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Author Topic: Video: Getting Started with the XNA Creators Club  (Read 635 times)

llsTixll

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Video: Getting Started with the XNA Creators Club
« on: January 17, 2007, 08:09:00 PM »

Can't wait to see what games are created!
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PrOLiNe

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Video: Getting Started with the XNA Creators Club
« Reply #1 on: January 17, 2007, 08:40:00 PM »

Same here
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MadEx

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Video: Getting Started with the XNA Creators Club
« Reply #2 on: January 17, 2007, 09:08:00 PM »

Yawn.

Anyone else feel bored listening to this guy talk?
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dre74

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Video: Getting Started with the XNA Creators Club
« Reply #3 on: January 17, 2007, 10:31:00 PM »

I wonder if it would be possible to port an emulator like znes to run as a game created by xna or any other hombrew.
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llsTixll

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Video: Getting Started with the XNA Creators Club
« Reply #4 on: January 17, 2007, 10:39:00 PM »

XBMC created through XNA? - now that would be cool.
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NoFace

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Video: Getting Started with the XNA Creators Club
« Reply #5 on: January 17, 2007, 11:24:00 PM »

Wouldn't that be cool if they could run the code for the current 360 games through XNA to be able to run them off of the hdd?
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ydgmms

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Video: Getting Started with the XNA Creators Club
« Reply #6 on: January 17, 2007, 11:41:00 PM »

QUOTE(llsTixll @ Jan 18 2007, 06:46 AM) View Post

XBMC created through XNA? - now that would be cool.



I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/
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jizmo

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Video: Getting Started with the XNA Creators Club
« Reply #7 on: January 18, 2007, 12:03:00 AM »

QUOTE(ydgmms @ Jan 18 2007, 08:48 AM) View Post

I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/

Again: having to pay $99 a year just for running XBMC = not interested.
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hawkolugy

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Video: Getting Started with the XNA Creators Club
« Reply #8 on: January 18, 2007, 12:26:00 AM »

QUOTE(ydgmms @ Jan 18 2007, 07:48 AM) View Post

I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/


I thought XNA had restrictions on what the coders could access...like network support and some other key features used in XBMC so that would defeat the purpose unless you only want to use it to play files on the xbox which could be done other, less than 99 dollar a year, ways. Although im not positive, but it might add other codecs like you said divx would be nice but I have an original xbox with XBMC so i dont think I would use it.
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Odb718

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Video: Getting Started with the XNA Creators Club
« Reply #9 on: January 18, 2007, 02:20:00 AM »

Hopefully the regular xbox guys figure out how to pump out some stuff and release the source so other people can "deploy" it to their 360s.
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redwolf

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Video: Getting Started with the XNA Creators Club
« Reply #10 on: January 18, 2007, 03:22:00 AM »

stupid video makes you think anyone can make games on XNA.  happy.gif
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redwolf

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Video: Getting Started with the XNA Creators Club
« Reply #11 on: January 18, 2007, 03:36:00 AM »

QUOTE(Odb718 @ Jan 18 2007, 11:27 AM) View Post

Hopefully the regular xbox guys figure out how to pump out some stuff and release the source so other people can "deploy" it to their 360s.

not sure what exactly you mean, but in video he said your Xbox 360 MUST be connected to LIVE. so i'm guessing whatever you doing is tracked in some sort.
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amexie

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Video: Getting Started with the XNA Creators Club
« Reply #12 on: January 18, 2007, 06:16:00 AM »

QUOTE(jizmo @ Jan 18 2007, 12:04 PM) View Post

Take it easy. Believe or not, you demanding XNA XBMC isn't exactly a novel idea. It's something that people who do not read previous posts about XNA suggest every time anything related to XNA is brought up.

Just to re-iterate it for you, you won't see XNA XBMC anytime too soon since

a] it's most likely impossible to implement decently

b] the developers aren't interested in making one and

c] paying $99 a year for it just doesn't make any sense.

Even if distribution will be possible at some point, it'll be strictly controlled by MS.


couldn't people just distribut the sorce code then you could just creat it with xna yourself then deploy it

QUOTE(Dizzy_G @ Jan 18 2007, 11:10 AM) View Post

I bet you Phil is single, Zzzzzz. biggrin.gif



i bet he aint with money he erns i bet he got a saucy as fuck bird
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Cixus

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Video: Getting Started with the XNA Creators Club
« Reply #13 on: January 18, 2007, 08:12:00 AM »

QUOTE(amexie @ Jan 18 2007, 02:23 PM) View Post

wonder if you could create a snes emulator or dose the xna sign the files in some way so you wont beable to load the unsigned roms


It could be possible. But since XNA, at this point, doesn't allow access to storage devices (except save games that are tied to the deployed game) the roms will have to be built into the game. Instead it could be able to load it as a data file or something like that.
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66trasher66

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Video: Getting Started with the XNA Creators Club
« Reply #14 on: January 18, 2007, 09:39:00 AM »

QUOTE
it says you need a subscription to deploy games to the 360 do you need it to play them once your subscription runs out  


You need a subscription to lunch the XNA game launcher, so there's no way to play your games on your 360 once the subscription is over.
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