xboxscene.org forums

Pages: 1 [2] 3

Author Topic: MAME v0.72 Release 2  (Read 1227 times)

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
MAME v0.72 Release 2
« Reply #15 on: June 20, 2011, 03:50:00 PM »

you can have multiple rom paths defined in the MAME.ini. There is a 4096 file limitation on the internal HDD - but that also doesnt apply to external USB

leo, yes next release..wont be this week as im tied up with work. probably next week sometime

This post has been edited by lantus: Jun 20 2011, 10:51 PM
Logged

brandogg

  • Archived User
  • Hero Member
  • *
  • Posts: 1668
MAME v0.72 Release 2
« Reply #16 on: June 20, 2011, 04:30:00 PM »

Just got done replacing all my ROMs into subfolders, forgot about mame.ini (it's been years dude). Figured it out, but thanks!
Logged

rami1

  • Archived User
  • Newbie
  • *
  • Posts: 36
MAME v0.72 Release 2
« Reply #17 on: June 20, 2011, 06:05:00 PM »

QUOTE(lantus @ Jun 21 2011, 12:50 AM) *

you can have multiple rom paths defined in the MAME.ini. There is a 4096 file limitation on the internal HDD - but that also doesnt apply to external USB



Good, But what about ScreenshotPath? Can I use ;(Semicolon) like normal mame, and mame360?

e.g. my config from mame360 options.ini:
snapshot_directory = game:\snap;game:\snap\1;game:\snap\2;game:\snap\3;game:\snap\4;game:\snap\5;game:\snap\6;game:\snap\7;game:\snap\8


It took me some time fo find all screeshots, and I realy want to use them all (IMG:style_emoticons/default/smile.gif).

Thanks.
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
MAME v0.72 Release 2
« Reply #18 on: June 20, 2011, 08:45:00 PM »

currently you can only have 1 screenshot path defined
Logged

leo5150

  • Archived User
  • Jr. Member
  • *
  • Posts: 89
MAME v0.72 Release 2
« Reply #19 on: June 21, 2011, 12:40:00 PM »

QUOTE(lantus @ Jun 21 2011, 03:45 AM) View Post

currently you can only have 1 screenshot path defined



Weird Tekken and Tekken 2 are in this rom set but they do not show up in the actual emulator i am running release 2 anyone else having this issue also i noticed primal rage has no sound but runs great and primal rage 2 is also in the rom set but does not show up aswell
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
MAME v0.72 Release 2
« Reply #20 on: June 21, 2011, 01:26:00 PM »

tekken games were experimental/not working in 0.72 and disabled in a release build. Same with primal rage
Logged

kingdt

  • Archived User
  • Jr. Member
  • *
  • Posts: 62
MAME v0.72 Release 2
« Reply #21 on: June 21, 2011, 01:56:00 PM »

I used to have a romset of around 4,000. Then i removed the various versions of each game, got down to about 1,500, deleted all the mahjong and i was left with 800, got rid of all the clones and was left with 500, got rid of all the old ones i'd never play and i was left with 2 roms, street fighter and mortal kombat smile.gif
Logged

leo5150

  • Archived User
  • Jr. Member
  • *
  • Posts: 89
MAME v0.72 Release 2
« Reply #22 on: June 21, 2011, 01:56:00 PM »

QUOTE(lantus @ Jun 21 2011, 08:26 PM) View Post

tekken games were experimental/not working in 0.72 and disabled in a release build. Same with primal rage



weird primal rage 1 works GREAT but no sound haha and i have the latest sdk and the mame0142s.zip source code what would it take to compile? send me a pm please even if i can not get it optimized for the 360's power i would still like to see it running on it ^^

ALSO: i noticed that the screen calibration is almost FLAWLESS on flat screen monitors and tv's but i am running it on an OLDER SD tv so i figured out that the reason that the screen is over sized is due to that old ass tv
Logged

leo5150

  • Archived User
  • Jr. Member
  • *
  • Posts: 89
MAME v0.72 Release 2
« Reply #23 on: June 21, 2011, 05:59:00 PM »

just too a shot at compiling the LATEST version of mame to the 360 and i received 2108 errors sad.gif

current source is mame0142s

2108 errors WOW thats alot
Logged

gsmiley

  • Archived User
  • Newbie
  • *
  • Posts: 25
MAME v0.72 Release 2
« Reply #24 on: June 21, 2011, 07:28:00 PM »

Great jobs, Filters are sick, better than the ones in mameplus. Now I have to search for a good rom set for .72
Logged

infidelity

  • Archived User
  • Sr. Member
  • *
  • Posts: 320
MAME v0.72 Release 2
« Reply #25 on: June 22, 2011, 09:48:00 AM »

lantus, any luck on the pitch issue with the MK arcades i mentioned about in your first release? And, i still experience screen glitches in UMK3 with the hidden characters unlocked. Thank you for this awesome release!!
Logged

brandogg

  • Archived User
  • Hero Member
  • *
  • Posts: 1668
MAME v0.72 Release 2
« Reply #26 on: June 22, 2011, 07:08:00 PM »

Just played MK Prototype for the fist time, kind of glitchy, but pretty awesome. Scorpion has the jump kick-spear combo in that one.

This post has been edited by brandogg: Jun 23 2011, 02:08 AM
Logged

dokworm

  • Archived User
  • Sr. Member
  • *
  • Posts: 462
MAME v0.72 Release 2
« Reply #27 on: June 22, 2011, 07:25:00 PM »

QUOTE(lantus @ Jun 21 2011, 03:45 AM) *

currently you can only have 1 screenshot path defined


But if he uses an external HDD then he won't have the file limitation and can use all of his artwork?
Logged

infidelity

  • Archived User
  • Sr. Member
  • *
  • Posts: 320
MAME v0.72 Release 2
« Reply #28 on: June 27, 2011, 09:11:00 AM »

lantus, sorry for asking this here, but ive been experiencing an issue with your fbanext for the ps3. Both r452 and r455 versions, will not get out of 16:9 aspect ratio? I set it to 4:3, and its always 16:9 aspect ratio? Why? :-(
Logged

leo5150

  • Archived User
  • Jr. Member
  • *
  • Posts: 89
MAME v0.72 Release 2
« Reply #29 on: June 28, 2011, 12:08:00 PM »

Lantus are you still alive ?
Logged
Pages: 1 [2] 3