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Author Topic: Opening Pak Files  (Read 243 times)

gcskate27

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Opening Pak Files
« on: July 06, 2004, 01:30:00 PM »

hey i wanna edit some stuff, or at least try to, in spiderman 2... everything is in a file called amalga_xb.pak... all the pak explorers ive tried dont work... anyone have any suggestions?

thanks
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Dangelus

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Opening Pak Files
« Reply #1 on: July 06, 2004, 11:06:00 PM »

I had the same problem with the .pak files in Buffy...

Nothing opens them.  :(  
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STKD

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Opening Pak Files
« Reply #2 on: July 19, 2004, 02:39:00 PM »

Wonder if anyone has managed to get the XBox pak files for Spiderman 2 / Buffy to show their contents yet..?
I still find it strange no one has worked on this. Going with these two games alone it'd give you two possibly very editable, skinnable 3rd person fighting/adventure games, with huge potential for changes.
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yardguy00

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Opening Pak Files
« Reply #3 on: July 19, 2004, 11:10:00 PM »

have you tried bosspak?
you can find it somewhere in
ninjahacker.net forums
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Dangelus

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Opening Pak Files
« Reply #4 on: July 20, 2004, 01:41:00 AM »

Yep, tried Bosspak also...

Gotta give 'em credit, they have made these files VERY secure!
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gcskate27

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Opening Pak Files
« Reply #5 on: July 20, 2004, 01:41:00 AM »

didnt work... just exits the program...  :(  
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j666*

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Opening Pak Files
« Reply #6 on: July 22, 2004, 01:07:00 PM »

i managed to view the files from  buffy (the 1st one) with an  app called  dragon uppacker     htxp://www.elberethzone.net/index.php?page=dup5    

the files come up as wav files  but there not sound files   i believe this program also converts files to suitable formats as well  good luck on getting any results  i havent tried chao bleeds or spidermasn 2 yet  but will try them  
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STKD

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Opening Pak Files
« Reply #7 on: July 24, 2004, 05:12:00 AM »

That's the closest I got, too. The files for Chaos Bleeds are completely different though, being from another company. Look like some kind of .rar archive but nothing opens them. The first game was the far better anyway... ;)


This post has been edited by STKD: Jul 24 2004, 12:18 PM
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ineffablepolk

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Opening Pak Files
« Reply #8 on: December 30, 2004, 10:14:00 AM »

Sorry to do the bump thing, but it seemed better than creating a new topic.

Has anyone managed to unpak the thing yet?  I'm talking about the amalga_xb.pak from spider-man 2, not the buffy thing.
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ZASADAR

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Opening Pak Files
« Reply #9 on: December 30, 2004, 02:07:00 PM »

can you mod the pc version?
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ineffablepolk

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Opening Pak Files
« Reply #10 on: December 31, 2004, 02:07:00 PM »

I haven't actually played the PC version, but from what I've read it's completely diffrent and a pretty aweful game.  I doubt it's even worth trying to mod.
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ShadowNinjaYagyu

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Opening Pak Files
« Reply #11 on: April 18, 2006, 11:24:00 AM »

what you gotta understand is.. every game most likely has their own storage format
so.. just bacause it has .PAK as the extention doesnt mean it can be opened by any PAK viewer/explorer/extractor

sooo... what you gotta do is figure out how it stores the data, usually done by decoding or understanding the header of the PAK file..
most of the time.. this is where the info you need is stored
usually Byte Offsets, Filesizes, filenames, some other stuff
(and sometimes they are stored at the Tail of the file)

once you know how to read that stuff
you can try to extract the files
from there you need to figure out the image formats
which will likely be some form of DDS compression

modify that image to your likings
then you can try to inject that modified data into the same place you got it from
if all goes well... you'll see what you modified on-screen

unless the data is hashed somehow... then then textures wont load at all

anyways... i dont have spiderman.. otherwise i'd help out...srry


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Keshire

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Opening Pak Files
« Reply #12 on: April 19, 2006, 01:47:00 AM »

When I messed with the PS2 version the pak wasn't compressed and followed a pretty standard pak format. Though slightly different.

The textures were tga. (Possible DDS on xbox of course)
And the scripts were compiled with no sign of uncompiled versions.

When I talked to Jamie Fristrom the lead developer he the said scripting system was fairly simple and could probably be hacked given some time.
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