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Author Topic: More Details About 'Wave 4' from abgx360 - v1.0.2 coming soon *update*  (Read 1460 times)

Toddler

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More Details About 'Wave 4' from abgx360 - v1.0.2 coming soon *update*
« Reply #75 on: October 19, 2009, 08:01:00 PM »

QUOTE(samuels @ Oct 19 2009, 08:48 PM) *

thats another thing...how do we know the game is pressed in different regions ? just because it says on the packaging where it is manafactured,this may only mean the paperwork(game manual and box art) and the amaray cover ? where does your halo 3 say it was manafactured on your game manual and amaray case,no doubt it will be different from mine...but hey whats the harm in comparing ?

You're missing the point completely.  Where a game is manufactured is secondary to the fact that there are different manufacturing facilities in different countries, which receive different masters, with unique DMI/PFI (the game data and authoring date is always the same), which are distributed to different countries, etc.  A small release may well be done in one facility and shipped worldwide (or more likely to a single region, since game developers have to pay extra fees to Microsoft for region-free release).  A massive game like Halo 3 will be done in several facilities.  It was one of the ABGX360 team members who explained the process to me and mentioned that there were like 9 or 10 known retail "pressings" or PFI/DMI versions of Halo 3.  If a game has NTSC and PAL versions, the ABGX360 database will have both versions.  If it is region free, the database will have one.  The database can't know where a game was manufactured, but Microsoft does.  Make sense yet?
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nuzz

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« Reply #76 on: October 19, 2009, 08:02:00 PM »

QUOTE(Toddler @ Oct 20 2009, 03:02 AM) *

lots of text


So if you happen to buy a game from the same batch the 1st pirate bought one.. not going to work.

This post has been edited by nuzz: Oct 20 2009, 03:02 AM
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Toddler

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More Details About 'Wave 4' from abgx360 - v1.0.2 coming soon *update*
« Reply #77 on: October 19, 2009, 08:08:00 PM »

QUOTE(nuzz @ Oct 19 2009, 09:02 PM) *

So if you happen to buy a game from the same batch the 1st pirate bought one.. not going to work.

That's not even close to what I said.  I said if you have a large collection and autofix all of your own rips, you make them all look like the ABGX360 database.  And if I were Microsoft, I would use the ABGX360 database as a list of "suspicious" stealth data, and if all of your games match the ABGX360 database, I'd assume you were playing backups and ban you.  Pretty straightforward.

QUOTE(samuels @ Oct 19 2009, 08:57 PM) *

I kid you not...they wouldn't even have the game manuals....heres one for you then,Modern Warfare 2 is out on the net,now i don't know if it's a reviewers copy but to my knowledge there isn't even one of them yet.So your trying to tell me that Microsoft have the game manual for that already?

Dude, it is Microsoft which certifies every title before it is mastered, which includes the jacket design, disc label and user manual.  And even if they didn't, do you really think they'd have any trouble getting that information from the game developer?  Seriously, man.

I think I'm done responding, especially since this thread is getting way off-topic.

This post has been edited by Toddler: Oct 20 2009, 03:09 AM
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samuels

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« Reply #78 on: October 19, 2009, 08:16:00 PM »

QUOTE(Toddler @ Oct 20 2009, 01:01 PM) *

You're missing the point completely.  Where a game is manufactured is secondary to the fact that there are different manufacturing facilities in different countries, which receive different masters, with unique DMI/PFI (the game data and authoring date is always the same), which are distributed to different countries, etc.  A small release may well be done in one facility and shipped worldwide (or more likely to a single region, since game developers have to pay extra fees to Microsoft for region-free release).  A massive game like Halo 3 will be done in several facilities.  It was one of the ABGX360 team members who explained the process to me and mentioned that there were like 9 or 10 known retail "pressings" or PFI/DMI versions of Halo 3.  If a game has NTSC and PAL versions, the ABGX360 database will have both versions.  If it is region free, the database will have one.  The database can't know where a game was manufactured, but Microsoft does.  Make sense yet?



Yes what you say does make sense,but why would Microsoft pay all that extra money to have it made in several master copies ? In most cases these days a large selection of 360 games are region free,they just like you to think that it is either NTSC or PAL,i'm not saying that all developers make their games region free as we know,but compare the ones that aren't to the ones that are i belive region free games far out weigh region locked games now.
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samuels

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« Reply #79 on: October 19, 2009, 08:28:00 PM »

QUOTE(Toddler @ Oct 20 2009, 01:08 PM) *

That's not even close to what I said.  I said if you have a large collection and autofix all of your own rips, you make them all look like the ABGX360 database.  And if I were Microsoft, I would use the ABGX360 database as a list of "suspicious" stealth data, and if all of your games match the ABGX360 database, I'd assume you were playing backups and ban you.  Pretty straightforward.
Dude, it is Microsoft which certifies every title before it is mastered, which includes the jacket design, disc label and user manual.  And even if they didn't, do you really think they'd have any trouble getting that information from the game developer?  Seriously, man.

