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Author Topic: Building Team To Find 360 Cheat Codes - Check In Thread  (Read 1832 times)

admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #30 on: December 27, 2010, 08:21:00 PM »

No news?  I sent a PM to the admin on FSD who replied to the thread I referenced above.  What is it with people NOT responding at all?
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jordanpower6

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #31 on: December 28, 2010, 05:32:00 AM »

QUOTE(admiralxa @ Dec 28 2010, 05:21 AM) View Post

No news?  I sent a PM to the admin on FSD who replied to the thread I referenced above.  What is it with people NOT responding at all?


I think they have moved to ether another thread or another website (to discuss the next stage).
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node21

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #32 on: December 28, 2010, 07:18:00 AM »

QUOTE(admiralxa @ Dec 27 2010, 10:21 PM) View Post

No news?  I sent a PM to the admin on FSD who replied to the thread I referenced above.  What is it with people NOT responding at all?


Maybe we are all too busy to respond to the hundreds of PMs asking when it's going to be released?
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admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #33 on: December 28, 2010, 01:38:00 PM »

QUOTE(node21 @ Dec 28 2010, 07:18 AM) View Post

Maybe we are all too busy to respond to the hundreds of PMs asking when it's going to be released?

On the FSD site, that admin said they have it, it works, but no release date planned.  WTF?  Others said, "We have it, it works like...no release time planned...concerned about XBL cheating."  To that, I always said people would get banned anyway so why worry?  Then, no release comes, and then on some other site a person mentions it, then it is once again revealed to exist then the process repeats.  If something is done, f_(*&ing release it.  It is not a matter of PROGRESS so much as people say "It is done, we use it, but are not going to share it."  Pathetic, at lease other scenes share things.  @Jordan; what site now?  
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node21

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #34 on: December 28, 2010, 03:51:00 PM »

QUOTE(admiralxa @ Dec 28 2010, 03:38 PM) View Post

On the FSD site, that admin said they have it, it works, but no release date planned.  WTF?  Others said, "We have it, it works like...no release time planned...concerned about XBL cheating."  To that, I always said people would get banned anyway so why worry?  Then, no release comes, and then on some other site a person mentions it, then it is once again revealed to exist then the process repeats.  If something is done, f_(*&ing release it.  It is not a matter of PROGRESS so much as people say "It is done, we use it, but are not going to share it."  Pathetic, at lease other scenes share things.  @Jordan; what site now?


I think this will be the last time I'll bother responding to you...since you very clearly are unable to understand.  Just because a developer claims to "have it", and that "it works", doesn't mean it's in any form whatsoever for anyone else to use.  In many cases in FSD we implement features that can *only* be invoked via debug commands that do not exist in released versions.  There is no user interface, there is no way to set options, there is no way to configure it.  Think about it for a minute.  If you were writing code (I know, this is a stretch) and you had no idea if it would ever work...would you spend ANY time on making sure it was presentable, or usable by anyone else?

However, we "have it", and "it works."  Does that make sense to you?  There are TONS of things sitting in my dev environment that "work" but are in no way ready for anyone else to use.

Unfortunately, taking something from the stage where it "works" to the stage where other people can use it is a huge percentage of the total effort.  We're working on a lot of other things in FSD at the moment...when we get time, and the trainer engine makes it to the top of the priority list...it'll receive some attention.  Kids like you complaining that admins aren't responding to your PMs does not, in any way, positively affect the release date of features.

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DaBuisneZ

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #35 on: December 28, 2010, 08:55:00 PM »

Right on Node, thats a straight up response. Its great to see your not letting the newcomers get to you. I personally have a ? for ya. Are you planning on merging the xm360 with fsd anytime soon? Xbox to Xbox thru FSD would be great aswell as content management.
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admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #36 on: December 28, 2010, 11:33:00 PM »

From FSD site:

"Well that's because there hasn't been an official announcement about it. =) Right now I have tested it and it seems to work great, but we do not have a scene in FSD to manage them just yet. So before we are 100% sure its gonna be in the next release, we decided we didn't wanna give much info about it out yet. Its basically a patch written in assembly that will be loaded right before the game is executed, that will allow you to patch the game code. Right now it has support for multiple options meaning the trainer author can have different patches for different things all in one trainer, and the user can just simply use a check-box to choose what options they would like to enable. It also has support for patches that will ALWAYS run which don't have a option, that was put in place in-case there was some code that had to be patched for any of the other optional code to run properly.

