i am thinking what i'm gonna do is decide on a set size i use for my flat rectangular icons. each time i look at the screenshot i posted, i am like "wow, thats annoying how half of them are slightly off (IMG:
style_emoticons/default/sad.gif)"
to test stuff out, i am gonna make all my icon graphics 300 pixels wide & 422 high, which is the same proportions as the 135x192 used to display the icons in the screenshot, and is about the average of all the box shots which i like best in terms of proportion.
i am gonna use a plain black background and use the gray seen in this screnshot for the grid lines. i will use the skin's hot color (in this case lime green) for the "selected" grid lines.
i am thinking i'll try out some aspectratio settings on the thumbs i spend a crapload of time resizing all my thumbs (i got kindof a lot of movies).
this is from the XBMC manual's guide to the thumbnail panel control:
-aspectratio-
This specifies how the image will be drawn inside the box defined by <width> and <height>. When set to keep the images aspect ratio will be kept, and the image will be resized to fit inside the <width>,<height> box (with transparent bars if the ratios are not the same). When set to stretch, the image will be stretched to <width> by <height> pixels (it's aspect ratio will therefore be lost). When set to scale then the box will be resized so that it completely fills the <width>,<height> box and any portions of the image outside the box will be cropped off.
seems like on images this small, where the variance between thumb sizes is a couple pixels, either stretch or scale modes would work ok and give that nice uniform grid appearance we are going for.
more later, must sleep (IMG:
style_emoticons/default/smile.gif)
Sound good to me. Can't wait.