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Author Topic: Super Mario Wars v1.8.04 Final  (Read 390 times)

Xbox-Scene

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Super Mario Wars v1.8.04 Final
« on: December 27, 2010, 06:29:00 PM »

Super Mario Wars v1.8.04 Final
Posted by XanTium | December 27 20:29 EST | News Category: Xbox360
 
Cancerous1 ported v1.8.04 Final of the 'Super Mario Wars' homebrew game to JTAG/Homebrew 360s. Super Mario War is a fan-made multiplayer Super Mario Bros. style deathmatch game in which players try to beat one another in a variety of gameplay modes. You can play on teams, design your own levels, design your own worlds, and much more!
Quote

I know itÂ’s a little late for xmas but today I ported this from SMW 1.8.04 Final on http://code.google.com/p/supermariowar/ .
Also I fixed the endian issues with sounds so there is no static, also added some fun soundpacks to the release. Thanks to LoveMHz for inspiration and him and Lantus for all the libs they've shared and everyone else that's helped me along.

Official Site: Port by Cancerous1 | http://code.google.com/p/smw-360/ | Official PC repo: http://code.google.com/p/supermariowar/
Download: n/a (built with XDK)



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dreK

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Super Mario Wars v1.8.04 Final
« Reply #1 on: December 27, 2010, 07:41:00 PM »

Sweet time to arrange another retro game party!
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colt45joe

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Super Mario Wars v1.8.04 Final
« Reply #2 on: December 27, 2010, 07:44:00 PM »

awesome! thank you.
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cancerous1

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Super Mario Wars v1.8.04 Final
« Reply #3 on: December 27, 2010, 09:01:00 PM »

the source is at http://code.google.com/p/smw-360/

tiny fix, the sound effects for the ShaoKahn announcer in SuperMarioWar\sfx\announcer\ShaoKhan need renamed from *.wav.WAV to just *.wav, if you care to add that voice.

Glad to be able to share.
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modslave

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Super Mario Wars v1.8.04 Final
« Reply #4 on: December 28, 2010, 06:22:00 AM »

WOW! I didn't even know this existed!
Thanks for the port cancerous1 its a nice present anytime of the year
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TheRealJPizzle

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Super Mario Wars v1.8.04 Final
« Reply #5 on: December 28, 2010, 11:19:00 AM »

good work cancerous1, thanks for this
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Extreme184X

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Super Mario Wars v1.8.04 Final
« Reply #6 on: December 28, 2010, 11:30:00 AM »

Sound issue has been fixed, only thing is sometimes this homebrew game REBOOTS my 360 while changing levels, characters, etc.
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iwanttheagrocrag

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Super Mario Wars v1.8.04 Final
« Reply #7 on: December 28, 2010, 02:06:00 PM »

I seriously think this game is fun as hell with other players and you can't be the good ol price of a free Mario death-match game. W0000t will test right now
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juggahax0r

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Super Mario Wars v1.8.04 Final
« Reply #8 on: December 28, 2010, 10:59:00 PM »

I was wondering when I would see this out in the wild
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Ninjaman

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Super Mario Wars v1.8.04 Final
« Reply #9 on: December 29, 2010, 01:19:00 AM »

Haven't played this ...must be good.  Any possibility of Super Mario Crossover?....google it and you'll know what I mean.
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SBEEZY

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Super Mario Wars v1.8.04 Final
« Reply #10 on: December 29, 2010, 01:33:00 AM »

late or not thanx for this its good to see the 360 scene still going even tho 75% of 360 users cant use this look forward to trying this out
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modslave

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Super Mario Wars v1.8.04 Final
« Reply #11 on: December 29, 2010, 09:53:00 AM »

Anyone else having problems getting more than one controller to work?
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danthaman673

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Super Mario Wars v1.8.04 Final
« Reply #12 on: December 30, 2010, 02:02:00 AM »

Yeah we had fun playing with the earlier version of this one, We were hoping for some-sort of network support. Can't wait to check out the new one, If only I could find the/a download link......

At any rate thanx for supporting this little game, it's a great concept and seems to play very well too! u guys seem to have a talent for coding games./Brgds/Dan

This post has been edited by danthaman673: Dec 30 2010, 10:03 AM
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cancerous1

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Super Mario Wars v1.8.04 Final
« Reply #13 on: December 30, 2010, 11:51:00 PM »

QUOTE(Extreme184X @ Dec 28 2010, 07:30 PM) *

Sound issue has been fixed, only thing is sometimes this homebrew game REBOOTS my 360 while changing levels, characters, etc.


Yep I had the same problem, if I can get a more stable one built I'll share it (IMG:style_emoticons/default/tongue.gif) but the SVN is up for anyone else that can improve it too.
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Pjoto

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Super Mario Wars v1.8.04 Final
« Reply #14 on: January 03, 2011, 11:06:00 PM »

QUOTE(modslave @ Dec 29 2010, 05:53 PM) View Post

Anyone else having problems getting more than one controller to work?


I can't play with more than 1 controller at the time either. It's like it doesn't register any new controllers. I had another controller synced and signed in on my xbox, but it won't work in SMW. Am I missing something really obvious?
Me and my friend was gonna sit up all night with this game, we tried like, everything. But we ended up having to play against 3 bots and pass the controller after each round instead.

Anyone got this to work yet? smile.gif

Screw the reboot-bug, prioritise the multiple controller-bug first tongue.gif this game is too good to play alone!
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