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Author Topic: Xm360 Version 1.9 (only For Those Who Donated, For Now)  (Read 1472 times)

madusmacus

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #225 on: September 05, 2010, 09:09:00 AM »

node any luck with that file >2gig reporting negative size thing :¬)
or the timestamp handling in FSD :¬)
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #226 on: September 05, 2010, 10:02:00 AM »

QUOTE(madusmacus @ Sep 5 2010, 11:09 AM)  

node any luck with that file >2gig reporting negative size thing :¬)
or the timestamp handling in FSD :¬)


I tested files > 2gig in ftp via filezilla...it worked perfectly...so I don't know what you are seeing.  What ftp client are you using?

haven't looked at the timestamp issue in FSD yet...it's on my list.

Edit: Fixed timestamp issue in FSD (but you'll have to wait for the next release)
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Bad_Ad

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #227 on: September 06, 2010, 04:13:00 AM »

QUOTE(node21 @ Sep 4 2010, 03:21 PM)  

Some Notes:
I've *only* tested this with the "Game Room" , so there could be something else GOD-like out there that isn't what I expect.
When transferring GOD containers, the percentage complete in the list of titles will look like it gets to 100% and then starts over again.  This is on purpose...it's showing the progress of each of the files that makes up the container.  The percentage on the bottom of the screen is an accurate measure of the total transfer.

-node


To me, it sounds like that would be better the other way around...

Percentage in list of titles - total percentage
At the bottom of the screen, show the current file being transferred and its progress

But good work all the same
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #228 on: September 06, 2010, 05:41:00 AM »

QUOTE(Bad_Ad @ Sep 6 2010, 06:13 AM)  

To me, it sounds like that would be better the other way around...

Percentage in list of titles - total percentage
At the bottom of the screen, show the current file being transferred and its progress

But good work all the same


Yep, no arguments here...but the underlying work that does this only knows about single files...that's why GODs weren't supported in the first place...So, we'll have to deal with it the way it is for now...I'm trying to wrap this up for today.
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #229 on: September 06, 2010, 07:30:00 AM »

Update on 1.9.  It's finished.  I just have to package it up and post it.  Probably later today.

Change list will look something like this:

fixed mass transfers freezing
fixed size display of GOD titles
added ability to push GOD titles
added ability to delete LOCAL and REMOTE GOD titles
fixed DLC scene being off by 1 pixel
fixed Game Saves scene being off by 1 pixel
added display of path to bottom of game saves scene
fixed gamesave dates in server (sometimes read wrong date)
added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)

-node21
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madusmacus

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #230 on: September 06, 2010, 07:44:00 AM »

QUOTE(node21 @ Sep 5 2010, 05:02 PM)  

I tested files > 2gig in ftp via filezilla...it worked perfectly...so I don't know what you are seeing.  What ftp client are you using?

haven't looked at the timestamp issue in FSD yet...it's on my list.

Edit: Fixed timestamp issue in FSD (but you'll have to wait for the next release)


FlashFxp i use here - not in fxp mode though
im sure i tried filezilla too ill recheck :¬)

Edit: ok rechecked with flashfxp filezilla and flexible sync
all showed this 2.2gig file as negative but......................
I have no explanation for it - not anymore all seems fine :¬(
either ive gone mental or there was a once off glitch

Anyways thanks and sorry i cant reproduce it myslef now :¬)
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Bad_Ad

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #231 on: September 06, 2010, 07:57:00 AM »

QUOTE(node21 @ Sep 6 2010, 02:30 PM)  

Update on 1.9.  It's finished.  I just have to package it up and post it.  Probably later today.

Change list will look something like this:

fixed mass transfers freezing
fixed size display of GOD titles
added ability to push GOD titles
added ability to delete LOCAL and REMOTE GOD titles
fixed DLC scene being off by 1 pixel
fixed Game Saves scene being off by 1 pixel
added display of path to bottom of game saves scene
fixed gamesave dates in server (sometimes read wrong date)
added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)

-node21



Any joy on save games? were you able to reproduce the problem transferring them?
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #232 on: September 06, 2010, 08:48:00 AM »

QUOTE(Bad_Ad @ Sep 6 2010, 09:57 AM)  

Any joy on save games? were you able to reproduce the problem transferring them?


No, but that's the sole reason that I added the display of the PATH of the save game... If you are trying to move a save game that is on a memory stick, and you haven't assigned a directory on the server for that device...it has no where to transfer to...
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Bad_Ad

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #233 on: September 06, 2010, 08:54:00 AM »

Ah, you have just made me realise what the problem is.

