QUOTE(ZprivateZ @ Jul 28 2010, 06:06 PM)

Did you have your launch.ini in the "flash_installer" folder when you ran default.xex? If not then launch.ini is not in your nand. Me personally would recommend that you don't put the launch.ini in the nand and just keep it on the xbox's internal hdd, easier to edit in the future without having to flash the nand every time with
default.xex out of the default_flasher folder but choice is yours. If it was there then you need to double check your launch.ini and make sure it's correctly setup and if you make any changes then copy the newly edited launch.ini back to flash_installer folder and reflash it for changes to take effect.
yup its in the folder
i looked at freebot allinone. this is what i used to make my freeboot nand
the read me says it has the dash pathes
"III. New Features
=================
- updated to kernel 2.0.9199
- now supports all consoles and flashing solutions (ikari)
- removed memory protections
Code can be executed and modified anywhere in the range from 0x80000000
to 0x9FFFFFFF. This can be used to create game trainers and will allow
for porting of emulators, which rely on dynamic compilation.
[2 different patches 1 with this: xbox1 emu doesn't, 1 without xbox1 emu does work]
- encrypted DevKit XEXes are now working
- includes dash launch patch - LIVE/PIRS/GOD content fully working
- internal security breach reports deactivated (Redline99)
- easier image generation process (ikari)
- ibuild can now also generate single flash XeLL and original images (ikari)
if i follow this correctly i should have the dash patch right?
im just checking making sure i do have the dash patch since nothing is working for me.
what do i do with the launch exe
were does that go?