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Author Topic: Xm360 Version 1.9 (only For Those Who Donated, For Now)  (Read 1575 times)

veekay

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #75 on: June 02, 2010, 07:59:00 PM »

Any ideas about this error when trying to run the script?

Could not find scrapeMS_DLC.xml in .\:. at scrapeMS_DLC.pl line 26

Happens every time.
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veekay

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #76 on: June 02, 2010, 08:42:00 PM »

Yes, in the US.  It always gives that same error, but at different points.  The last one almost made it all the way, but the last entry was in the RockBand section.  I'm always running it while sitting here and it usually takes 15-30 minutes before failing.
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modslave

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #77 on: June 03, 2010, 03:52:00 PM »

QUOTE(veekay @ May 30 2010, 08:41 PM) View Post

Might already be in there and I just missed it, but what about being able to write the reports to the server as well instead of only to a usb drive?


I edited the path to the same folder as xm360 to save me hunting out a usb stick.  Then just ftp into that folder.  Would be nice to setup my PC's desktop as an option tho
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veekay

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #78 on: June 03, 2010, 08:56:00 PM »

QUOTE(modslave @ Jun 3 2010, 04:52 PM) View Post


I edited the path to the same folder as xm360 to save me hunting out a usb stick.  Then just ftp into that folder.  Would be nice to setup my PC's desktop as an option tho
 
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danthaman673

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #79 on: June 06, 2010, 06:23:00 AM »

QUOTE(veekay @ Jun 3 2010, 11:29 AM) View Post

Any ideas about this error when trying to run the script?

Could not find scrapeMS_DLC.xml in .\:. at scrapeMS_DLC.pl line 26

Happens every time.

 Yeah I've never been able to get scrape to work.... a win32 would be nice..

By 'server window' I mean the CLI window that appears when you launch the server app.

We're finding it a little tough to contribute $$ (we had hoped to make a significant one by now, but this is a strange buisness with little money in it if you aint M$ or Sony) Given your excellent contribution to the scene with this app I would be remiss if I didn't myself make a donation (doing that right now following this post) It's not much but I hope you're inspired to keep pushing through to better times. Like I've said previously if you were willing to incorporate a couple of extras we would happily market a premium addition from our website.. As long as we could put said package onto the boxes we send-out as part of our JTAG package..

Regardless, I will continue to do our best to support you where I can..(I can't speak for everyone over here)
Brgds/Dan
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madmatt30

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #80 on: June 07, 2010, 02:58:00 AM »

Is there any way of adding an option in the title updates section to allow restore/copy of tu files from 360 hard drive to usb memory unit??

I ask because as far as Ive noticed on my console at the moment,if a 360 hard drive & a usb formatted memory unit are used together ,the hard drive takes priority for caching functions leaving all the tu files on the usb memory untouched.Meaning that any TU files on there will never be deleted,negating the need to run the restore tu function periodically.
 
I have  lot of dlc & title updates on my jtag & pretty much all my tu files get deleted from the xbox hard drive every 3 or 4 boots.XM360 has proved to be a good compromise with its restore from cache2 function (although of course it is possible to do this manually with xex or fsdash's file manager functions) which is quick & well automated.
I have a 2tb hard drive attached to my jtag & have now formatted 4gb as a xbox usb mu,however getting tu files on there is proving to be a pain
I can get 6 or 7 tu on there using xtaf gui but any more than that & it becomes corrupted.This must be due to doing the file copy/transfer using the pc.If it was possible using the 360 to do this Im pretty confident the corruption wouldnt occur.

Any thoughts,does this sound a good idea to anybody else?? surely I cant be the only one who finds having to do a TU restore to get dlc working in certain games annoying??
Trying to explain to the mrs why songs arent  showing up in rock band when they were there the day before is hard work

Would gladly donate if this was a possible option in next release,as said all I really use xm360 for is for the TU restore function but to have a cache directory on usb mu that doesnt delete itself would be worth its weight in gold imo  dry.gif



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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #81 on: June 07, 2010, 05:07:00 AM »

It's trivial, but I suspect that once the TUs start filling up the usb stick, the 360 will clean the cache there as well... you are fighting a losing battle.

It sounds like what might be even more useful is a tiny app that does nothing except restore your TUs from the cache.  Doesn't even need a UI, run it, it finishes, and you are ready to run whatever needed the TUs...

Then you can tell the wife to run that first every time...
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veekay

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #82 on: June 07, 2010, 05:46:00 AM »

Exciting news about the gamesave modifications upcoming.  

