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Author Topic: Street Fighter 3rd Strike..  (Read 55 times)

SuupaBuu

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Street Fighter 3rd Strike..
« on: April 23, 2006, 01:21:00 AM »

The speed difference between 3rd strike XBOX version and ARCADE (CPS3) version is that it's speed is slower on the arcade... slightly. People that usually play the game notice the speed difference and it has an affect on the time-strict combos of the game (Yun's genei jin combo's for example, and Urien's corner double shoulder charge -> headbutt). If it's possible and not too hard, please let me know. Thanks.
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SuupaBuu

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Street Fighter 3rd Strike..
« Reply #1 on: April 29, 2006, 04:58:00 PM »

We'll how about outputting it to it's native arcade resolution? Will modifying it be possible? If it is, im gonna have lots of experimenting to do. If not... =/
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mr. newbie

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Street Fighter 3rd Strike..
« Reply #2 on: May 20, 2006, 11:41:00 AM »

really? i've never heard about it on srk. is the ps2 ver slower to? they use the same code.
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SuupaBuu

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Street Fighter 3rd Strike..
« Reply #3 on: May 20, 2006, 01:03:00 PM »

From slowest to fastest -> Arc/PS2/DC/XBox. They mention it on SRK sometimes. I had to switch to PS2 get to the nearest feeling of the arcade. I think PS2 is good enough IMO, but it's graphics are washed the fuck out. Don't really care to do this anymore but if anyone's down to help, please post.
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pdottz

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Street Fighter 3rd Strike..
« Reply #4 on: June 12, 2006, 01:17:00 PM »

that much of a difference?

no wonder i couldnt pull yuns kara throw on the xbox version.

i guess the speed difference wasn't enough for me to notice....


also, this would be cool, because if you could slow it down, you could also speed it up. i'd like a 3rd strike with MvC2 speed.  love.gif
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SuupaBuu

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Street Fighter 3rd Strike..
« Reply #5 on: June 26, 2006, 05:05:00 PM »

QUOTE(pdottz @ Jun 12 2006, 12:24 PM) View Post

that much of a difference?

no wonder i couldnt pull yuns kara throw on the xbox version.

i guess the speed difference wasn't enough for me to notice....
also, this would be cool, because if you could slow it down, you could also speed it up. i'd like a 3rd strike with MvC2 speed.  love.gif


It's not too much of a difference with casual players, but big when you get deep into the game. It's impossible to hit-confirm ken's cr.mk->senpuu, harder to connect yun's cr.mp->lk->lunge punch chain and others that i haven't mentioned. If you go from the Xbox to the arcade, you will also have problems doing certain combo's, catching people on wakeup when you could do it on xbox, and the biggest for me is fucking up genei-jin.

I got my interest back in 3rd strike to do this again. The ps2 version is fine, but it'll be nice to have the exact cps3 speed on the xbox, since it's somewhat of a possibility. The thing that I don't get, is people say the PS2 version and the Xbox version are programmed the exact same way, but the speed is different.. ???
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