xboxscene.org forums

Pages: 1 ... 6 7 [8] 9 10 ... 17

Author Topic: Xm360 Version 1.9 (only For Those Who Donated, For Now)  (Read 1575 times)

veekay

  • Archived User
  • Full Member
  • *
  • Posts: 103
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #105 on: June 13, 2010, 02:02:00 PM »

I always keep an eye on Dstruktivs website hoping he might at least release the beta =]  

I'm thinking with the FTP part there has to be a way to just insert a new field or whatever you might call it in the programming world.  Nothing that renames anything, but might just show the name client side kind of like an overlay.  Since Filezilla is opensource maybe there is something that could be done easily with that or another opensource program as a base
Logged

veekay

  • Archived User
  • Full Member
  • *
  • Posts: 103
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #106 on: June 13, 2010, 03:15:00 PM »

Something "simple" like this with a new column that shows the game name based on the gameID

http://msdn.microsof...y/bb776831.aspx
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #107 on: June 14, 2010, 12:07:00 AM »

Yes it would appear to be the new unlock method. (I had the original on USBmu that had already been accidently unlocked earlier whilst playing with 1.6b and it play's as full game)

I was hoping you could use context to employ both unlock methods eg; when pressing unlock from DLC menu does Unlock-B and pressing it on front page does unlock-A

Brgds/Dan

PS: There is/are many apps for resolving hex names as their actual names (I think there's an app specifically for doing that alone) If you feel the need. It would be cool to have a special ftp app that did just that, FSD indexer kind of does that already does that sort of, pity it's not as universally applicable to all 360 files.
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #108 on: June 14, 2010, 12:20:00 AM »

QUOTE(veekay @ Jun 14 2010, 03:45 AM) View Post

I had been very much waiting for the content manager program, but it did seem stalled.  I'm not sure if he had the remote side done, but if he local was finished and hooked into XM360 then it seems you might just have the perfect combo for a file manager that can't be beat.

At this point aside from some fine tuning I'm finally able to do most everything I wanted remotely and PC side with the program.  About the only thing left is a way to browse content via FTP in a manner similar to how Xport360 works with showing the title names instead of just 584109A7 it should show 584109A7 - Wolfenstein 3D.  I have to wonder if any open source FTP program could be modified to read the names from a list and convert them.

danthaman673 - what other games are you having issues with unlocking?  I rarely play much anymore since I'm too busy messing with these programs, but I'm curious to see if the same thing happens to me.  I am surprised MS has changed how things work earlier than this.


Actually the X360.dll (see info on le fluffie's site) does resolve STFS names as I recall, it would be pretty easy even maybe for me  blink.gif  (if I get the time) to use a basic FTP-app based source code and add in STFS name resolution (In a column) like so many other non-ftp apps already do. It might try in incorporate the dll's music xtratcion in to the one app (I was planning to attempt something soley based on music xtraction) I may well end-up needing help with it as is. It's not entirely clear how to call from said library. anyway I don't really have time to even talk much more about it right now.. Give me a couple of days to take a better look at it.

Brgds/Dan
Logged

veekay

  • Archived User
  • Full Member
  • *
  • Posts: 103
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #109 on: June 14, 2010, 12:59:00 AM »

Seems whenever I do the Unlock DLC it now locks up the box - going back to 1.6 and everything works fine.
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #110 on: June 14, 2010, 08:10:00 AM »

I can see myself turning to 1.7 for the difficult DLC unlocks that don't work with the normal method, what about it pressing Y when the unlock button was highlighted caused it to be unlocked using 'method B' perhaps?

Just putting it out there....

@VeeKay, sorry I didn't address ur question to me I had quoted earlier, I can't remember specifically which games (it's been a while since I've had time to play many let alone run into unlock probs) It's mostly reports from others, they have mentioned titles but in this regard my memory fails me, sorry. The next time one of them comes to light I'll mention it here (I could throw some titles out-there but I can't remember which ones 4 sure : WAW, Fable2 I think may have been in there. But I'll have to get back to you on that)
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #111 on: June 14, 2010, 12:52:00 PM »

Just wanted to mention that I made significant progress last night on teaching the xm360 server how to scrape the MS site for DLC.

This was significant for a few reasons...It's C++, not perl, so the code could ultimately make it's way over to the 360 itself if I wanted to put it there.  It means I can add an automated way for connected 360s to fetch the new DLC database if and when it has been updated.  And, lastly, it should be faster...although I haven't actually measured that yet.