I recently moved all my saves over to a memory card (so i can easily play on same xbox as my gf).

displaying the path is a good call, id of spotted it instantly smile.gif

Thanks again
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #234 on: September 06, 2010, 08:56:00 AM »

First post updated.  1.9 posted for donators

Version 1.9 -- Sep 6th, 2010

* Fixed mass ftp transfers freezing
* Fixed size display of GOD titles
* Added ability to push GOD titles
* Added ability to delete LOCAL and REMOTE GOD titles
* Fixed DLC scene being off by 1 pixel
* Fixed Game Saves scene being off by 1 pixel
* Added display of path to bottom of game saves scene
* Fixed gamesave dates in server (sometimes read wrong date)
* Added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)
*
* If you love XM360, please donate via paypal: [email protected]

-node21
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madusmacus

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #235 on: September 06, 2010, 10:46:00 AM »

QUOTE(node21 @ Sep 6 2010, 03:56 PM) *

First post updated.  1.9 posted for donators


Recieved thanks - ill give it a go now :¬)
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Bad_Ad

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #236 on: September 06, 2010, 12:15:00 PM »

Issues:

Save files transfer, but rather than having 1 line per save then L and R you get 2 lines, one thats L and another thats R. This seems like an issue with the path... You have the full path locally starting with "Memunit0" but remote it is "MemUnit0" looks like because the paths are slightly different, its considering them as 2 locations, rather than the same location.

GOD transfers seem to work local > remote (put) but the progress bar is very messed up (both in the title of the game and at the bottom). It gets to around 3% then just loops over and over (and the file progress at the bottom does too).

GOD "get" fails completely, it doesnt even seem to try and download from the PC.

In GOD, sync method "get, put and both" does not work, you need to manually goto each item and click the right stick

This post has been edited by Bad_Ad: Sep 6 2010, 07:31 PM
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #237 on: September 06, 2010, 12:54:00 PM »

QUOTE(Bad_Ad @ Sep 6 2010, 02:15 PM) View Post

Issues:

Save files transfer, but rather than having 1 line per save then L and R you get 2 lines, one thats L and another thats R. This seems like an issue with the path... You have the full path locally starting with "Memunit0" but remote it is "MemUnit0" looks like because the paths are slightly different, its considering them as 2 locations, rather than the same location.



No, this is intentional.  save games are NOT like all other content.  They can have the exact same name, but have entirely different content...so, I show them separately, and you can figure out what you want to do based on the timestamp.  It's always worked this way, and I think it has to.

QUOTE

GOD transfers seem to work local > remote (put) but the progress bar is very messed up (both in the title of the game and at the bottom). It gets to around 3% then just loops over and over (and the file progress at the bottom does too).
 

Sounds like this particular GOD package has lots and lots of little files in the ".data" directory?  I don't know what you make it screwed up at the bottom...

QUOTE

GOD "get" fails completely, it doesnt even seem to try and download from the PC.
 

works fine here.  Are you sure you are connecting to the new (1.9) server?  Does that GOD follow the pattern of having a filename, and then a directory named {filename}.data?

QUOTE

In GOD, sync method "get, put and both" does not work, you need to manually goto each item and click the right stick
 

Damnit.  I knew about that one, and meant to fix it before release...thanks for the reminder.

Also, I broke timestamps on file directory listings...

-node
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Bad_Ad

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« Reply #238 on: September 06, 2010, 01:06:00 PM »

"get" seems to work if you queue it after a "put"

i will look into it more as i have a lot of different GOD's of different sizes on the xbox and other on pc only, so i can test which do and do not transfer over and look into it more.

and the 3% thing is on all of my games so far, none go over around 3-4%

I thought about the save game thing while i was looking at GOD and figured it might be because of that.

*Edit*

I have checked the games going to 3-4% and they are all following the standard convention, no small files etc, everything as expected.

Regarding saves, I guess you could do a CRC hash of both and if they match put them on the same line, if different do as you are now... I think that would make alot of sense from a usability point of view... as you could see which differ at a glance. but its nothing major

*edit2*

GOD "get" seems to be working now, but its hit and miss... I just queued 6 games and the first completed, but the rest didnt work. Going to them separately seems to be working, but still have the strange % error

This post has been edited by Bad_Ad: Sep 6 2010, 08:27 PM
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node21

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Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #239 on: September 06, 2010, 02:12:00 PM »

Version 1.9a -- Sep 6th, 2010

* Fixed sync buttons for GOD content
* Fixed percentage display when transfering GOD containers
* Fixed ftp dir listing file timestamps
*
* If you love XM360, please donate via paypal: [email protected]
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