xboxscene.org forums

Author Topic: Xbox 360 Community Developers Still Don't Know Sales Figures  (Read 242 times)

Xbox-Scene

  • Archived User
  • Hero Member
  • *
  • Posts: 4299
Xbox 360 Community Developers Still Don't Know Sales Figures
« on: January 12, 2009, 10:32:00 PM »

Xbox 360 Community Developers Still Don't Know Sales Figures
Posted by XanTium | January 13 00:32 EST | News Category: Xbox360
 
From multiplayerblog.mtv.com:
Quote

While Community Games has launched without a hitch, the situation is more troublesome behind the scenes, Community Games developers told MTV Multiplayer, speaking on the condition of anonymity.

The root of the problem: we know as much as developers do about how games have been selling. Official Xbox Live evangelist Major Nelson has released several top ten lists seemingly indicating Xbox 360 users would pay for quality indie games, but how many people are buying them? Our sources said those numbers haven't been disclosed to anyone outside of Microsoft, developers included.

Microsoft told MTV Multiplayer they are currently working on making sales data available to developers. "All Community Games developers will be able to access sales and download numbers through the [XNA Creators Club] Web site by March," said a company spokesperson in an e-mailed statement this morning.

Full Story: multiplayerblog.mtv.com



Logged

HotKnife420

  • Archived User
  • Hero Member
  • *
  • Posts: 1040
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #1 on: January 13, 2009, 12:00:00 AM »

IOW: The check's in the mail... tongue.gif
Logged

cory1492

  • Archived User
  • Full Member
  • *
  • Posts: 216
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #2 on: January 13, 2009, 06:34:00 AM »

"Official Xbox Live evangelist Major Nelson has released several top ten lists seemingly indicating Xbox 360 users would pay for quality indie games, but how many people are actually getting paid for them? None it would seem, as indie developers have no idea how well their creations are selling."
^
pseudo~fixed. Reminds me of the good old days of book cookery, balancing what you are going to pay out to your suppliers vs. keeping the model appearing popular vs. pocketing a fair chunk. From all appearances they are going to leave it to nearly the last minute tax wise to disclose profits (and thus inferred sales.)
Logged

DeeRez

  • Archived User
  • Jr. Member
  • *
  • Posts: 87
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #3 on: January 13, 2009, 11:09:00 AM »

I haven't seen a community game I'd pay for yet. Some are good, but not worth splashing my cash on.
Logged

Halcyon-X12

  • Archived User
  • Newbie
  • *
  • Posts: 48
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #4 on: January 13, 2009, 12:11:00 PM »

Guess there's no figures to release...
Logged

kgn340

  • Archived User
  • Newbie
  • *
  • Posts: 11
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #5 on: January 14, 2009, 01:58:00 PM »

aww ... ms messed up community development (read "weak").

the community could have been fun and cool

but ms did the typical thing by castrating it and releasing it to the public with an expensive side of prairie oysters.
Logged

Thundercleese

  • Archived User
  • Newbie
  • *
  • Posts: 27
Xbox 360 Community Developers Still Don't Know Sales Figures
« Reply #6 on: January 14, 2009, 07:22:00 PM »

I havent seen ANY community games here in australia. still doesnt show up in my marketplace.
Logged