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Author Topic: XeBoyAdvance v0.1  (Read 548 times)

AmyGrrl

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XeBoyAdvance v0.1
« Reply #30 on: March 03, 2010, 06:29:00 PM »

I was wonder if this was based on the original VisualBoyAdvance or the much better VisualBoyAdvance-M. I find games run so much better with the newer VisualBoyAdvance-M. I have a dualcore 3.0Ghz and the original VBA ran bad, the games were choppy, sound was bad. When I made the switch to VBA-M all my problems went away. Also I was wondering what filters this emulators this uses, because I find alot of the console emulators only use ones like Simple2x or hq2x. Those are fine for Standard Def TV's, but when you run them on larger screens the games tend to look blurry. I would like to have an option to go all the way upto Simple5x or Simple6x (depends on the max you can go before the image starts to outside the screen area) and then stretch the image to fullscreen. The games look really clear this way.  Also I don't think the readme said this emulator had achievements. If you do add achievements in the future can you have an option to turn then on or off and have that feature set to disabled as default.

Anyways... thanks for the emulator and keep up the good work...

This post has been edited by AmyGrrl: Mar 4 2010, 02:32 AM
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metalguitarist112

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XeBoyAdvance v0.1
« Reply #31 on: March 03, 2010, 06:46:00 PM »

Hey, im pretty sure this emulator is based off of VBA-M.
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LoveMHz

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XeBoyAdvance v0.1
« Reply #32 on: March 03, 2010, 07:30:00 PM »

QUOTE(AmyGrrl @ Mar 3 2010, 08:29 PM) *

I was wonder if this was based on the original VisualBoyAdvance or the much better VisualBoyAdvance-M. I find games run so much better with the newer VisualBoyAdvance-M. I have a dualcore 3.0Ghz and the original VBA ran bad, the games were choppy, sound was bad. When I made the switch to VBA-M all my problems went away. Also I was wondering what filters this emulators this uses, because I find alot of the console emulators only use ones like Simple2x or hq2x. Those are fine for Standard Def TV's, but when you run them on larger screens the games tend to look blurry. I would like to have an option to go all the way upto Simple5x or Simple6x (depends on the max you can go before the image starts to outside the screen area) and then stretch the image to fullscreen. The games look really clear this way.  Also I don't think the readme said this emulator had achievements. If you do add achievements in the future can you have an option to turn then on or off and have that feature set to disabled as default.

Anyways... thanks for the emulator and keep up the good work...

Yes XeBoyAdvance is based off of VBA-M, as stated in the read-me.

Currently XeBoyAdvance runs at Simple2x and I'll be adding the options for the other filters. Filters are simple ways of scaling the images and 4x is about the best that can be done (At least in real time and not overly complex).

This post has been edited by LoveMHz: Mar 4 2010, 03:56 AM
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bigmacattack

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XeBoyAdvance v0.1
« Reply #33 on: March 03, 2010, 07:35:00 PM »

Yesterday I promised myself I would play through Pokemon Blue when an emulator came out. This is awesome/weird. Thanks!
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Porta360

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XeBoyAdvance v0.1
« Reply #34 on: March 03, 2010, 07:42:00 PM »

Ok, got it running in freestyle w/ artwork.  Nice EMU. This is gonna led to something special i can feel it. Home360Brew, tasting real good. Keep Brewing!!!
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dufc1983

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XeBoyAdvance v0.1
« Reply #35 on: March 03, 2010, 07:45:00 PM »

QUOTE(Porta360 @ Mar 4 2010, 04:42 AM) *

Ok, got it running in freestyle w/ artwork.  Nice EMU. This is gonna led to something special i can feel it. Home360Brew, tasting real good. Keep Brewing!!!



custom artwork? care to share  (IMG:style_emoticons/default/biggrin.gif)
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Porta360

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XeBoyAdvance v0.1
« Reply #36 on: March 03, 2010, 07:50:00 PM »

sending you a PM.
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dimitrij

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XeBoyAdvance v0.1
« Reply #37 on: March 04, 2010, 02:44:00 AM »

Nice Work LoveMHz biggrin.gif I can´t waiting to play with a nice filter, because it looks a little bit choppy ^^by the way, it runs almost 100%, but sometime the framerate chrashes... but its runs great, for a 0.1 release! The best is, snes360 have a input lag - your´s not ^^ played already 1-2 hours :-D but for a donation it is to early ;-) make it final and you will be a rich men  happy.gif
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althena

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XeBoyAdvance v0.1
« Reply #38 on: March 04, 2010, 04:01:00 AM »

A first little donation is on its way, hope this helps to support your further work on this promising project and maybe others later  smile.gif

Feature request from my side would be:

- Like in most XPort projects on the Xbox 1 or the new Genesis 360 emulator it would be useful if the first screenshot you take is automatically used as a preview picture for the game it was taken from.

- Also nice in the future it would be if you could configure the path to the Roms, Previews and settings, I'd like to point then to HDD1:\Emus\XeBoy\. As I also have Genesis 360 using the HDD1:\Emus\ as the default folder that would be useful to have all Roms in a central place, maybe all future Xbox 360 emulators can use this place as the default one.
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Icekiller2k6

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XeBoyAdvance v0.1
« Reply #39 on: March 04, 2010, 09:06:00 AM »

QUOTE(dimitrij @ Mar 4 2010, 10:44 AM) View Post

Nice Work LoveMHz biggrin.gif I can´t waiting to play with a nice filter, because it looks a little bit choppy ^^by the way, it runs almost 100%, but sometime the framerate chrashes... but its runs great, for a 0.1 release! The best is, snes360 have a input lag - your´s not ^^ played already 1-2 hours :-D but for a donation it is to early ;-) make it final and you will be a rich men  happy.gif

emu's are hardly ever "final"...
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lantus

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XeBoyAdvance v0.1
« Reply #40 on: March 04, 2010, 09:26:00 AM »

QUOTE(LoveMHz @ Mar 4 2010, 02:30 AM) View Post

Yes XeBoyAdvance is based off of VBA-M, as stated in the read-me.

Currently XeBoyAdvance runs at Simple2x and I'll be adding the options for the other filters. Filters are simple ways of scaling the images and 4x is about the best that can be done (At least in real time and not overly complex).



Be careful with anything greater than 2x. Simple4x is fine but something like Admame4x or HQ4x you will  to get slowdowns. 4x you need to define a destination surface/texture 4x the size of the original framebuffer and the bits routine can slow down performance, even on the Xbox360. Of course you can get around this by sending the render code to another cpu or using HLSL but they have their own issues.


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Bender_Unit_1

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XeBoyAdvance v0.1
« Reply #41 on: March 04, 2010, 09:35:00 AM »

Congrats on the release! This is great news! There are tons of GBA games I'd love to revisit.

- Bender
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modslave

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XeBoyAdvance v0.1
« Reply #42 on: March 04, 2010, 04:56:00 PM »

QUOTE(Porta360 @ Mar 4 2010, 02:42 AM) View Post

Ok, got it running in freestyle w/ artwork.  Nice EMU. This is gonna led to something special i can feel it. Home360Brew, tasting real good. Keep Brewing!!!


I hear ya!
Any chance you could PM me that artwork or maybe a link?
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