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Author Topic: Halo 2 Mp Maps  (Read 137 times)

Foe-hammer

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Halo 2 Mp Maps
« on: December 06, 2004, 06:17:00 PM »

Does anyone else think that the halo 2 mp map's CTF flags locations (except for BG and BC, of course) are not placed equally for the teams?  For example, Zanzibar, it is much easier to guard and keep an eye on the flag that is by the shore then it is for the flag in the base; there is about 10 different ways to get into that base and capture the flag.

Another example is ascension (the level in the sky).  Anyway, the flag for one team is in the back of the base with only 3 ways to get to the flag, and the flag for the other is off to the side in the middle of the map, where there is indefinitely many ways to get to the flag.

I don't like it.  I just hope that they will bring back damnation; the ultimate CTF stage, IMO.
 <
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gcskate27

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« Reply #1 on: December 06, 2004, 06:25:00 PM »

hmm maybe, but they did that so certain ones would be easier/harder to defend in the 1 flag and assault games... colossus, foundation, midship and lockout* are fair...  ;)

*lockout is easily debated, but i find it to be pretty equal...

This post has been edited by gcskate27: Dec 7 2004, 02:26 AM <
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notsodiseased

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« Reply #2 on: December 07, 2004, 02:39:00 AM »

QUOTE (Foe-hammer @ Dec 7 2004, 02:09 AM)
I just hope that they will bring back damnation; the ultimate CTF stage, IMO.

I could not agree with you more. I miss one thing from halo1 now. Thats Damnation. :luv:

As for unequal maps. Yes. Ivory tower is sad. 11 second flag captures. Lockout is played akin to damnation but either side is slighty more defendable without the pistol.  <
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esc1

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« Reply #3 on: December 07, 2004, 07:47:00 AM »

Damnation?  Are you kidding me? That was the most unbalanced ctf for Halo.  Too easy if you have the top.  <
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Foe-hammer

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« Reply #4 on: December 07, 2004, 12:57:00 PM »

While i agree that the top base was better to guard, the bottom base was not bad either, especially with the rockets so close to the base.  Plus there the distance each team had to travel was perfect; none of this 12 sec crap.  <
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Sogay toregister

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« Reply #5 on: December 07, 2004, 02:18:00 PM »

LOL, you guys have to be kidding me, there are a lare amount of blanced maps!

E.G. WATERWORKS!!!!!!! hello, the map is a mirror, each side is a reflection of eachother, if you don't think a mirror is even....

You need a good look in the mirror.

 <
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HamSandwhich

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« Reply #6 on: December 07, 2004, 06:30:00 PM »

ive never had a good online ctf because people quit if u go 2 ahead -_-  <
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BobBrkersMyHero

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« Reply #7 on: December 07, 2004, 10:23:00 PM »

QUOTE (HamSandwhich @ Dec 7 2004, 08:22 PM)
ive never had a good online ctf because people quit if u go 2 ahead -_-

ya...people suck lol  <
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h34d5h0tz

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« Reply #8 on: December 07, 2004, 10:46:00 PM »

i think the maps arnt evenly defendable because some maps were aimed more for 1 flag offence defence. on live, when its 4 rounds, and u score 2, and their team hasnt scored and its their turn for offence, they cant win so they leave in an attempt 2 save their stats.  <
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Foe-hammer

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« Reply #9 on: December 08, 2004, 12:00:00 PM »

QUOTE (h34d5h0tz @ Dec 8 2004, 06:38 AM)
i think the maps arnt evenly defendable because some maps were aimed more for 1 flag offence defence. on live, when its 4 rounds, and u score 2, and their team hasnt scored and its their turn for offence, they cant win so they leave in an attempt 2 save their stats.

Even in one flag CTF the bases are unequal.  For example, in ascensions it takes 12 sec to return the flag to the blue base, but only 6 sec to return it to the red base.  Go figure.  <
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gcskate27

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« Reply #10 on: December 08, 2004, 10:19:00 PM »

true, but its offset by the rockets being there...   <
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Master-Chief

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« Reply #11 on: December 09, 2004, 01:49:00 PM »

I miss Damnation, Chill Out, and Hang 'em High.  :(   <
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Foe-hammer

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« Reply #12 on: December 09, 2004, 06:39:00 PM »

QUOTE (gcskate27 @ Dec 9 2004, 06:11 AM)
true, but its offset by the rockets being there...

True, but the blue team can get the rockets almost just as damn easy.  Plus they have an easy escape rout, all they have to do is drop down and take the air lift, or go through the teleporter.  Why the hell did they not just put the flag in back of the other base.  Would have made much more sence.  <
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esc1

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« Reply #13 on: December 09, 2004, 08:56:00 PM »

I've never had Ascension ctf come up in ranked games.   :blink:   <
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gcskate27

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« Reply #14 on: December 09, 2004, 10:05:00 PM »

ive had it before... its pretty cool if youre blue bc you can grab the rockets, use the airlift, fire off a rocket at the redbase in midair and wipe out their entire team (with one rocket) in less than 10 seconds if they suck... ;)   <
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