the availability and evaluate the desirability of any 'free' services offered, in order to make a judgement call as to whether allowing / excluding access to these free services is important enough to factor them into my xbox modding plans.
For example, I can see some value in being able to download free game bug-fixes and enhancements, so I would want my xbox mod and network setup to allow doing this. However, I also see this as being an infrequent activity, so I don't mind if I have to take extra steps to do it "safely". And if this ends up being the only 'free' service of interest, I'd probably just leave the ports blocked on the router except during those carefully controlled downloads, and ignore the complex softmods that offer fancy multi-boot modes. (I'm a firm adherant to the KISS principle).
So... What free network based functions are included under the 'xbox live' umbrella?
Thanks!