Not sure if this has been mentioned before (only made it up to page 26, heh),
But,
If I were MS
I'd do two things:
- Only ban maybe %50 - %25 of xbox's found to be in "violation"
- Institute random (maybe between 1-30days) time delayed activations on the ban
What effect does this have? You get conflicting reports, some configurations work sometimes, but the same configuration might not work with someone else. Also, with a time delay, people are unsure of exactly what they did to get banned.
The end result? Increase the FUD regarding the mod scene. So people are not sure how or why they are getting banned.
Remember: Any method they use to determine who is in "violation", can and will be found out by the modding community. And ways around it will be figured out. It is a never ending game of cat and mouse. Meaning that, any person who is reasonably dedicated to modding their xbox (and playing live) will eventually be allowed to do this. This means, that this sytem, is not very effective.
However, if there goal is to not simply to ban everyone that tries to mod, but instead to "discourage modding", it may be alot more successfull. With all the Fear Uncertainty and Doubt regarding what exactly is happening, people are alot less likely to attempt this. (Look at the current state for example). If you are not sure whether or not you will be successfull, alot of people will not be willing to take the chance.
This IMHO, would be a much more effective method for MS to accomplish it's goals. However, it remains to be seen if this is something that they are actually doing.
If it is, then it essentially makes testing useless. A configuration can never really be "proven safe", because multiples successes don't guarantee that it isn't being detected. Conversely, some configurations labelled "bad", will not always result in bans, which makes it harder to tell if they were "true positives" or merely error/background noise found when trying to get information from internet users.
Further, if they wanted to be really nasty - They would use several different methods to detect modded consoles, using the above methods. That would generate so many conflicting reports, that it'd would be terribly difficult to figure out exactly what is going on, based on empiracle data alone.
Food for thought,
Aggies