xboxscene.org forums

Author Topic: Any Way To Get Burnout 2 Music To Computer?  (Read 110 times)

DirectDK

  • Archived User
  • Newbie
  • *
  • Posts: 2
Any Way To Get Burnout 2 Music To Computer?
« on: July 07, 2004, 08:39:00 PM »

anyone know how to get the burnout 2 music to the computer???

i went through the folders, and found some .wmv files but that appears to be burnout1's soundtrack or something (not sure what it is but it's definitely not burnout 2's music).  there are some bigger files, around 50mbs-100mbs, and i'm sure those are the sound files (cuz wav files are about that big for a 5-10 minute song) but the file extension is "rws" and when i bring it to the computer, i can't open it with winamp, media player, or any wav editor.

any hints? clues? i will eternally grateful if someone can help me figure this out!
Logged

Dismay

  • Archived User
  • Jr. Member
  • *
  • Posts: 55
Any Way To Get Burnout 2 Music To Computer?
« Reply #1 on: February 16, 2005, 06:26:00 AM »

bump , please anyone ?
Logged

Stoan

  • Archived User
  • Newbie
  • *
  • Posts: 19
Any Way To Get Burnout 2 Music To Computer?
« Reply #2 on: February 16, 2005, 01:40:00 PM »

That rws file is prolly not music.

Easily googled
From ps2gamedev forums:

CODE

DFFs are "Legacy File Formats" and RWS is the new file format. But, the word "format" is a bit misleading as DFFs and RWSs are binary identical in structure. They're both chunk-based formats, with each chunk have a type and size. The only (and I mean *only*) difference between DFF and RWS is in convention of use: DFF contains a single chunk of type RpClump (and its associated data). The RWS would contain two chunks: a Table-of-Contents chunk and then the same chunk the DFF has.

The nice thing is that they are normally interchangeable. Most developers (including most of our tools) write code that simply opens a file and searches for the first chunk of a certain type. That means you can have an RWS file that contains textures, geometry, animations, collision and tons of custom data, and if you hand it to a tool expecting textures it will find them and safely ignore everything else.

Lots of developers still use the "legacy" file format as it means one 'thing' per file, which makes a lot of tools (including RwStudio) more intuitive to use.

RWS files, on the other hand, are machine friendly in that they have a TOC and can contain all dependencies and such without having to go back to the filesystem. For this reason, we use RWS files for our Visualizer tool and as the output of the build process in RwStudio.

Anywho...

If you do not have access to the FMSS (and if you don't know what that is), and you're using RW 3.4, then I would be very, very suspect of the legality of your use of RenderWare. In other words, I would suggest honestly challenging your employer (or e-mail me privately and I'll confirm for you) regarding their licensing of the product. RW 3.4 is honestly two years old and is known to be floating around P2P networks (actually, even newer versions have been found).

And in regards to a non-licensed title passing through Sony onto the PS2: I don't know of any safeguards they may have to prevent it. Sony doesn't require access to source code, and they require that symbols be stripped from the end product. I also don't know if they require disclosure on the part of the developer of middleware tech they may be using. It's quite possible that a budget title developer could feel like they're getting away with something.

Or, something I've seen before, is a developer using RW as long as possible without paying for it (and without support) to save on the licensing costs. Note that this is illegal as the license agreement covers utilization as well as support. One thing to check would be if you're using an "evaluation" version of the product which you'll recognize by the fact that there is an "RW" watermark in the corner of the screen. This is compiled into the libs (though obviously could be hacked out in a version that old).

But, if you do have access to the FMSS, please create all the tickets you want asking simple questions!;) I don't mind tackling a few easy ones to break up the more difficult ones!;)
Logged