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Author Topic: XeBoyAdvance v0.1  (Read 591 times)

Xbox-Scene

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XeBoyAdvance v0.1
« on: March 02, 2010, 10:47:00 PM »

XeBoyAdvance v0.1
Posted by XanTium | March 3 00:47 EST | News Category: Xbox360
 
LoveMHz from Team XeLove released the first official release of XeBoyAdvance, a GBA Emulator, for homebrew Xbox360 consoles:
Quote

Team XeLove Presents:
XeBoyAdvance - VBA based GBA Emulator for the Xbox 360.

Information:
Hey, it's LoveMHz here again from Team XeLove to present are fantastic emulator XeBoyAdvance.
A lot of work has went into this port. The 360 is a wonderful platform, sometimes it's a pain, but none the less, we have achieved high goals for GBA emulation on it. So far we've spent about 2 months on this port. Work so far has been done on a retail console, therefore it has really slowed down the process. Soon we will release the payment details for people that want to donate.
So if you enjoy GBA, or simple want to see more ports (NES, N64, and PSX to just name a few) then please donate. And ofcourse none of this would possible without the support of all of you.

Features:
  • Full speed GBA Emulation
  • Screenshot output
  • Save/Load States
  • Ingame Menu via L+R Stick Click
  • Spanish and Italian Lanague Support


Todo:
[-] Add Cheat Code Support
[-] Software Filters
[-] Display Settings
[-] GB ROM Support
[-] And alot more.

Official Site: http://lovemhz.blogspot.com
Download: n/a (built with XDK)



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Neptune

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XeBoyAdvance v0.1
« Reply #1 on: March 02, 2010, 10:48:00 PM »

mastag22  - Donation. Thanks for helping me get in the scene when no one else would wink.gif

=)
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Odb718

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XeBoyAdvance v0.1
« Reply #2 on: March 02, 2010, 10:53:00 PM »

lol donations lol
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naizarak

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XeBoyAdvance v0.1
« Reply #3 on: March 02, 2010, 11:36:00 PM »

do you guys think we'll ever see a PS2 emulator??

is the 360 fast enough to begin with?
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althena

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XeBoyAdvance v0.1
« Reply #4 on: March 03, 2010, 12:02:00 AM »

Great for a first official release, looking forward to updates with the missing features  smile.gif
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Neptune

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XeBoyAdvance v0.1
« Reply #5 on: March 03, 2010, 12:20:00 AM »

QUOTE(Odb718 @ Mar 2 2010, 09:53 PM) View Post

lol donations lol


Yes donation, in a way most didn't, wasn't monetary wink.gif
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dokworm

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XeBoyAdvance v0.1
« Reply #6 on: March 03, 2010, 12:45:00 AM »

Quick question, why does working on a retail console slow down development?
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dstruktiv

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XeBoyAdvance v0.1
« Reply #7 on: March 03, 2010, 12:52:00 AM »

QUOTE(dokworm @ Mar 3 2010, 08:45 PM) View Post

Quick question, why does working on a retail console slow down development?


No debugging. So you code something and then cross your fingers and hope it doesn't crash the box, if it does then it's a matter of going back and putting a printf after each and every line of code, manually writing out variables etc., then checking your debuglog on the PC, then making changes and then repeating the process over again until you figure out what's wrong. Then you rinse and repeat on the next bit of code you write.

There's also the things that don't crash the box but don't give you the output/results you expect which are even more frustrating and difficult to figure out normally.

With a devkit you can do extremely indepth debugging in real time from the comfort of your computer.
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numlockhome

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XeBoyAdvance v0.1
« Reply #8 on: March 03, 2010, 01:25:00 AM »

Is this really full speed? seems a bit choppy at times. Will def. donate anyway, this is great work!

Btw, anyone got the metroid games to work without the sound messing up?

This post has been edited by numlockhome: Mar 3 2010, 09:26 AM
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LoveMHz

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XeBoyAdvance v0.1
« Reply #9 on: March 03, 2010, 01:43:00 AM »

QUOTE(dstruktiv @ Mar 3 2010, 02:52 AM) View Post

No debugging. So you code something and then cross your fingers and hope it doesn't crash the box, if it does then it's a matter of going back and putting a printf after each and every line of code, manually writing out variables etc., then checking your debuglog on the PC, then making changes and then repeating the process over again until you figure out what's wrong. Then you rinse and repeat on the next bit of code you write.

There's also the things that don't crash the box but don't give you the output/results you expect which are even more frustrating and difficult to figure out normally.

With a devkit you can do extremely indepth debugging in real time from the comfort of your computer.

Thanks for clearing this up dstruktiv. Simply put a developer kit allows for a much more steady development process..

For the people that plan to be using XeBoyAdvance a lot, please tell me know which features/tweaks you would like to see in the next version.

QUOTE(numlockhome @ Mar 3 2010, 03:25 AM) View Post

Is this really full speed? seems a bit choppy at times. Will def. donate anyway, this is great work!

Btw, anyone got the metroid games to work without the sound messing up?

Thanks wink.gif Which games are running choppy? Please let me know so I can sort this out.
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numlockhome

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XeBoyAdvance v0.1
« Reply #10 on: March 03, 2010, 01:59:00 AM »

I tried both Metroid Zero & Metroid Fusion, both of the games has sound bugs (a constand loud hissing noise).
And some graphic bugs (a colored bar running vertically across the screen).

I thought about it and the "choppynes" might just be me being used to playing theese games on a GBA, i guess the framerate doesnt look as good on a big screen tv than it does on a small LCD?
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lenselijertje

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XeBoyAdvance v0.1
« Reply #11 on: March 03, 2010, 02:48:00 AM »

how can i save a state?
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ploggy

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XeBoyAdvance v0.1
« Reply #12 on: March 03, 2010, 05:52:00 AM »

QUOTE(LoveMHz @ Mar 3 2010, 08:43 AM) View Post

Thanks for clearing this up dstruktiv. Simply put a developer kit allows for a much more steady development process..

For the people that plan to be using XeBoyAdvance a lot, please tell me know which features/tweaks you would like to see in the next version.
Thanks wink.gif Which games are running choppy? Please let me know so I can sort this out.



First of all thanks for the great Emu, as for features maybe a turbo button to skip past boring parts ingame and control mapped to analogue stick as well as d-pad
As for choppy games i've noticed Sonic Advance 3 and Dragonball Advance Adventure.
There maybe more but i've only tried a few.
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dufc1983

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XeBoyAdvance v0.1
« Reply #13 on: March 03, 2010, 05:54:00 AM »

QUOTE(lenselijertje @ Mar 3 2010, 11:48 AM) View Post

how can i save a state?



mid game press both thumbsticks as you do on snes360,genesis etc this will bring up submenu and u can save state/load state


thanks for adding more features in terms of menu etc all i want now is n64 emulator  tongue.gif
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Filthytx

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XeBoyAdvance v0.1
« Reply #14 on: March 03, 2010, 06:27:00 AM »

thanks for your effort on this guys.....pm me with donation info and i will throw something your way may not be much but enough to show that i support peoples hard work......also as far as what you do next i would love to see an nes emulator for 360.....and of course n64 or dreamcast would be nice
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