xboxscene.org forums

Pages: 1 2 [3]

Author Topic: XeBoyAdvance v0.4  (Read 357 times)

jibbz

  • Archived User
  • Newbie
  • *
  • Posts: 8
XeBoyAdvance v0.4
« Reply #30 on: April 13, 2010, 08:07:00 PM »

QUOTE(LoveMHz @ Apr 14 2010, 01:15 AM) *

I'll make that the default and add it to the settings in 0.5 ;D Nah bro, I love suggestions.
I'll try to sort this out once I get a larger set of ROMs. I'm currently on a limited internet connection so it might be awhile.


I'm having the exact same problem ..... I used complete romsets of GB , GBC and GBA and it took around 3-4 hours to list every game for the first read on my 1TB External HDD. Once it had loaded the full list i played one game and exited to menu. I tried to reload the Emulator and no roms show up .... I left it for 10 - 15 mins but still nothing just a blank list.

So i decided to make 3 copies of the emulator and fill one with GB , one with GBC and one with GBA, It still took around 1hour or more to read all of the roms and still crashed after playing 1 game.

On the previous version of XeBoyAdvance it worked perfectly with a GBA complete set but this new version always crashes after using a very large set.

The Emulator was trying to list 10,000 files

GB = 4242 Files
GBC = 3688 Files
GBA = 2808 Files

If i just throw 10 games in the folder it works fine and instantly lists all 10 games.

So if you could add support for faster reading of the drive of large sets i would be very happy.

I played 3 worlds of Super Mario Land and loved it .... Keep up the good work.

This post has been edited by jibbz: Apr 14 2010, 03:36 AM
Logged

LoveMHz

  • Archived User
  • Newbie
  • *
  • Posts: 45
XeBoyAdvance v0.4
« Reply #31 on: April 15, 2010, 03:54:00 AM »

QUOTE(jibbz @ Apr 13 2010, 10:07 PM) View Post

I'm having the exact same problem ..... I used complete romsets of GB , GBC and GBA and it took around 3-4 hours to list every game for the first read on my 1TB External HDD. Once it had loaded the full list i played one game and exited to menu. I tried to reload the Emulator and no roms show up .... I left it for 10 - 15 mins but still nothing just a blank list.

So i decided to make 3 copies of the emulator and fill one with GB , one with GBC and one with GBA, It still took around 1hour or more to read all of the roms and still crashed after playing 1 game.

On the previous version of XeBoyAdvance it worked perfectly with a GBA complete set but this new version always crashes after using a very large set.

The Emulator was trying to list 10,000 files

GB = 4242 Files
GBC = 3688 Files
GBA = 2808 Files

If i just throw 10 games in the folder it works fine and instantly lists all 10 games.

So if you could add support for faster reading of the drive of large sets i would be very happy.

I played 3 worlds of Super Mario Land and loved it .... Keep up the good work.

Thanks for the feed back and I'm glad you're enjoying it. If you come join us on IRC then you could possible help me test out some new builds to fix the large ROM collection issue.
Logged

jibbz

  • Archived User
  • Newbie
  • *
  • Posts: 8
XeBoyAdvance v0.4
« Reply #32 on: April 15, 2010, 07:31:00 AM »

QUOTE(LoveMHz @ Apr 15 2010, 10:54 AM) *

Thanks for the feed back and I'm glad you're enjoying it. If you come join us on IRC then you could possible help me test out some new builds to fix the large ROM collection issue.


Thankyou for the reply .... Check your PM's

One other issue i found when using large rom sets is that some games have very long file names.
This causes a issue if you are trying to play a specific modded version of the game you cannot see the details of the rom because it is at the end of file name and the window for displaying the rom list is small.
Here is a quick example of the long file names that would not fit in the small romlist window.
CODE
http://i40.tinypic.com/27zbsee.jpg

as you can see in the picture the important info is at the end of each file.

I know nothing about programming for the 360 so i do not know the limits but perhaps you could make it so when you highlight a rom it displays the full name so we can see the details at the end of the file. It would save me from renaming 10,000 files lol

I assume the main issue when using complete romsets is that it is having a hard time trying to create and sort the the large XML list for 10,000 files.  
I'm guessing that on the previous version of XeBoy ( GBA Only version ) it did not create this XML list and that is why the complete GBA romset worked well. Maybe it would be possible to just sort the files in sub folders ourselves without creating the XML list.
Example : We have the ROMS folder and inside that folder is 3 other folders , One for GBA Roms , one for GBC Roms and One for GB Roms so that they can be linked to each of the windows. Then only create a XML for a favorites lists.

Like i said earlier i know nothing about 360 programming so i'm just throwing some ideas your way which may or may not help. lol

Good luck and i will be following your posts and looking out for the next update.
I'm especially looking forward to Love64 ... My 4 YO son loves Mario64 and to play it on the 360 would make him very happy.

Keep up the good work.  


Logged

xtrminatr

  • Archived User
  • Newbie
  • *
  • Posts: 26
XeBoyAdvance v0.4
« Reply #33 on: May 02, 2010, 06:24:00 PM »

Anyone have any luck getting it to load the game list faster, or it creating a cache for the games to where it doesn't have to load every time?
Logged

BrooksyX

  • Archived User
  • Sr. Member
  • *
  • Posts: 252
XeBoyAdvance v0.4
« Reply #34 on: May 02, 2010, 06:31:00 PM »

QUOTE(xtrminatr @ May 2 2010, 05:24 PM) View Post

Anyone have any luck getting it to load the game list faster, or it creating a cache for the games to where it doesn't have to load every time?


LoveMHZ is aware of the problem. He plans on fixing these issues after he releases his N64 emulator.
Logged

xtrminatr

  • Archived User
  • Newbie
  • *
  • Posts: 26
XeBoyAdvance v0.4
« Reply #35 on: May 03, 2010, 09:47:00 AM »

QUOTE(BrooksyX @ May 2 2010, 08:31 PM) View Post

LoveMHZ is aware of the problem. He plans on fixing these issues after he releases his N64 emulator.


I read that, but are there any work arounds in the meantime? If I make subfolders, or multiple copies of the emu.. ect
Logged
Pages: 1 2 [3]