Well I admit that I'm not the greatest of the hacker bunch, or much of a hacker at all and that Kickace's posts can be a little crude at times, but we did give you guys the warning to not try anything until we had more information (I still think you guys should hold off on sharing EEPROMs, altough me and Kickace are currently sharing one with no problem).
Just to clear some things up. The place where you enter a MAC address in the Xbox Live dashboard is for your ISP's connection only. There is a MAC address number in the EEPROM that we guess Xbox Live uses in some fashion.
Here's what happened, when we changed the MAC address on two EEPROMs they became banned almost immediately (this is after the first tests meaning that MS might have added in more protection or ajusted something). When we tried using the oringal non-modified versions they were also banned. When I was testing the modifing I also made sure to just change one character at the end to preserve the ISSUER ID. I also made sure the checksums were currect by using SuperFro's eepmod program which automatically calculates the checksum and does the real work.
Enough of this, me and another person (anonomous) have been testing a loader to trick BIOS checks into thinking they are finding the original Xbox BIOS. We have successfully tested it on BIOS Checker and the Xbox Live connection tester app. We've run into a snag though. After getting passed the connection tests and successfully passing on to any app running through the loader, the game or app freezes at different locations each time. I think it might be because it uses to much RAM. If you have any experience with Xbox programming and memory resistent program please message me with any ideas you might have.
These are my last posts in this thread. See ya guys, thanks for the fun, and sorry for the trouble
This post has been edited by Alkane: Dec 20 2002, 04:08 PM