Once we know for sure that we will have it in the next release, there will be some more info on how to create a trainer for FSD released along with a tool (if we have time to code one) to make creating of them easier."

Now, if you track most 360 sites, you will find what I said is true; people come out and offer things like what is mentioned above, then disappear.  Funny on the "kids" comment, and likely you are one of those people who have it going but then don't release it.  xpowerplay came out MONTHS ago, and through discussing that, others said, "We have the search tool for memory, and can now write trainers for games...BUT WE DONT WANT OTHERS TO CHEAT ON XBLIVE SO WE WON"T RELEASE IT."  So just grow a pair and stop trying to be condescending.
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node21

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #37 on: December 29, 2010, 07:41:00 AM »

QUOTE(DaBuisneZ @ Dec 28 2010, 10:55 PM) View Post

Right on Node, thats a straight up response. Its great to see your not letting the newcomers get to you. I personally have a ? for ya. Are you planning on merging the xm360 with fsd anytime soon? Xbox to Xbox thru FSD would be great aswell as content management.


Somewhat off-topic for this thread, so let's not carry on any further discussion about it here...but the short answer is "it has been discussed".  I think that we all agree that the "collection management" features don't belong in the dash, but other things, like FSD to FSD transfer make some sense.  I'd love to do it eventually...but there are other higher priority things going on right now.  

And, admiralxa, no, I *don't* have the trainer engine running.  I honestly couldn't care less about trainers.  I don't have any time to play games anyway...
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admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #38 on: December 29, 2010, 08:43:00 AM »

On a positive, fsd is the best.  few bugs but massive progress.  Thanks for clarifying and work team fsd has done.
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node21

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« Reply #39 on: January 07, 2011, 07:19:00 AM »

I said I wouldn't bother responding to you anymore, but I'm bored this morning...

In my opinion, and I'm guessing many others...The only thing that's "pathetic" here is you and your complaining about people not doing what *you* want them to do.  It's somewhat humorous in a sad, "pathetic" way.

Let's imagine, for a second, that the FSD team has five features that it is planning on working on.  All five are equally interesting (from a development perspective), all five are equally difficult to implement, and all five have been requested by the people who do such things.  Now, one of those five things happens to be a feature that some kid is complaining about never being delivered, saying the 360 scene is garbage because of it, and that our failure to deliver said feature is "pathetic."  Can you guess which one of those five features will be worked on *LAST* because of that?
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admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #40 on: January 07, 2011, 04:02:00 PM »

QUOTE(node21 @ Jan 7 2011, 07:19 AM) View Post

I said I wouldn't bother responding to you anymore, but I'm bored this morning...

In my opinion, and I'm guessing many others...The only thing that's "pathetic" here is you and your complaining about people not doing what *you* want them to do.  It's somewhat humorous in a sad, "pathetic" way.

Let's imagine, for a second, that the FSD team has five features that it is planning on working on.  All five are equally interesting (from a development perspective), all five are equally difficult to implement, and all five have been requested by the people who do such things.  Now, one of those five things happens to be a feature that some kid is complaining about never being delivered, saying the 360 scene is garbage because of it, and that our failure to deliver said feature is "pathetic."  Can you guess which one of those five features will be worked on *LAST* because of that?

You are taking this all wrong.  FSD is looking awesome, I enjoy using it and seeing it progress.  However, for those who posted xpowerplay, said they had memory search tools they would release, who said they want to get the trainer system going (mentioned in this very thread), it is sad to see this always end up the same way.  Goes dead, goes totally quiet.  My understanding is this was not a Team FSD thread here.  If you dev on that, cool, you guys put stuff out and it is looking more impressive with every release.  So the pathetic part is that people don't follow through or share.  VARIOUS sites have had people boast about memory search tools, or fixing some, or getting some things from lovemhz to work, etc.  Then, nothing, not on xbins, not on any site I can find.  
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Reama

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #41 on: January 07, 2011, 06:20:00 PM »

QUOTE(admiralxa @ Jan 7 2011, 03:02 PM) View Post

You are taking this all wrong.  FSD is looking awesome, I enjoy using it and seeing it progress.  However, for those who posted xpowerplay, said they had memory search tools they would release, who said they want to get the trainer system going (mentioned in this very thread), it is sad to see this always end up the same way.  Goes dead, goes totally quiet.  My understanding is this was not a Team FSD thread here.  If you dev on that, cool, you guys put stuff out and it is looking more impressive with every release.  So the pathetic part is that people don't follow through or share.  VARIOUS sites have had people boast about memory search tools, or fixing some, or getting some things from lovemhz to work, etc.  Then, nothing, not on xbins, not on any site I can find.


