QUOTE(Hajaz @ Nov 19 2005, 10:03 AM)
It's true that many 360 *launch* titles lack AA. i'll explain why.
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interesting perspective... wrong but interesting.
Predicated Tiling takes very little time to implement and has very few caveats all of which can be worked around .
most x360 games were NOT developed on PC, that wouldn't have worked as the CPU's are totally the wrong endianness (bytes are the opposite way around) and thus the change from PC->x360 when the kits came out would have been way too large.
developers who wanted to put out a release title got kits over 18months ago (we did) and went to countless training seminars regarding the CPU/GPU. Some of us didn't need the tutorials (having come from Gamecube) but others did.
Granted - 2nd gen games will have more polys, more shininess, more pazazz... will they have more gameplay - I doubt it.