xboxscene.org forums

Pages: [1] 2

Author Topic: OpenJazz 360  (Read 304 times)

Xbox-Scene

  • Archived User
  • Hero Member
  • *
  • Posts: 4299
OpenJazz 360
« on: February 18, 2010, 09:28:00 AM »

OpenJazz 360
Posted by XanTium | February 18 11:28 EST | News Category: Xbox360
 
LoveMHz of XeLove released OpenJazz360, based off of the OpenJazz project:
Quote

About:
Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.

Instal:
Run like any other XEX on your 360. The shareware files are included. If you own the full game simply copy the files into the OpenJazz360 folder.

Official Site: http://lovemhz.blogspot.com/2010/02/openjazz360-release.html
Download: n/a (built with XDK)
News-Source: xbins.org



Logged

manpee

  • Archived User
  • Newbie
  • *
  • Posts: 43
OpenJazz 360
« Reply #1 on: February 18, 2010, 10:00:00 AM »

Now is when the REAL homebrew comes in.
Logged

mattrb

  • Archived User
  • Newbie
  • *
  • Posts: 21
OpenJazz 360
« Reply #2 on: February 18, 2010, 11:03:00 AM »

QUOTE(manpee @ Feb 18 2010, 01:00 PM) *

Now is when the REAL homebrew comes in.


This is homebrew but it is lacking. Jazz Jackrabbit is an OLD game. Emulators are the true test of REAL homebrew successes. We need a N64 emulator. Once Goldeneye is out then it will be amazing!
Logged

Icekiller2k6

  • Archived User
  • Full Member
  • *
  • Posts: 150
OpenJazz 360
« Reply #3 on: February 18, 2010, 11:14:00 AM »

QUOTE(mattrb @ Feb 18 2010, 07:03 PM) View Post

This is homebrew but it is lacking. Jazz Jackrabbit is an OLD game. Emulators are the true test of REAL homebrew successes. We need a N64 emulator. Once Goldeneye is out then it will be amazing!

your missing the point.

this is an SDL game..

meaning that every SDL game is easily portable to the xbox now.
http://www.libsdl.org/games.php
http://en.wikipedia....games_using_SDL

for example
QUOTE

Arcade and game-console emulators which use SDL
DGen – an emulator for Sega Genesis (Mega Drive).
FCE Ultra – an emulator of Nintendo Entertainment System (NES) and the Famicom Disk System.
Gens – a Sega Genesis emulator.
Hatari – an emulator of the Atari ST computer system.
MAME – SDLMAME is an SDL-based port of MAME (MAME is an "Multiple Arcade Machine Emulator" emulator).
Mednafen – multi-system emulator supporting Atari Lynx, Game Boy (including Color and Advance revisions), Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), PC Engine, SuperGrafx, PC-FX, WonderSwan, and WonderSwan Color.
Mupen64 – Mupen64 (Multi Platform Emulator for the N64) is an emulator for the Nintendo 64.
NeoCD – a Neo Geo CD emulator.
Stella – an emulator for the Atari 2600.
VisualBoyAdvance (VBA) – emulator for the Game Boy, Super Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles sold by Nintendo.
Yabause – an emulator for the Sega Saturn.
ZSNES – an emulator of the Super Famicom and SNES video game systems.
Logged

InsaneNutter

  • Recovered User
  • Jr. Member
  • *
  • Posts: 75
    • Digiex
OpenJazz 360
« Reply #4 on: February 18, 2010, 11:14:00 AM »

This is REAL homebrew, Jazz is my all time fav Dos game  tongue.gif
Logged

Takieda

  • Archived User
  • Newbie
  • *
  • Posts: 28
OpenJazz 360
« Reply #5 on: February 18, 2010, 11:14:00 AM »

QUOTE(mattrb @ Feb 18 2010, 12:03 PM) View Post

This is homebrew but it is lacking. Jazz Jackrabbit is an OLD game. Emulators are the true test of REAL homebrew successes. We need a N64 emulator. Once Goldeneye is out then it will be amazing!


