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Author Topic: Visual Boy Advance 360 v0.03  (Read 538 times)

hundshamer

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Visual Boy Advance 360 v0.03
« Reply #15 on: June 13, 2010, 08:53:00 PM »

I found a bug. If you use subdirectories or select anything that is not a rom (or a compressed one) it freezes. I mention this as I would like to keep my GB, GBC, and GBA roms separatred. Other than that I had no issues while running Advanced Wars.

Thanks and keep up the good work.
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LoveMHz

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Visual Boy Advance 360 v0.03
« Reply #16 on: June 13, 2010, 10:02:00 PM »

QUOTE(red_ring_of_box @ Jun 13 2010, 11:17 AM) View Post

YES, this is what has been keeping me from downloading the other GBA/GBC emulator only because I love using save state to save in the middle of a battle when I need to go somewhere and then get straight into it again when I get back.

Thanks so much for your hard work guys much appreciated! smile.gif

XeBoy has had this since the second, maybe first release tongue.gif
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red_ring_of_box

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Visual Boy Advance 360 v0.03
« Reply #17 on: June 13, 2010, 10:26:00 PM »

QUOTE(LoveMHz @ Jun 14 2010, 12:02 AM) View Post

XeBoy has had this since the second, maybe first release tongue.gif


Oh LOL I never downloaded it so I never got a chance to look at the read me. I thought the front page X-S report gave all the features so it never raised any interest rolleyes.gif I guess I'll have to try that out too, or read the xbins.org link to the readme. Boy do I feel stupid.

I wasn't trying to bash XeBoy, as I hope didn't seem implied, I just didn't know save states where supported wink.gif

Hope all your other project are going along smoothly, LoveMHz, I see your making great progress on Love364.  smile.gif
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Twis7eD

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Visual Boy Advance 360 v0.03
« Reply #18 on: June 14, 2010, 04:46:00 AM »

This is great. I've been playing Pokemon for the last couple of hours. This kept me up until 6 AM so far lol.
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numlockhome

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Visual Boy Advance 360 v0.03
« Reply #19 on: June 14, 2010, 05:37:00 AM »

This emulator is right now the only choice when playing GBA games at full speed and without any weird frameskip issues.

Tried Metroid Zero yesterday and it runs smooth as silk so far  (some minor slowdown in areas with alot of enemies, but im sure that will be sorted out later!)

A BIG thanks for this port!    (IMG:style_emoticons/default/love.gif)
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BrooksyX

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Visual Boy Advance 360 v0.03
« Reply #20 on: June 14, 2010, 08:57:00 AM »

Very awesome emulator. Sorry loveMHZ but this one is a little better. (but thats okay cause your N64 emulator will be the best)

Any chance the scaling issues are gonna be fixed? The Gameboy color and lower games only take up 2/3rd of the screen when scaling is turned off and the GBA games are too big cutting off part of the image.

Also mapping the gameboy dpad to the 360 dpad as well as the 360 left joypad would be nice. Customizable controls would be good too.

But anyways thanks for the good work. Hope you continue to develop this and turn it into a perfect emulator for the 360. Polish it up and fix the scaling issues and also jtag users would be set on getting our gameboy fixin.
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antisniperspy

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Visual Boy Advance 360 v0.03
« Reply #21 on: June 14, 2010, 10:49:00 AM »

Hi, was wondering if anyone else has been able to load the source into visual studio. I have 2005 all set up but it looks like this project runs in visual studio 2008. Anyone have the steps that I have to run to get this to build.

I have visual studio 2008 running but when i go to load it tells me that i am missing thelibSDLx360 and that I am missing dependencies for TinyXml and vbam.

If this is not allowed just say so and I will remove it.

Thanks
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Blargharg

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Visual Boy Advance 360 v0.03
« Reply #22 on: June 15, 2010, 07:07:00 AM »

This port is awesome, great work dev, it runs way better than XeBoy for me... I'd just like one feature added - remapping the gamepad buttons, I always found the B A configuration awkward for games like Super Mario (I'm an old SNES player, and holding Y for running and B for jumping feels way more natural)... So if you could add that to the next release, this emu would be perfect as far as i'm concerned.
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BrooksyX

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Visual Boy Advance 360 v0.03
« Reply #23 on: June 15, 2010, 07:38:00 AM »

QUOTE(Blargharg @ Jun 15 2010, 06:07 AM) View Post

This port is awesome, great work dev, it runs way better than XeBoy for me... I'd just like one feature added - remapping the gamepad buttons, I always found the B A configuration awkward for games like Super Mario (I'm an old SNES player, and holding Y for running and B for jumping feels way more natural)... So if you could add that to the next release, this emu would be perfect as far as i'm concerned.


I also agree that the Y button makes a better B button than actually 360 B button. Luckily you can change that right now, dont have to wait for the next release.

I did some snooping around the vbam.cfg and you can change it.

Load vbam.cfg in notepad or someother text editor and scroll down a little bit to find:
CODE
Joy0_B=10081

Change the 1 at the end into a 2 so it now reads:
CODE
Joy0_B=10082

Save and exit notepad, then you should be all set.
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Blargharg

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Visual Boy Advance 360 v0.03
« Reply #24 on: June 15, 2010, 07:54:00 AM »

Whoa, I completely missed the .cfg file  (IMG:style_emoticons/default/ohmy.gif)

Thnx man, I'm gonna go play with it now  (IMG:style_emoticons/default/biggrin.gif)

Still, it would be nice to have an in-emu menu for these settings.
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lantus

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Visual Boy Advance 360 v0.03
« Reply #25 on: June 15, 2010, 10:08:00 AM »

yeah you can adjust the cfg file at least for how to get what you need. Ill look at config options via the menu later on but to be honest its lower priority.
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BrooksyX

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Visual Boy Advance 360 v0.03
« Reply #26 on: June 15, 2010, 11:11:00 AM »

QUOTE(lantus @ Jun 15 2010, 09:08 AM) View Post

yeah you can adjust the cfg file at least for how to get what you need. Ill look at config options via the menu later on but to be honest its lower priority.


Hey lantus any chance you could let us know what you are going to try to implement/fix for the next version?
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lantus

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Visual Boy Advance 360 v0.03
« Reply #27 on: June 16, 2010, 07:19:00 AM »

scaling issues with gb/gbc roms and more performance tuning. FF IV and FF V for example still slow down in places
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BrooksyX

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Visual Boy Advance 360 v0.03
« Reply #28 on: June 16, 2010, 08:17:00 AM »

QUOTE(lantus @ Jun 16 2010, 06:19 AM) View Post

scaling issues with gb/gbc roms and more performance tuning. FF IV and FF V for example still slow down in places


Im having scaling issues with the GBA games as well. They are too big for the screen and they are partially cut off around the border. I am using the Component Cables at 1080i maybe its my TV. I am pretty sure that Snes360 scales perfectly on most games for me and Genesis360 as well.

Anyways good to hear, one thing that I was really hoping for in XeBoyAdvnace was full screen GB/GBC games but LoveMHZ got busy with Love364 (which is fine with me  tongue.gif )
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chronospike

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Visual Boy Advance 360 v0.03
« Reply #29 on: July 16, 2010, 03:15:00 PM »

Im having trouble using the Mother 3 translated rom. The emu locks up my 360 everytime i try to load it.  any suggestions on getting it working? Its the main reason I put this emu on my 360.
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