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Author Topic: NAND Flasher 360 v1.0.0 for Xbox360  (Read 471 times)

Harbinger076

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NAND Flasher 360 v1.0.0 for Xbox360
« Reply #15 on: February 02, 2011, 04:43:00 PM »

QUOTE(pif001 @ Feb 2 2011, 05:37 PM) View Post

I am not sure what you guys are talking about! Flash360 handles bad blocks on small and big nands w/o issues



thats like saying xellous handles big nand bad blocks  without issues.. you sir apparently havent jtagged enough 360s to know that xell and flash360 do not always remap blocks properly.. smile.gif not bagging on you just stating what the rest of us know..
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pif001

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NAND Flasher 360 v1.0.0 for Xbox360
« Reply #16 on: February 03, 2011, 02:31:00 AM »

QUOTE(Harbinger076 @ Feb 3 2011, 12:43 AM) *

thats like saying xellous handles big nand bad blocks  without issues.. you sir apparently havent jtagged enough 360s to know that xell and flash360 do not always remap blocks properly.. (IMG:style_emoticons/default/smile.gif) not bagging on you just stating what the rest of us know..


How many enough 360s?! At which area of the nand Flash360 is not capable of mapping bad blocks?!!
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trancy

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NAND Flasher 360 v1.0.0 for Xbox360
« Reply #17 on: February 03, 2011, 04:10:00 AM »

QUOTE(pif001 @ Feb 3 2011, 10:31 AM) View Post

How many enough 360s?! At which area of the nand Flash360 is not capable of mapping bad blocks?!!


e.g. one of my beta tester has 3 bad blocks on 512MB NAND and Flash360 dosn't work for him!
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hazed69

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NAND Flasher 360 v1.0.0 for Xbox360
« Reply #18 on: February 13, 2011, 10:46:00 AM »

is it possible to fix a bad block without the original nand
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coldengrey

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NAND Flasher 360 v1.0.0 for Xbox360
« Reply #19 on: February 21, 2011, 12:47:00 PM »

Can anyone tell me how to use this to update to kinect dash?
*Also, used flash 360 and got multi bad block errors when backing up dump-
How do i repair using Nand Flasher 360 tool?
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