Hey don't knock Jazz Jackrabbit! Emulators play OLD games anyway, so the difference is only in quantity, not quality here. Consider that the game has its own open source engine developed away from Epic Megagames. That is a testament to just how great a game it was and still is. IF SMB wasn't such a great game, we wouldn't still be playing it.. which reminds me, I need to dust off my old copy of SMB and play it through again... but not before I get me some Jazz smile.gif
Logged

Joshff

  • Archived User
  • Newbie
  • *
  • Posts: 13
OpenJazz 360
« Reply #6 on: February 18, 2010, 11:23:00 AM »

QUOTE(Icekiller2k6 @ Feb 18 2010, 07:14 PM) *

this is an SDL game..

meaning that every SDL game is easily portable to the xbox now.


I don't see the source code anywhere. Is it available? If not, will it be?

I really can't understand why people keep GPL sources private and don't share them to let the scene grow...
Logged

evans05

  • Archived User
  • Jr. Member
  • *
  • Posts: 77
OpenJazz 360
« Reply #7 on: February 18, 2010, 12:29:00 PM »

id like to see more of this with achievments. loving the homebrew scene at the minute
Logged

fritoeata

  • Archived User
  • Newbie
  • *
  • Posts: 24
OpenJazz 360
« Reply #8 on: February 18, 2010, 12:42:00 PM »

I loved this game! cool.gif

Acheivements would be a nice touch, however.
Frito
Logged

carniver

  • Archived User
  • Jr. Member
  • *
  • Posts: 56
OpenJazz 360
« Reply #9 on: February 18, 2010, 12:59:00 PM »

Oh man I hated this game. It makes you move so fast yet you still have to stop and shoot at enemies or they'll damage you. Bad ripoff of Sonic the hedgehog.
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
OpenJazz 360
« Reply #10 on: February 18, 2010, 01:44:00 PM »

QUOTE(Icekiller2k6 @ Feb 18 2010, 06:14 PM) *

your missing the point.

this is an SDL game..

meaning that every SDL game is easily portable to the xbox now.
http://www.libsdl.org/games.php
http://en.wikipedia.org/wiki/List_of_games_using_SDL

for example


you mean this?

http://www.xboxhacker.org/index.php?topic=14363.0
Logged

Joshff

  • Archived User
  • Newbie
  • *
  • Posts: 13
OpenJazz 360
« Reply #11 on: February 18, 2010, 01:50:00 PM »

QUOTE(lantus @ Feb 18 2010, 09:44 PM) View Post


Fucking great, lantus! This will be like the old Xbox scene times.

Many, many thanks  love.gif
Logged

Jbonzo

  • Archived User
  • Full Member
  • *
  • Posts: 109
OpenJazz 360
« Reply #12 on: February 18, 2010, 02:07:00 PM »

Great work!

Too bad i have to report two bugs i´m running into:

The resolution is off for me (running 720p through VGA)

I have no audio (RCA audio and optical)

Here is a picture that shows the resolution:
(IMG:http://img521.imageshack.us/img521/3957/img0171p.jpg)

This post has been edited by Jbonzo: Feb 18 2010, 10:17 PM
Logged

iceman2048

  • Archived User
  • Newbie
  • *
  • Posts: 47
OpenJazz 360
« Reply #13 on: February 18, 2010, 03:01:00 PM »

QUOTE(Icekiller2k6 @ Feb 18 2010, 07:14 PM) View Post

your missing the point.

this is an SDL game..

meaning that every SDL game is easily portable to the xbox now.
http://www.libsdl.org/games.php
http://en.wikipedia....games_using_SDL

for example


If that's true, then I can see Nexuiz being worthwhile. Heck, we might be able to have private servers....Keep in mind I have no programming experience and have no idea of limitations the 360 presents. Just an idea:)
Logged

Porta360

  • Archived User
  • Jr. Member
  • *
  • Posts: 66
OpenJazz 360
« Reply #14 on: February 18, 2010, 03:11:00 PM »

I'm bout to give Jazz a try.. thanks
Logged
Pages: [1] 2