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Author Topic: Limitations?  (Read 182 times)

J_A_C_K

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Limitations?
« on: March 21, 2005, 05:12:00 PM »

I just discovered that u can use pc-mods on the xbox version.  :luv:

Is there limitations on what u can use , mods vice that is? Im thinking of installin' the "better bodies" and some other high res packs but if the xbox cant handle the "upgrades" then id rather awoid it (and just do a few weapon-mods).

Any info apreciated :) <
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grifter66

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Limitations?
« Reply #1 on: March 22, 2005, 10:00:00 AM »

See these topics to have your questions about this answered:
___________________________________________________________________
Here is an awesome tutorial on conversion:

http://forums.xbox-scene.com/index.php?showtopic=369851

I am also in the proccess of writing a step by step how-to on hex editing the Morrowind.xbe file (One that anyone can understand :).
That way no one can say  :stupid:  anymore.

___________________________________________________________________
And here things people got working:

http://forums.xbox-scene.com/index.php?showtopic=373883

http://forums.xbox-scene.com/index.php?showtopic=328202

http://forums.xbox-scene.com/index.php?showtopic=371735
___________________________________________________________________



This post has been edited by grifter66: Mar 22 2005, 06:11 PM <
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J_A_C_K

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Limitations?
« Reply #2 on: March 23, 2005, 12:26:00 PM »

Thanks!

and thanks for the link (and your other post), it made things a bit more simple (me and my monkey friends need things to be simple ;) ).

 <
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grifter66

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« Reply #3 on: March 23, 2005, 03:22:00 PM »

I have about 25 post on here which post are you talking about...LOL

JK. Anyway I was curious if you were actually able to pull off the hex method using my instructions.

So did you do it.


AND OUR SURVEY SAYS............

This post has been edited by grifter66: Mar 23 2005, 11:24 PM <
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J_A_C_K

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Limitations?
« Reply #4 on: March 24, 2005, 06:36:00 PM »

Aye! it works.

Couldnt get it to work with "better bodies" tho... it did do something ... create a lot of !!! around the bodies (game cant find the textures?).

"Qarls hot girls 2" worked well tho, nice to see some heads that dont look like they've been hit with a hammer too many times.

This post has been edited by J_A_C_K: Mar 25 2005, 02:38 AM <
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grifter66

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« Reply #5 on: March 24, 2005, 09:08:00 PM »

I got better bodies to work...Hmm Wonder why it worked for me and not for you.

If you want I can help you get it working?

So you want help Y/N?

:beer: <
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J_A_C_K

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« Reply #6 on: March 25, 2005, 11:10:00 AM »

Ive got the budget "classics" version of Morrowind (v1.2 it says in TESDSK) and im trying to install the BetterBodies v2.1 mod. But it turns bad ... everyone turn into a yellow wobbly thingy made of large !!'s (transparent u can see the original model/textures inside)

Donno if it a region thing (works on ntsc and not pal?).

Im running the game from hd, and ive tried both the renamed esm and esp files transferes to the z/data files dir (along with the meshes/textures dirs).

Other mods works fine tho so i guess i dont mess up when i do the TESDSK conversion. Is this mod supposed to go into the games dir or replace some files in the original?  :huh:

Any info would be great.   :) <
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grifter66

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« Reply #7 on: March 25, 2005, 12:46:00 PM »

I'm 98% sure can tell you what the problem your having is:
Your not placing the mod files into the Data Files properly.
I know that you put the meshes and the textures and anything else that's right
however there is something really small that you may not think has anything thing to do with it but I can guarentee you this what is wrong

1. In the Meshes folder you have a bunch of NIF files
2. In the Textures folder you have a bunch of dds files

Ok they are in the right place so now your asking yourself then how in the world can they be placed in those folders improperly.
____________________________________________________________________
Well this is what you need to do

Create a folder labled bb and place that folder into the Meshes folder
Create a second folder labled bb and place that into the Textures folder

Take all the loose NIF files that pertain to the Better Bodies Mod and place them in to the bb folder that you placed in the Meshes folder

Then take all the Loose dds files that pertain to the Better Bodies Mod and place those into the the bb folder that you placed in the Textures folder
____________________________________________________________________

It is highly important that you pay attention to any mod that comes with letter labled folders in any catagory not all letters are the same (I found one labled i and x) But regardlss if you have a letter in a section and the files are in the lettered folder then just leave it alone and place the lettered folder into the specified directory.
Now on occasion you will run into someone who doesn't place this stuff in a labbled folder I'm telling right now that you will want/need to check the read me for installation because I have had to create lettered folders because they weren't included when I unzipped the mod.