Furthermore, the feed from MS itself timestamps when DLC has been added to each title.  With the newer code, I can save *considerable* time by not visiting titles that are known to not have any new content since the last scrape.  This implies some sort of database other than the simple CSV file as it is today, and I haven't really committed to doing that yet.  We'll see.

XBLA should be trivial after DLC is done.

-node21
Logged

veekay

  • Archived User
  • Full Member
  • *
  • Posts: 103
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #112 on: June 14, 2010, 02:34:00 PM »

QUOTE(node21 @ Jun 14 2010, 01:52 PM) View Post
Just wanted to mention that I made significant progress last night on teaching the xm360 server how to scrape the MS site for DLC.

This was significant for a few reasons...It's C++, not perl, so the code could ultimately make it's way over to the 360 itself if I wanted to put it there.  It means I can add an automated way for connected 360s to fetch the new DLC database if and when it has been updated.  And, lastly, it should be faster...although I haven't actually measured that yet.

Furthermore, the feed from MS itself timestamps when DLC has been added to each title.  With the newer code, I can save *considerable* time by not visiting titles that are known to not have any new content since the last scrape.  This implies some sort of database other than the simple CSV file as it is today, and I haven't really committed to doing that yet.  We'll see.

XBLA should be trivial after DLC is done.

-node21


Also, I tried a few more times and eventually it did complete an unlock, it just took 10x longer than it used to - not really a big deal, but I always get worried when I press the guide button and nothing happens (FTP was still active, so it was "thinking").
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #113 on: June 14, 2010, 03:17:00 PM »

QUOTE(node21 @ Jun 15 2010, 03:42 AM) View Post

The fact that the new method is locking up the 360 in some cases makes me want to pull it out entirely.  I can't imagine what would cause that though.  (But I haven't stared at the code to see if I can figure it out either)

Otherwise, it's trivial to call a different unlock method for DLC versus XBLA content.

I guess if the issue of stubborn DLC comes up again we can explore other ways of unlocking it. (as my Mum would say 'Lets drive-off that bridge when we come to it') The more I think about it the more I think it only applies to a few titles. I haven't had it crash personally but I guess you just can't predict every possible interaction with something like that which brings me to another cliche : 'If it aint broke.....' Anyway I'm going to stop right there...

QUOTE(node21 @ Jun 15 2010, 04:22 AM) View Post

Just wanted to mention that I made significant progress last night on teaching the xm360 server how to scrape the MS site for DLC.

This was significant for a few reasons...It's C++, not perl, so the code could ultimately make it's way over to the 360 itself if I wanted to put it there.  It means I can add an automated way for connected 360s to fetch the new DLC database if and when it has been updated.  And, lastly, it should be faster...although I haven't actually measured that yet.

Furthermore, the feed from MS itself timestamps when DLC has been added to each title.  With the newer code, I can save *considerable* time by not visiting titles that are known to not have any new content since the last scrape.  This implies some sort of database other than the simple CSV file as it is today, and I haven't really committed to doing that yet.  We'll see.

XBLA should be trivial after DLC is done.

-node21


Wow that would be truly awesome as the mere thought of playing with pearl again was chilling my spine just a little.. I think quite a few people will be very happy to see this feature when it comes-out. (No matter how long the scrape takes, for us it's an accessibility issue) Being able to update for region is essential particularly down-under where we suffer from extremely out-dated and over-the-top video-game censorship laws. Seeing something there only to find-out it's not there because it's caught-up with red-tape, (for whatever reason) is always a dissapointment.
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #114 on: June 14, 2010, 04:19:00 PM »

QUOTE(node21 @ Jun 15 2010, 07:22 AM) View Post

It cheats.  Since I produce the CSV, and consume it, I have considerable control.

So, the title for is always enclosed in square brackets (to avoid the problem with commas).  If MS releases a title that has square brackets in it, I'm screwed. :-)

The name of the DLC isn't protected from anything since it's the 2nd to last field, and I'm guaranteed that the filename (the last field) won't have any commas in it...so at some point I read from the end backwards to find the *end* of the DLC title, and everything I read before indicates the *beginning* of the DLC title...so DLC titles with commas in them work fine in xm360.  *sigh*... I could REALLY use small lightweight Database here....
Are you saying that the scraper needs to allow this functionality?

