xboxscene.org forums

Pages: 1 2 [3] 4

Author Topic: MAME v0.72 Release for 360 - Amiga Soon  (Read 1600 times)

HotKnife420

  • Archived User
  • Hero Member
  • *
  • Posts: 1040
MAME v0.72 Release for 360 - Amiga Soon
« Reply #30 on: June 03, 2011, 02:56:00 PM »

I've been playing the hell outta this, Lantus. Thanx!

 I need to remap L3 tho, because I keep adjusting the gamma, sound or something else when I jump tongue.gif
Logged

infidelity

  • Archived User
  • Sr. Member
  • *
  • Posts: 320
MAME v0.72 Release for 360 - Amiga Soon
« Reply #31 on: June 03, 2011, 03:06:00 PM »

That would be great if your able to get the dcs's pitch to where it belongs in this emu! The speed of both gameplay and music are perfect, if the pitch can be fixed, then we truely have, truely, the exact arcade versions, just like the physical arcades!
Logged

kipper2k

  • Archived User
  • Sr. Member
  • *
  • Posts: 423
MAME v0.72 Release for 360 - Amiga Soon
« Reply #32 on: June 03, 2011, 05:35:00 PM »

QUOTE(hundshamer @ Jun 2 2011, 06:49 AM) View Post

I can't seem to get Killer Instinct 1 or 2 to run. It keeps telling me the chd file is missing. What is the correct path for the CHD files? Using Killer Instinct 2 for an example I have it:

Game:\Roms\kinst2\kinst2.chd

I have tried packing the file into the rom, putting the .chd file in the same directory of the rom, directly in HDimages folder and in its own folder within the HDimages folder. What am I missing?

Not sure but i think the chd would have to go inside a folder like....

Game:\Roms\kinst2\kinst2\kinst2.chd
Logged

ploggy

  • Recovered User
  • Jr. Member
  • *
  • Posts: 87
MAME v0.72 Release for 360 - Amiga Soon
« Reply #33 on: June 03, 2011, 08:13:00 PM »

I found a link to the 0.72 Mame dat file including the CHD dat file. If anyone finds it useful the link is:

http://www.logiqx.co...BetaHistory.php
Logged

hundshamer

  • Archived User
  • Newbie
  • *
  • Posts: 14
MAME v0.72 Release for 360 - Amiga Soon
« Reply #34 on: June 03, 2011, 11:17:00 PM »

My original problem was the CHD's were for a newer version of MAME. I had to use CHDMAN.exe to extract and HDComp.exe that came with MAME v0.72 to recompress them effectively downgrading them. Then you need to put them directly into the hdimages folder without any extra folder.

For example:
Usb0:/Emulators/MAME/hdimages/kinst.chd

Beware that they do not run at full speed.
Logged

herbalb

  • Archived User
  • Newbie
  • *
  • Posts: 3
MAME v0.72 Release for 360 - Amiga Soon
« Reply #35 on: June 04, 2011, 09:59:00 AM »

This is so great, many thanks for your hard work, Lantus.

Do you think it is likely to see Killer Instinct 1 & 2 running on Xbox 360 at full speed anytime soon?


Thanks again and many greetings
herb
Logged

mafiafan123

  • Recovered User
  • Full Member
  • *
  • Posts: 232
MAME v0.72 Release for 360 - Amiga Soon
« Reply #36 on: June 04, 2011, 11:57:00 AM »

QUOTE(herbalb @ Jun 4 2011, 08:59 AM) View Post

This is so great, many thanks for your hard work, Lantus.

