ok, now current progress from the game modding newb....
what i'm interested in trying to do as my "learning project" is to create a new weapon from scratch. i've pretty much figured out how to mod current gun properties, whether increasing their mag count, giving them new capablities, such as a fully automatic sniper rifle with a full auto rocket launcher underneat, with camera gun capabilites. yeah, unrealistic, but you gotta go extreme to see the difference. now on to create a gun itself in the game. so, the graphics part.
i'm lost. i've been able to extract .dds files from the .xpr files, and install the plugin to view them in photoshop. of course, its just a flat 2d image, so hard to decipher what i'm looking at.
dl'd a trial of 3dsmax v7, problem is, i havent found a plugin to view these models in their, or i just dont know what i'm doing. the plugins i have found are for v3-5.
so far, the only "good" to come out of what i've done is extracting the reference maps to jpg form that i will post to a site for players to learn.
as i said, for you experienced modders, what i've done is nothing groundbreaking. just me learning. any other info will/help will be appreciated on how to actually pull a weapon model up in 3ds max or milkshape
an example of a ref map

you can click on it for a larger view