QUOTE(keine @ Mar 9 2010, 01:26 PM)

Anybody?
I think it is still in the process of getting implemented, just be patient.
To give an idea how trainers work, basically you need to find a code section or a routine that is executed frequently. This can be the input, graphics, or audio. The most commonly used is the input routine. Then inside that routine, you "hook" another routine that calls your trainer's entrypoint. From there, the control is passed to the trainer. Trainer does its thing like poke bytes or words. After that, the trainer must relinquish its control and return it to its caller. From there, normal code execution follows.
I have never worked with the Xbox/Xbox360 so I can not give specific ideas, but I have created many trainers/cheats for NES, PSX, N64, and so on. The idea above is the general concept how cheating(or constant memory poking) works.