 Well, no because when we scrape it *should* scrape automatically from the .com.au site (I assume as everything else gets redirected- the only way to get on the .com site for us is by paying for a VPN/proxy etc.. and risking getting badly burnt by scammers which sux because we hate missing out on a lot of the good stuff)
As for DB what about that lite-version of SQL, LINQ (If it's applicable , I'm not even sure if it qualifies as standalone DB - Been ages since I read about it, So forgive me if I'm way off base about LINQ but if memory serves it's for doing small-time DB stuff without having to fully roll-out all that goes with SQL.. Anyway I guess I will have to actually read-up on it now.....)
Logged

veekay

  • Archived User
  • Full Member
  • *
  • Posts: 103
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #115 on: June 14, 2010, 05:03:00 PM »

Ah, that would make sense - I wondered about the brackets because I always have to go back and strip them out when I import - same thing for the stupid games with the TM or C symbol in them since they screw things up.

With the PC side server, is it possible for that to send commands back to the 360 at this point or is it still more of a command reader?  I only ask because I wonder how difficult it might be to add options to the server such as refresh database or fix filenames etc.  I don't generally like turning on my projector just to refresh things and check the files after uploading new content - I'm sure that is more down the road type stuff, but I'm guessing it should still work without even needing the GUI - just a Press 1 to Rescan, Press 2 to Repair Filenames, etc.
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #116 on: June 14, 2010, 11:39:00 PM »

QUOTE(node21 @ Jun 15 2010, 07:56 AM) View Post

It's called SQLlite...and it would be perfect...if I had a version that worked on the 360. :-)

I don't know about redirection...the URL is hardcoded to http://catalog.xboxlive.com...does that get redirected for you?

http://catalog.xboxlive.com appears unreachable/unresponsive from here (Is it down perhaps? Or maybe it has no redirected equivalent - I tried http://catalog.xboxlive.com.au and it goes into a bing search as if the domain doesn't exist )

My guess is normally there would be a redirect and there;s no where for it to redirect to (A .au address)

http://marketplace.x...es/catalog.aspx  (the us version just has AU replaced with US)
Seems to be the closes equivalent here so far (I will look more shortly) But I'm guessing ur app needs normal non .aspx to work with. Can u give me a more specific URL to try ?? - How about an I.P?? (At least then I can try a Ping - I think I can still ping internet addresses from behind these routers/firewalls)
 

I guess worst case scenario we will have the .csv recognise games that aren't available to us, but there are a few DLC items that are definitely available here but not recopgnised in XM - Could it maybe be done by an XBox?? I think banned boxes can still conect to XBLA. (Juts an Idea if only a silly one :-)

Brgds/Dan
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #117 on: June 15, 2010, 01:05:00 AM »

It would appear that as it is now: When we login to look as XBLA catalog we go to marketplace.xbox.com site and instead of getting redirected like many other similar sites do (- and I could swear this one at least used to) it will assign a country-code in the URL as a language code ie; EN-AU instead of EN-US, Now I've noticed that by using chrome I can stay on US site and browse US content without getting redirected (So it must have been IE - But I'm pretty sure a lot of other similar sites like live.com will still redirect) This is cool but it still wont let us download :-( grr.gif !! The site u mentioned seems blocked under any circumstance so far,(as I mentioned b4) when I try to connect I just get blank screen. But I will keep trying as it could be our crappy inter-continental network. In browsing the US site I've noticed there's not quite as many differences as I may have been led to believe.

Maybe the reason I couldn't get the (scrape)pearl script to work previously is something to do with it not being able to contact the site. I hope it's not the Australian Gov , and they've asked M$ to make stuff firewalled etc.. I doubt that's the case but If anyone else has similar problems outside the US could they please let us know..


Thanx again all, Dan
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #118 on: June 16, 2010, 05:03:00 AM »

QUOTE(node21 @ Jun 14 2010, 07:02 AM) View Post

I'm going to pull the new unlock code out and release a 1.7b tonight.  That's the danger of releasing software without testing it, I suppose.


I never got around to doing this...Too caught up in the new (and fantastic) C++ DLC and XBLA scraper.  It really belongs in a 1.8 release, but I'm trying to wrap it up for inclusion in 1.7b.  Just the scraping part for now...1.8 will add the automatic fetching from connected 360s.

When 1.7b is out for donators, I'll also put 1.7 out for non-donators.

-node
Logged

danthaman673

  • Archived User
  • Sr. Member
  • *
  • Posts: 441
Xm360 Version 1.9 (only For Those Who Donated, For Now)
« Reply #119 on: June 16, 2010, 04:29:00 PM »

Awesome, Will give me welcome release from KV moding Falcon Cygnos V2's running 9199 and re-balling/re-flowing Badly modded Xenon's with out a proper reball kit.  grr.gif  grr.gif  grr.gif  grr.gif  grr.gif  grr.gif  grr.gif  grr.gif

Yah!!!, Can't wait  tongue.gif



Thanx,Dan
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 17