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Author Topic: Help Patching Devkit Game For Jtag :)  (Read 217 times)

ravendrow

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Help Patching Devkit Game For Jtag :)
« on: February 03, 2020, 11:05:00 AM »

hey just got a devkit copy of a new game and when i put it in my jtag i get dirty disk error so i tried to convert it to god and now it says game cannot launch please re-download any anyone point in the right direction patching the xex so i can play this?
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krizalid

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Help Patching Devkit Game For Jtag :)
« Reply #1 on: August 23, 2010, 03:36:00 PM »

Is the game 360, Xbox Classic, Arcade, XNA????


Also, try patching the .xex with XexTool5.2 to make it into Retail.

You should be able to run it off xexmenu or FSD.

Also, make sure you don't have a Disc in Tray, it may cause that error to pop up.
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Sonic-NKT

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Help Patching Devkit Game For Jtag :)
« Reply #2 on: February 02, 2020, 04:00:00 PM »

i heard that some software for devkits use functions not available on a retail, if thats the case the program wont run...
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Libtoem

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Help Patching Devkit Game For Jtag :)
« Reply #3 on: February 03, 2020, 04:06:00 PM »

If a game uses debug libraries it will fail to run on a jtag,you need a dev kit to run the game.

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ravendrow

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Help Patching Devkit Game For Jtag :)
« Reply #4 on: August 23, 2010, 05:14:00 PM »

QUOTE(Libtoem @ Aug 23 2010, 04:06 PM) View Post

If a game uses debug libraries it will fail to run on a jtag,you need a dev kit to run the game.

hmmm i guess my next question i how come someone with a  dev kit doesn't just upload the libraries so j-tag owners could be one step closer to being able to debug i am sure that would make a great feature for FSD 2.0
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soulwarrior

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Help Patching Devkit Game For Jtag :)
« Reply #5 on: August 23, 2010, 05:48:00 PM »

QUOTE(ravendrow @ Aug 23 2010, 07:14 PM) View Post

hmmm i guess my next question i how come someone with a stolen dev kit doesn't just upload the libraries so j-tag owners could be one step closer to being able to debug i am sure that would make a great feature for FSD 2.0

For your own sake, you might want to edit your post before a mod sees it. Just saying.
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red_ring_of_box

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Help Patching Devkit Game For Jtag :)
« Reply #6 on: August 25, 2010, 01:33:00 PM »

QUOTE(ravendrow @ Aug 23 2010, 07:14 PM) View Post

hmmm i guess my next question i how come someone with a  dev kit doesn't just upload the libraries so j-tag owners could be one step closer to being able to debug i am sure that would make a great feature for FSD 2.0


Because, you would need a bigger nand if you have a 16mb nand console(devkits use 64mb nands), and maybe doing some hardware modifications if needed, because the library files are stored on the nand and there are a lot of them. Then there is the issue with the SMC if that needs to be edited and just a whole bunch of problems.

And as soulwarrior asking for Copyright materials is not allowed here. wink.gif
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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #7 on: September 04, 2010, 10:28:00 AM »

I don't think it would be that hard to get a JasperBB to run as devkit. One thing to consider is that alot of people don't want the average joe homebrew guy to be able to achieve this.

 You would probably need to get a dump from one of the new Jasper XNA kits to work with , you would need the CPU key..And i don't think you can get the CPU key on the new kits because they won't run the 4548 HV. i could be wrong i don't have 1 to try it on.

 now to answer the OP question, if their are any DLL files in the game you need to run those through Xextool as well, or gamehacktool which is just a GUI for Xextool. Unless it is a full debug version of the game it should be fine with resigning.
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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #8 on: September 06, 2010, 10:32:00 AM »

Well it wouldn't be that simple. You would still have to run the dev files in a hacked state , If someone wanted to they could for sure create a rebooter for dev files, but not to many people are interested in it.

 If your game isn't even trying to start then the xex isn't loading. You will get a dirty disc error if it is related to a missing library. If your trying to run it from the disc i would just get the files off the disc resign what needs to be resigned and put it in a folder.

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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #9 on: September 06, 2010, 12:33:00 PM »

The only way anyone would be happy about that is if you were not able to get on Pnet with it hacked that way. The price of older devkits is cheap enough now that if someone really is a developer they can spend the money to get a Devkit.  Debugging programs can be written for Jtagged systems like Xedebug. Most teams you are talking about do have devkits.

 When i said people aren't interested i meant people who actually do the hacking aren't interested. You would still want to turn the signature checks off and other "bad stuff" because a devkit doesn't run unsigned code just self signed code.

 The reason Pnet needs to remain secure is obvious, developers won't want to use it anymore if it is taken over by hackers and MW2 kids. Where do you think Reach came from? I wouldn't doubt it if their already is a way to achieve what you are talking about, but it will be kept private.
 
 A few things would need to happen, which would basically be starting from scratch. The SMC code is different on an XDK so the Jtag code would need to be added to it, the bootloaders and kernel are different. Xdks don't burn Efuses either you can up and downgrade at will to any previous version as long as that kit supports it.

