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Author Topic: Another New Round of Content On creators.xna.com  (Read 282 times)

Xbox-Scene

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Another New Round of Content On creators.xna.com
« on: June 28, 2007, 09:48:00 PM »

Another New Round of Content On creators.xna.com
Posted by XanTium | June 28 23:12 EST | News Category: Xbox360
 
From the XNA Team (FYI: MS owned blog):
Quote

We have another great round of content available for you on http://creators.xna.com for the month of June, including an all new mini game and more. Here is a full list of what's new this month:

Mini Game:
* Pickture
The goal in Pickture is to slide the puzzle chips until the picture is complete. However, there is a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped!

Tutorials:
* Authoring Particle Systems Using XML and the Content Pipeline
This tutorial teaches you how to extend the Particle 3D Sample so the particle systems are defined using XML files loaded with the Content Pipeline.
* Collision Series 3:  2D Collision with Transformed Objects
This article details how to perform per-pixel collision detection on sprites with linear transformations such as rotation or scale.

Samples:
* Chasing and Evading
Featuring a cat, a mouse, and a tank, this sample demonstrates how to implement several simple behaviors for AI, including chasing, evading, and wandering.
* Non-Realistic Rendering
This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect.
* Picking with Triangle-Accuracy
This sample extends the Picking sample with a more accurate picking algorithm, which tests against individual triangles that make up a mesh.
* Shader Series 3:  Per-Pixel Lighting
This sample shows how to use a pixel shader to perform per-pixel lighting with specular highlights that shift depending on the viewer's orientation.

Full Story: XNA Team Blog
Official Site: creators.xna.com

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bonevichio

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Another New Round of Content On creators.xna.com
« Reply #1 on: June 29, 2007, 06:56:00 AM »

whatever....

just give us homebrew without all these M$ restrictions.
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flashfreak

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Another New Round of Content On creators.xna.com
« Reply #2 on: June 29, 2007, 07:36:00 AM »

This XNA service looks pretty good so far. They're definately providing a lot for creators to work with.

But as above, simple homebrew could change a lot, though thats kinda what it is, they're just restricting it to save their console. PS3 seems to have a homebrew plan, and i read today in the paper that Wii is bringing out suttin called WiiWare, to make games on the PC, then apparently finish them off on the wii? Not sure how thats gonna work.

But yeah, looks good
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mlapaglia

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Another New Round of Content On creators.xna.com
« Reply #3 on: June 29, 2007, 08:35:00 AM »

^^ the ps3 has put severe limitations on it's video core though hasn't it? they have homebrew but they cannot use the whole ps3 to their advantage i believe.
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bucko

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Another New Round of Content On creators.xna.com
« Reply #4 on: June 29, 2007, 10:21:00 AM »

Be nice if http://creators.xna.com team could do a cert process and allow them to be uploaded on to XBL (some kind of XNA section). At least then the $50 would be worth it on the 360 side for XNA.

This post has been edited by bucko: Jun 29 2007, 05:21 PM
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BenJeremy

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Another New Round of Content On creators.xna.com
« Reply #5 on: June 29, 2007, 08:02:00 PM »

QUOTE(mlapaglia @ Jun 29 2007, 10:35 AM) View Post

^^ the ps3 has put severe limitations on it's video core though hasn't it? they have homebrew but they cannot use the whole ps3 to their advantage i believe.


Yes. Basically, any Linux development isn't going to be able to take advantage of the GPU-specific stuff at all. It's like targeting DirectX software drivers. Sony doesn't want homebrew to compete with their own games, at all.

QUOTE(bucko @ Jun 29 2007, 12:21 PM) View Post

Be nice if http://creators.xna.com team could do a cert process and allow them to be uploaded on to XBL (some kind of XNA section). At least then the $50 would be worth it on the 360 side for XNA.


Wasn't there an XNA game that moved to XBLA? I think that is the promise, once more projects start hitting the scene. It's been half a year, and the XNA arena still seems strangely quiet. I can understand some people being disappointed at the lack of networking/Live support, but I think proving you have something "Live-worthy" is a good goal, and I'm sure Microsoft is looking at XNA as a sort of "Minor League" for developers on the Xbox 360.
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