QUOTE(Manabyte @ Mar 16 2006, 02:45 PM)

Silly request. How did you get the entire Gamebase64 collection in a format that conforms to the xbox file system?
There's no gamebase stuff in WinUAEX. You must be speaking about Vice64X - which is a topic for another time.
However, since there has been a lot of talk in this thread about adding Lemon Amiga or other such game database information, I'll say that it's extremely unlikely that I'll do so.
QUOTE(Manabyte @ Mar 16 2006, 02:58 PM)

Oh a couple more things. Is it possible to rework the virtual keyboard to be non-transparent ? Kinda like the keyboard used in Spextrum (or at least an option to control that transparency level)? Also, just to make it faster to navigate, maybe use the left analog stick to use as a pointer that you can move, sort of like a mouse to quickly go through the keyboard faster than the D-pad? Lastly, can you preconfigure some of the combinations or keys in your controller config that is commonly needed to use this computer for people who've never owned one and don't know much about it like me? All would be much appreciated. Thanks Xport.
As Likklebaer pointed out, the transparency is already implemented. A pointer on the keyboard may happen - depends on how functional it is. Regarding preconfigured key combinations - I have no idea what key combinations you have in mind. I've never found it bothersome to just bring up the virtual keyboard and tap whatever key happened to be needed to make the game start or continue loading. You can configure whatever you need through the configuration menus though.
QUOTE(gonkle @ Mar 16 2006, 03:09 PM)

- loading savestates for .hdf files often dont work for me
- bsdsocket for networking eventually
As already stated in the documentation, save states for hard drives is not supported. You're lucky it worked at all. BSD sockets = unlikely.
QUOTE(Likklebaer @ Mar 16 2006, 03:21 PM)

I think I mentioned this before but here goes again. Bootable HDF files only work the first time you run them, subsequent attempts just boot to the kickstart screen. Would love to see this fixed as I spent ages turning a bunch of ADF games into HDFs for faster loading.
ISO+MP3+CUE support for CD32 games would also be fabulous.
And please don't update the core if it even minutely impacts performance.
Already implemented. Try holding down the button that looks like a sun.
Yes, please package one up and PM me with where I can download it.
ISO/MP3 is one thing that I'd like to try and finish.
I'm not planning on updating the core.
QUOTE(Diontae18 @ Mar 16 2006, 03:32 PM)

Here is my only "
Request". What "
AmyGrrl" and I have mentioned in the thread.
(IMG:
http://photobucket.com/albums/v490/Diontae16/Smilies/th_w00t2.gif)
Implementing that kind of change to the cheat code management would require overhauling a number of things. It's not going to happen. However, I would like to get around to making the cheat code searching more robust, such as being able to look at all of your matches instead of only being able to add them to the list when there are <10 matches. 16bit searches and a memory dump would be useful also.
QUOTE(Tulius @ Mar 16 2006, 05:57 PM)

What about Picasso96 (Amiga with vga enhanced) support?
No, almost definitely not. Remember that this port is very memory intensive, so I cut out all the extraneous stuff to ensure that the core was as fast/robust as possible and didn't have to make use of virtual memory.
QUOTE(am1ga @ Mar 16 2006, 07:02 PM)

There is one feature that would be very valuable in all of your "computer" emulators - support for Competition Pro USB joystick, pretty popular among the users of PC emulators.
People continually ask for misc. USB peripheral support. It requires low level (kernel) USB programming and would be an enormous undertaking to try and accomplish. Sure, it would be nice, and I'm sure some determined person will do this at some point, but it's a pretty safe bet that it's not going to be me.
QUOTE(madmab @ Mar 17 2006, 02:37 AM)

But there is a feature in the GP2X atari800xl emulator that may come handy. Under the "disc menu" is an option to "rotate" the disks.
Have save states remember which disks were loaded in which drive as well as saving under the name of the original disk loaded (usually disk 1). As opposed to storing the last used drive config in the game config file.
USB Keyboard sensitivity adjustment? I'll have to check this (it's been ages) but X-port pc based emu's seemed to be extremely sensitive with keyboard presses. (was this fixed in v7?)
Rotate disks - sure why not.
Save states, disks - I'll look into this again - I thought I had a reason for this when I did it
I see in the readme that v7 fixed the keyboard repeating problem.
QUOTE(pagancow @ Mar 17 2006, 03:41 AM)

In Archon I and II, I find my self unable to keep joystick 2 centered, no matter what controller I plug up. So It constantly goes to the left, making units unable to be selected.
I'm glad you are bringing the newest version up to the latest source! Alot of changes have been made in the EMU since yours was last updated.
Do you have your xbox analog stick set up to control the amiga digital up/down/left/right? If you press right on the analog stick, does it stop it from moving left?
I said it earlier in this post, but just to be clear - I'm not updating the core to the latest source. There's no compelling reason to do so (especially since this particular port is so finicky).