In most cases you will notice that the lettered folder is the same as the first letter in the mod or related to the mod for example:
Better Boddies
Both file types (NIF and dds) were placed into a lettered folder labled bb
bb=Better Bodies.

Now I'm not sure if is case semsitive or not but to be on the safe side keep the lettered folders the same as how you got them and if you need to make your own follow the readme or copy it according to the beginning letters on the modded file.

Well I hope this helps you out
let me know

This post has been edited by grifter66: Mar 25 2005, 08:59 PM <
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J_A_C_K

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« Reply #8 on: March 29, 2005, 10:36:00 AM »

I got it to work  :D thanks

I needed to copy some files from a subdir (sub-sub-subdir actually) into the main bb/meshes and textures dir. Didnt find anything on this at the site or in the "readme"... odd.. then again its probably just me.

But now it works (thank God!).

Edit: Guess what happened next... temp drive Z changed to X and all my mod vanished  :rolleyes: Good thing I made a backup then  ;)

This post has been edited by J_A_C_K: Mar 29 2005, 06:41 PM <
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grifter66

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« Reply #9 on: March 29, 2005, 08:57:00 PM »

That's why this:

+++++++WARNING+++++++WARNING+++++++WARNING+++++++WARNING+++++++WARNING+++++++

AS WITH ANY GUIDE/TUTORIAL I WRITE OF THIS NATURE
MY WARNING TO PEOPLE IS THIS:
ALWAYS MAKE A BACK UP OF EVERYTHING EVEN IF IT DOESN'T SEEM OR YOU DON'T HINK IT IS IMPORTANT.
IF YOU DON'T MAKE BACK UP AND SOMETHING HAPPENS THEN IT'S YOUR OWN FAULT.
YOU HAVE NO EXCUSE ON THIS......YOU HAVE BEEN WARNED!!!!!




or something like it is the very first thing you see in any guide I write



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This post has been edited by grifter66: Mar 30 2005, 04:57 AM <
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Vampire Hunter Arson

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« Reply #10 on: April 12, 2005, 08:18:00 AM »

I've been hearing a lot about these mods... Would any one like to fill me in? I play Morrowind on the Xbox, so I don't know anything about modding.  <_< <
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grifter66

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« Reply #11 on: April 12, 2005, 03:20:00 PM »

QUOTE(Vampire Hunter Arson)
I've been hearing a lot about these mods... Would any one like to fill me in? I play Morrowind on the Xbox, so I don't know anything about modding.  dry.gif
Ok Here is what this whole mod thing is about:
Someone found a way to convert computer mods so that they can be used on the x-box. However you need a modded system and are able to FTP files to and from your x-box to do so. and not all mods will work
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roofus

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« Reply #12 on: April 22, 2005, 04:09:00 PM »

They don't really need to be converted, but due to the Xbox's limited memory, and different features, not all mods will work.  Luckily though some of the best ones do though! (Better bodies, better heads)

The "conversion" process in a nutshell (same as on PC actually):
copy the folder in the meshes folder in the zip to the Data Files\Meshes folder.
copy the folder in the textures folder in the zip to the Data Files\Textures folder.
put the esm file  in the Data Files folder.

You also don't necessarily need a modded system.  If you use the MechAssault save to FTP into your xbox after Morrowind has been run, you can copy mods straight to the Data Files folder on a cache partition (the X, Y, or Z folders).  Then, reboot and pop in your Morrowind DVD and enjoy playing with the mods!  If you don't like em, either wipe the cache folder via FTP or play a few other games, which will eventually write over the cache morrowind used, and it will regenerate the original files from scratch next time you play.

Anyways, the above two mods will make your base Morrowind look much better and as such are recommended, but there are plenty others.  There are also Xbox compatibility listings for mods (search the forum). <
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grifter66

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« Reply #13 on: April 23, 2005, 10:25:00 AM »


I was using the word conversion like this:
Updating a mod and making it compatible with thh x-box version

I just thought it would be easier to use on word instead of a whole sentence

Sorry for the confusion.
 <
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