Do you think it is likely to see Killer Instinct 1 & 2 running on Xbox 360 at full speed anytime soon?
Thanks again and many greetings
herb


Maybe if someone could port an UltraHale64 Emulator or Find a way to make it work but I seriously doubt it would be anytime soon. I will love to see a Full Screen Feature and Maybe some Filters though.  biggrin.gif
Logged

aubrey_76

  • Archived User
  • Jr. Member
  • *
  • Posts: 76
MAME v0.72 Release for 360 - Amiga Soon
« Reply #37 on: June 04, 2011, 01:02:00 PM »

QUOTE(mafiafan123 @ Jun 4 2011, 12:57 PM) View Post

Maybe if someone could port an UltraHale64 Emulator or Find a way to make it work but I seriously doubt it would be anytime soon. I will love to see a Full Screen Feature and Maybe some Filters though.  biggrin.gif



I agree.... My favorite mame games are the Mortal Kombat ones, which are working great and Killer Instinct 1 and 2. I have Killer Instinct 1 working but it is EXTREMELY SLOW.... but still a start
Logged

brandogg

  • Archived User
  • Hero Member
  • *
  • Posts: 1668
MAME v0.72 Release for 360 - Amiga Soon
« Reply #38 on: June 05, 2011, 08:14:00 AM »

Finally got a chance to install this last night, ran beautifully. Now I need to get that MK Tournament Edition joystick!
Logged

Vejita

  • Archived User
  • Sr. Member
  • *
  • Posts: 496
MAME v0.72 Release for 360 - Amiga Soon
« Reply #39 on: June 05, 2011, 08:14:00 PM »

lantus, could you add an easy way to skip through the games list for e.g pressing LEFT or RIGHT on the D-PAD advances the list 1 whole letter ahead i.e from A to B etc.

Using the triggers when using close to a full rom set to select games that begin with S for example takes some time to scroll too.

Also, is there any real reason no-one is porting the latest versions of MAME to 360 or PS3? Are the consoles too underpowered to run the latest versions? I would have imagined a 3.2GHz tri-core CPU in the 360 for example could run most normal roms in the latest MAME release with little problem.
Logged

shauno

  • Archived User
  • Jr. Member
  • *
  • Posts: 71
MAME v0.72 Release for 360 - Amiga Soon
« Reply #40 on: June 06, 2011, 04:47:00 AM »

I can finally justify getting the 360 adapter for my X-Arcade stick. Thanks Lantus!
Logged

kingdt

  • Archived User
  • Jr. Member
  • *
  • Posts: 62
MAME v0.72 Release for 360 - Amiga Soon
« Reply #41 on: June 06, 2011, 05:03:00 AM »

Thanks for this Lantus. Only thing i have come across is Double Dragon wont let me add credits, will have to mess around with the switches and try to get free play activated. Not sure if any others are like that?
Logged

Tatsh

  • Archived User
  • Jr. Member
  • *
  • Posts: 67
MAME v0.72 Release for 360 - Amiga Soon
« Reply #42 on: June 06, 2011, 07:22:00 AM »

So glad 360 homebrew is still alive in ANY capacity. Definitely will be trying this out.
Logged

brandogg

  • Archived User
  • Hero Member
  • *
  • Posts: 1668
MAME v0.72 Release for 360 - Amiga Soon
« Reply #43 on: June 06, 2011, 07:48:00 AM »

QUOTE(Vejita @ Jun 5 2011, 10:14 PM) View Post

lantus, could you add an easy way to skip through the games list for e.g pressing LEFT or RIGHT on the D-PAD advances the list 1 whole letter ahead i.e from A to B etc.

Using the triggers when using close to a full rom set to select games that begin with S for example takes some time to scroll too.

Also, is there any real reason no-one is porting the latest versions of MAME to 360 or PS3? Are the consoles too underpowered to run the latest versions? I would have imagined a 3.2GHz tri-core CPU in the 360 for example could run most normal roms in the latest MAME release with little problem.

It's already been explained why in this thread.
Logged

theguru1

  • Archived User
  • Newbie
  • *
  • Posts: 44
MAME v0.72 Release for 360 - Amiga Soon
« Reply #44 on: June 06, 2011, 10:10:00 AM »

Lantus,

Thanks for the insight it is really interesting stuff, it gives a good clear indication on why these powerful beasts are unable to run at there full potential with putting lots and lots of time into coding..and changing the way a "port" (aka from a pc) behaves because of the way it executes the coding.

Do you think you can port killer instinct xxx over?

Sorry but i love this game it still outperforms other fighters in my opinion.
Logged
Pages: 1 2 [3] 4