I think I'm done responding, especially since this thread is getting way off-topic.



I don't believe we are getting off topic here at all.Microsoft don't certify every title at all,they endorse it  if it meets their criteria,I'm sure Microsoft do use AGBX 360 data base,as you said they aren't stupid....AGBX 360 data base is exactly that it collects data for various regions of games for people like us,why would AGBX database be suspicious if all it's doing is collecting certain data on games from around the world,as i said in my last post a majority of games are now region free and AGBX most likely can confirm this,yes i'm sure there would still be some region locked games around.
Sure Microsoft can get info from the game developers it's legally written into their contracts...seriously man.
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Toddler

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« Reply #80 on: October 19, 2009, 08:31:00 PM »

QUOTE(samuels @ Oct 19 2009, 09:16 PM) *

Yes what you say does make sense,but why would Microsoft pay all that extra money to have it made in several master copies ? In most cases these days a large selection of 360 games are region free,they just like you to think that it is either NTSC or PAL,i'm not saying that all developers make their games region free as we know,but compare the ones that aren't to the ones that are i belive region free games far out weigh region locked games now.

It doesn't cost Microsoft any extra money.  It's a result of the mastering process, and each master is unique.  That is why there are several different valid DMI/PFI combinations for games like Halo 3, Cod5, etc. which were manufactured in more than one plant.  Don't you know that if you compare your Halo 3 rip's stealth data to someone else's, there's a decent chance they won't match?  And yet they are both perfectly valid.  Think back to the ban wave that coincided with the release of CoD5 and how everybody was posting their stealth CRCs and which store they bought their copy from in which city.  Different versions, manufactured from different masters in different plants, but all valid.

Just because your stealth isn't verified by ABGX360 doesn't mean it is bad, it just means it's not in the database.  The fact that some titles have several different valid DMI/PFI combinations really is beyond dispute, so you can either choose to accept the explanation or not.
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samuels

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« Reply #81 on: October 19, 2009, 08:36:00 PM »

QUOTE(Toddler @ Oct 20 2009, 01:31 PM) *

It doesn't cost Microsoft any extra money.  It's a result of the mastering process, and each master is unique.  That is why there are several different valid DMI/PFI combinations for games like Halo 3, Cod5, etc. which were manufactured in more than one plant.  Don't you know that if you compare your Halo 3 rip's stealth data to someone else's, there's a decent chance they won't match?  And yet they are both perfectly valid.  Think back to the ban wave that coincided with the release of CoD5 and how everybody was posting their stealth CRCs and which store they bought their copy from in which city.  Different versions, manufactured from different masters in different plants, but all valid.

Just because your stealth isn't verified by ABGX360 doesn't mean it is bad, it just means it's not in the database.  The fact that some titles have several different valid DMI/PFI combinations really is beyond dispute, so you can either choose to accept the explanation or not.




(IMG:style_emoticons/default/smile.gif) i can accept that.
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Toddler

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« Reply #82 on: October 19, 2009, 08:43:00 PM »

QUOTE(samuels @ Oct 19 2009, 09:28 PM) *

Microsoft don't certify every title at all,they endorse it  if it meets their criteria,

Dude...not only does Microsoft certify every title, they have an extensive program where a beta certification must be earned prior to final certification.  Microsoft certifies every game, every manual, every gamerpic, all XBL content...every single bit of it has to pass the certification program.  Example:

http://www.mobilecastle.biz/mobiles/micros...arketplace.html

For the record, my cousin is a game designer with Activision, if that helps convince you at all.  He doesn't know I'm modded.  (IMG:style_emoticons/default/smile.gif)

This post has been edited by Toddler: Oct 20 2009, 03:47 AM
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samuels

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« Reply #83 on: October 19, 2009, 09:10:00 PM »

QUOTE(Toddler @ Oct 20 2009, 01:43 PM) *

Dude...not only does Microsoft certify every title, they have an extensive program where a beta certification must be earned prior to final certification.  Microsoft certifies every game, every manual, every gamerpic, all XBL content...every single bit of it has to pass the certification program.  Example:

http://www.mobilecastle.biz/mobiles/micros...arketplace.html

For the record, my cousin is a game designer with Activision, if that helps convince you at all.  He doesn't know I'm modded.  (IMG:style_emoticons/default/smile.gif)



For the record,may not be a relative but i have a friend that works for THQ (IMG:style_emoticons/default/smile.gif)...Ok...certify and the likes,but i know for a fact they have no say in box art or any kind of labelling on the disc,etc the only say they get and is in the contracts is that the word Microsoft must be on all dvd's,box art and game manuals.If i remember correctly,i maybe wrong but didn't THQ(USA) want input on what design to make the newest svr 2010?(box art)