Well, as he said before. Even though someone "may have it" doesn't mean it's really usable. As an example. I have a car with a new engine just put in. Problem is, it's running in limp mode. Does 0-60 in about 120 seconds. You'd be better off walking. Now I "have it" yet it's running like shit and isn't even worth using. Coding on a 360 is most certainly not anywhere near as easy as building a program for a windows machine, I don't think you understand that. I personally haven't contributed to the project because this task is way over my head as I don't know where to start when coding for the 360. You need to take in to consideration how few contributers there are to the 360 scene, and even smaller within that scene are people interested in coding something such as this. Even if they did release some half-assed, buggy as hell code that is hard to use and understand, how many people do you think would want to take on something that someone started then just left? Let alone they're doing it for free, and there are few people with dev kits out there so on top of the small scene, the few people working on this also have lives to attend to. So I'd imagine it's not going very far as a small, unfunded, and almost not worth while (seeing as jtags are not nearly in as large of a number as when the original modded xboxes were around with the EvoX dash) project. Come on, man. cut them some slack.
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admiralxa

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #42 on: January 12, 2011, 09:31:00 PM »

QUOTE(Echelo @ Jan 9 2011, 02:09 PM) View Post

I've been working on cheats for a few weeks now.  So far with no useful patches.  I have modded just about everything except the values I'm trying to change.  Got different lighting, got different ammo display on hud, but ammo still dropping, and got lots of crashes and errors.

Been getting full dumps with a dev, and would be willing to help anyone who is willing to actually work on this project instead of asking about xesearch.  

I also wrote a tool that will generate memory patches based on offsets and value.  It just creates random patches for xpp.  There is no method to the madness of it, but maybe someone could get lucky using it.

I tell you guys, it sucks to feel like I'm the only one in the world working on making some progress with xpp.  There is a ton of memory to look through for each individual game.  I've been working on Apache Air Assault for a week or so now.

So, lets get this project rolling!

Go get on Efnet and pm me.
or msn [email protected]

Thanks for your hard work and the update.  Also, for the CLEARLY STATED status.
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jordanpower6

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #43 on: January 17, 2011, 07:31:00 AM »

QUOTE(Echelo @ Jan 9 2011, 11:09 PM) View Post

I've been working on cheats for a few weeks now.  So far with no useful patches.  I have modded just about everything except the values I'm trying to change.  Got different lighting, got different ammo display on hud, but ammo still dropping, and got lots of crashes and errors.

Been getting full dumps with a dev, and would be willing to help anyone who is willing to actually work on this project instead of asking about xesearch.  

I also wrote a tool that will generate memory patches based on offsets and value.  It just creates random patches for xpp.  There is no method to the madness of it, but maybe someone could get lucky using it.

I tell you guys, it sucks to feel like I'm the only one in the world working on making some progress with xpp.  There is a ton of memory to look through for each individual game.  I've been working on Apache Air Assault for a week or so now.

So, lets get this project rolling!

Go get on Efnet and pm me.
or msn [email protected]


Nice gd progress  biggrin.gif
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jordanpower6

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Building Team To Find 360 Cheat Codes - Check In Thread
« Reply #44 on: February 07, 2011, 09:28:00 AM »

QUOTE(Echelo @ Jan 9 2011, 11:09 PM) View Post

I've been working on cheats for a few weeks now.  So far with no useful patches.  I have modded just about everything except the values I'm trying to change.  Got different lighting, got different ammo display on hud, but ammo still dropping, and got lots of crashes and errors.

Been getting full dumps with a dev, and would be willing to help anyone who is willing to actually work on this project instead of asking about xesearch.  

I also wrote a tool that will generate memory patches based on offsets and value.  It just creates random patches for xpp.  There is no method to the madness of it, but maybe someone could get lucky using it.

I tell you guys, it sucks to feel like I'm the only one in the world working on making some progress with xpp.  There is a ton of memory to look through for each individual game.  I've been working on Apache Air Assault for a week or so now.

So, lets get this project rolling!

Go get on Efnet and pm me.
or msn [email protected]


So do you have to work on every game to hack memory this way?
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