QUOTE(Tulius @ May 25 2011, 11:01 PM)
For just you all know, the Xbox360 CPU isn't that powerful, it relies heavily on GPU to make all that graphic fuzzy. PS3 is the same case, but SPU's processors helps the Cell to do the work. So to make long story short: Xenon CPU (Xbox360) or Cell(PS3) alone can't compete with an old processor like a Pentium 4 2.0 GHZ.... sad but true
Sorry, I don't believe that's true. Pentium4 was Netburst-Architecture, which was unbelievably inefficient in terms of computing power vs. clocking, whereas the PowerPC was always pretty good with that. In the times of P4 the Mac for example was still on PowerPC and they competed pretty good in computing power with ONE core vs the P4. They got more work done with lower clocking. The 360 has THREE PPC cores which are even more advanced than the ones in the older Macs (like two threads per core, some extensions and much higher clock rates). Do you honestly want to make me believe that a Netburst P4 is faster than the Xenon CPU?
But even if it was true what you say, MK games ran not that bad on MAMEox on original Xbox, they were playable, with a 700MHz P3 and 64MB of RAM. My question is (and it's a real question out of interest, not to diss the coder): Why are those old speedhacks needed on much faster hardware like the 360?
Also, wouldn't it be possible to add the speedhacks to the newest MAME sources for the 360 again?
Just to say it again: I have a lot of respect for lantus, doing what he does. It's a pity that there are so few homebrew devs for the 360. I mean it's not bad hardware, is it? Where are all the homebrew games, apps and stuff? Where's the Media Center?
FSD, Freeboot, Dashlaunch and lantus' emulators, that's basically it. And lantus takes a long time to release stuff, I guess because he's alone on all those emulator projects. I guess if he could focus on ONE project (more devs to spread the projects to), it could be done in much shorter time and optimized so that old hacks wouldn't be needed...