I was finally able to do a successful scrape, but only under linux would it ever finish.  I'm not sure what takes so long when it is running, but when removing the parts for the game ratings so I could just get a quick list of titles it was 100x faster.  
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danthaman673

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #83 on: June 07, 2010, 06:41:00 AM »

QUOTE
Any thoughts,does this sound a good idea to anybody else?? surely I cant be the only one who finds having to do a TU restore to get dlc working in certain games annoying??

 Yes I find it a litlle annoying  having to copy files indvidually for each game that needs them on a case by case basis (Allthough that's not really many games, some games I only play on JTAG and Muiltiplayer live games I usually only include on my JTAG if I have to run a lobby or something (Hopefully I wont have to do that again for a very long time, wow what a drama!!)

Up untill now I tend to use Xm360 to backup to cache2(Having done a Re-Scan), writing-down some identifyable digits from the relevant TU (1st 4 and last 4) using my 'Live' HDD that contains new TU's.  And then copy entire directory(Cache2)  to USB as a 'TU Update' of sorts (I'm always worried XBox might have file in use in cache folder) Then I put my JTAG drive back on(Re-Scan) and copy then TU I wrote down earlier to JTAG's cache folder.

 It might be a bit tedious having to re-scan each time etc.. But given that it's only once in a while if a title wont identify DLC without it or the Newer gamesave needs the new TU applied and Given with some games you may need to apply the patches manually I don't mind doing it... Mind you if one could upload TU's to remote server and then GET them back, that would be cool (as would DLC, But I'm sure you are/have addressing/addressed that...)
 
 I'm re-visiting my previous efforts to get the whole scrape thing to work as DLC seems to be missing or unidentified (I've had reports that it's Preventing some ppl from unlocking DLC, I'm not sure that's the case I will have to investigate further). If/When I do I will post a 'weekly scraping' on the AGM website  tongue.gif  . But at the moment I seem to be having dramas getting my version of Cygwin to do it. I orginally set it up to do really-old Freeboot Cygnos builds (Pre-XBR) and I can't remember how to get it to re-apply all the pearl stuff etc.. (I was never to good with all the nIX/nUX stuff) If it wasn't a script my usual approach would be to try porting the build to avoid using some type of VM  blink.gif  (Silly of me in hindsight, I'm really not that big of an MS fan) But being a pearl script I guess I will have another bash at it, I think I couldn't even get it to recognise it last time I tried so I must be something simple (like pearl isn't all there - allthough it appears to be) I will be good practise.
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dschu012

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #84 on: June 07, 2010, 05:43:00 PM »

QUOTE(madmatt30 @ Jun 7 2010, 09:58 AM) View Post

I have  lot of dlc & title updates on my jtag & pretty much all my tu files get deleted from the xbox hard drive every 3 or 4 boots.

Boot to a disc and not to NXE. I have a little more than 500 title updates and the only time I have to restore them is if I decide to use the hdd on my other Xbox which boots into NXE.
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veekay

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #85 on: June 10, 2010, 09:00:00 PM »

Almost forgot this one... when doing the repair filenames it would be *very* helpful for it to write a log of what was changed.
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bidrug

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #86 on: June 11, 2010, 12:16:00 PM »

FlashFXP will connect and show nothing on xbox, filezilla works just fine
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bidrug

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #87 on: June 11, 2010, 03:24:00 PM »

QUOTE(node21 @ Jun 11 2010, 03:39 PM) View Post

Seems like a flashFXP problem?  Have you tried both passive and active?


Yes, tried them.


Also, seems like every FXP capable client will not show nothing (SmartFTP also fails).
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #88 on: June 11, 2010, 03:44:00 PM »

QUOTE(bidrug @ Jun 11 2010, 05:24 PM) *

Also, seems like every FXP capable client will not show nothing (SmartFTP also fails).


Could be...I don't know what's special about FXP versus FTP.
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #89 on: June 11, 2010, 04:56:00 PM »

QUOTE(veekay @ Jun 10 2010, 11:00 PM) View Post

Almost forgot this one... when doing the repair filenames it would be *very* helpful for it to write a log of what was changed.


This is now implemented in version 1.7.  It writes the dlc_rename_report.txt to the same location as the dlc_report.txt.  It is *NOT* over-written each time you do the operation (so you don't lose the information if you do it twice).  Instead, it is appended to, so, over time, it will grow...so you might want to remove it occasionally.

-node
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