This post has been edited by samuels: Oct 20 2009, 04:12 AM
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Toddler

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« Reply #84 on: October 20, 2009, 02:55:00 AM »

QUOTE(samuels @ Oct 19 2009, 10:10 PM) *

For the record,may not be a relative but i have a friend that works for THQ (IMG:style_emoticons/default/smile.gif)...Ok...certify and the likes,but i know for a fact they have no say in box art or any kind of labelling on the disc,etc the only say they get and is in the contracts is that the word Microsoft must be on all dvd's,box art and game manuals.If i remember correctly,i maybe wrong but didn't THQ(USA) want input on what design to make the newest svr 2010?(box art)

Hey, I'm sorry, but you could not be more wrong.  There is an entire division of Microsoft that works to certify anything playable on the 360.  Every bit of content must meet the Xbox 360 Technical Certification Requirements (TCR).  The TCR is updated periodically, but there are around 160 elements currently in the TCR (which for retail 360 games does indeed cover game packaging) and it's a huge, huge deal, even for relatively simple XBL games or even dashboards, gamer pics, etc.  In fact, the process is so stringent that several professional developers have openly complained about the process:

http://www.gamasutra.com/php-bin/news_index.php?story=19748
http://www.gamasutra.com/php-bin/news_index.php?story=20384

Because the certification process is so comprehensive, developers often list "compliance expertise" as a required skill for job openings, and there are even third-party companies which developers can hire to help manage the process of earning Microsoft's certification:

http://www.absolutequality.com/precertificationtesting.html

Notice that the certification not only covers the game content but also extends to checking "packaging asset artwork and documentation (such as lingual variants of manual covers, game disc labels, game disc cover sleeve sheets and marketing materials, etc) to ensure these comply with manufacturer branding and artwork requirements."  Microsoft, Sony and Nintendo all have similar content certification requirements which include packaging content.

Google terms like Xbox Technical Certification Requirements or Xbox Authorized Certification Program and you'll find much, much more.
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chorizo1

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« Reply #85 on: October 20, 2009, 10:45:00 AM »

lets get back on topic.
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djkneegrow

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« Reply #86 on: October 20, 2009, 10:26:00 PM »

Yeah it would be nice to get back on topic. The conversation though was good and had plenty of info and views, but it doesn't pertain to what the topic is about, which is ABGX v1.0.2. I am still wondering if regular original 360 games will play fine on Ixtreme 1.60 or 1.51 not on a Hitachi drive, or if people will still need to use the ACTIVATE.iso even when playing a original 360 game. I am curious in case MW2 is a wave 4 so that I can help out people who have had systems flashed by me or if they will not need the .iso disc. Also is their any chance that ABGX will have another .rar file like Video_0E58FB9D.rar which was for wave 3 video or does any think that .rar will work the same?
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samuels

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« Reply #87 on: October 20, 2009, 10:43:00 PM »

QUOTE(djkneegrow @ Oct 21 2009, 03:26 PM) *

Yeah it would be nice to get back on topic. The conversation though was good and had plenty of info and views, but it doesn't pertain to what the topic is about, which is ABGX v1.0.2. I am still wondering if regular original 360 games will play fine on Ixtreme 1.60 or 1.51 not on a Hitachi drive, or if people will still need to use the ACTIVATE.iso even when playing a original 360 game. I am curious in case MW2 is a wave 4 so that I can help out people who have had systems flashed by me or if they will not need the .iso disc. Also is their any chance that ABGX will have another .rar file like Video_0E58FB9D.rar which was for wave 3 video or does any think that .rar will work the same?




You wouldn't think so for originals would you ? having to use the ACTIVATE.iso shouldn't it just pick up as normal regardless of drive (original)....i am not in a position to really say but i hear from a lot of  modders and  game rippers that AGBX may have to be a thing of the past,does any one else think this the case ? I mean AGBX being non existent ..

This post has been edited by samuels: Oct 21 2009, 05:45 AM
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madsurfer

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« Reply #88 on: October 21, 2009, 08:22:00 AM »

Hello
I have the 1.5 firmware installed, and I used to patch the wave3 games to run in my X360, can I still use the same patch in wave4 games?

Remember I dont play online and dont want to play online, so the ban is not a problem.

Thanks and regards
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Toddler

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« Reply #89 on: October 21, 2009, 09:28:00 AM »

QUOTE(samuels @ Oct 20 2009, 11:43 PM) *

You wouldn't think so for originals would you ? having to use the ACTIVATE.iso shouldn't it just pick up as normal regardless of drive (original)

Originals always work.  You don't need activate.iso to play an original.
QUOTE(samuels @ Oct 20 2009, 11:43 PM) *
i am not in a position to really say but i hear from a lot of  modders and  game rippers that AGBX may have to be a thing of the past,does any one else think this the case ? I mean AGBX being non existent ..

Total BS.  Put down the crack pipe.
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