 If we do see something like this public i wouldn't expect it until after M$ releases a new system. People are leery of hacking current gen systems let alone the Development counterpart.  I might mess around with it if they ever did come out with something like that but i have an XDK so It would only interest me if it ran completely unsigned code like a Jtag modded system does.
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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #10 on: September 07, 2010, 01:23:00 PM »

Their is no such thing as a registered Pnet user, and if he is sharing games with you he certainly is not a developer who sticks to his NDA, a dev would never hand out a game to someone who is going to blab to the internet about it. Plus if he were a real dev he would have no interest in a hacked retail machine as his company would provide him with development kits. When you sign agreements with M$ regarding development secrets, they hold you to it and you can have severe penalties beyond just losing your job if you break them.

 It's true that Pnet would probably be safe with a hacked Jtag like that, but you never know, you can still get a kv_dec out of an old devkit by certain methods. And they are easy enough to get now that it wouldn't be a problem for someone who may want a Jtagged but is a developer to just get a devkit, and of course you can't get everyone to listen and stay off of it....but M$ can also brick devkits remotely and were doing it a couple months back. The bottom line is if you don't need a devkit to develop you don't need to own one...if you have it to pirate games just go back to Jtag modded systems.

 Now to answer your question...Jtag modded systems will run dev signed code , if you are getting a dirty disc error then it is missing a needed file, if it flat out won't load that means the Xex is crashing before it even gets going. I have an XDK so i can debug and find out what is causing those problems and that is what i have seen.
 You could try signing it retail though you would possibly have better luck, but they key point is whether it is a dirty disc error or cannot start game. the latter meaning the xex is failing, the first one meaning it started the Xex but couldn't find something, which could be a missing dev library, or it could be an incorrectly signed DLL. If you have no Dlls then no the Xex is all you would resign. If you just run gamehacktool on the whole game folder after extracting it, it will automatically scan all directories and resign the files it finds that it handles.
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ravendrow

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Help Patching Devkit Game For Jtag :)
« Reply #11 on: September 07, 2010, 03:05:00 PM »

QUOTE(juggahax0r @ Sep 7 2010, 12:23 PM) View Post

Their is no such thing as a registered Pnet user, and if he is sharing games with you he certainly is not a developer who sticks to his NDA, a dev would never hand out a game to someone who is going to blab to the internet about it. Plus if he were a real dev he would have no interest in a hacked retail machine as his company would provide him with development kits. When you sign agreements with M$ regarding development secrets, they hold you to it and you can have severe penalties beyond just losing your job if you break them.

 It's true that Pnet would probably be safe with a hacked Jtag like that, but you never know, you can still get a kv_dec out of an old devkit by certain methods. And they are easy enough to get now that it wouldn't be a problem for someone who may want a Jtagged but is a developer to just get a devkit, and of course you can't get everyone to listen and stay off of it....but M$ can also brick devkits remotely and were doing it a couple months back. The bottom line is if you don't need a devkit to develop you don't need to own one...if you have it to pirate games just go back to Jtag modded systems.

 Now to answer your question...Jtag modded systems will run dev signed code , if you are getting a dirty disc error then it is missing a needed file, if it flat out won't load that means the Xex is crashing before it even gets going. I have an XDK so i can debug and find out what is causing those problems and that is what i have seen.
 You could try signing it retail though you would possibly have better luck, but they key point is whether it is a dirty disc error or cannot start game. the latter meaning the xex is failing, the first one meaning it started the Xex but couldn't find something, which could be a missing dev library, or it could be an incorrectly signed DLL. If you have no Dlls then no the Xex is all you would resign. If you just run gamehacktool on the whole game folder after extracting it, it will automatically scan all directories and resign the files it finds that it handles.


yeah there was a reason i didn't list the name of the game and there is a reason you won't find it released by me EVER. i have more respect for my friends than to f**K them like that, i was simply trying to find a way to launch the game on my jtaged system. by registered pnet user i meant he still has a valid contract to have his dev kit. and yes he knows he could get in to alot of trouble for giving me this sued, jail time, ect . the reason he wants the hacked devs is because has 1 devkit for him and his team to use and he wanted some consoles  that his team members could use to test out the games he is sent (it's a really small company) basically it is 8 guys fighting for time on 1 dev kit.

  the error i am getting is not the dirty disk error it says game cannot be launched please redownload kinda like what happens when u try and start a god with a game in your xboxes dvd drive.... it tries to start and then bam stupid cannot start message still can't find that gamehacktool anywhere i think i am gonna do it the slow way and just use xextool
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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #12 on: September 07, 2010, 03:18:00 PM »

Have you tried it with the Xex resigned yet? Cause cannot start means the Xex isn't loading, which still could be that it's looking for dev Libs i suppose but i doubt it.
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Libtoem

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Help Patching Devkit Game For Jtag :)
« Reply #13 on: September 08, 2010, 02:03:00 AM »

Like I said you need a dev/test kit to run it.

I have a good amount of 360 debug games and all of them give me the same error you got,I tried patching and everything, but I know the games work just fine on a dev kit.
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juggahax0r

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Help Patching Devkit Game For Jtag :)
« Reply #14 on: September 08, 2010, 07:26:00 PM »

I would say the XDL files are the problem, I will look them up and see what they do. But they could very well be for debugging. Maybe try deleting those files, that will probably just give you the same error but it's worth a shot.
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