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Author Topic: XM360 v0.7 *Update v1.4b Final*  (Read 2052 times)

dokworm

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XM360 v0.7 *Update v1.4b Final*
« Reply #240 on: April 04, 2010, 05:29:00 AM »

I'm very interested in the remote feature, but am away from home for another week so can't check it out till then.
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miller420

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XM360 v0.7 *Update v1.4b Final*
« Reply #241 on: April 04, 2010, 05:33:00 AM »

I'm running 4 homebrew boxes at home. I haven't had time to test the remote feature yet. Maybe later on today I'll be able to check it out some. I will post some feedback for you node. I really appreciate your hard work and am jacked about the remote feature.
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daniel2214

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XM360 v0.7 *Update v1.4b Final*
« Reply #242 on: April 04, 2010, 05:33:00 AM »

Thanks for fixing the overscan problem im setting up right now. About the remote capability it would be great to have if I had another jtag 360 but in my country you have to find a 360 thats happened to not get sold which is very hard to find a 360 with hdmi new and exploitable and then you have to jtag yourself but this will be useful for people who have more then 1 jtag.
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node21

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XM360 v0.7 *Update v1.4b Final*
« Reply #243 on: April 04, 2010, 06:03:00 AM »

QUOTE(Biaz @ Apr 4 2010, 02:37 AM) View Post

Could you please make it possible to sync GOD-content between consoles? That would really be appreciated!


Well, the 1.4 Preview sorta did this...but here's the problem with GOD-content...it isn't necessarily in only one file like everything else... So, for now, it is disabled.

QUOTE(Spaceone @ Apr 4 2010, 02:47 AM) View Post



Someone put this in the first page please.


I suggest you remove that.  There's a reason why xbox-scene doesn't link directly there.  It is built with the XDK.

QUOTE(JCDenton@AS @ Apr 4 2010, 05:34 AM) View Post

How does this remote function work?? Does it use the controller wireless function??? If so thats incredible! I dont think meany people have 2 jtag consoles tho.


No, of course not.  It uses your local LAN, just like FTP.


If people start to use the remote features I'll get back to working on it for the next version...we'll see.

-node21
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mjrweedo

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XM360 v0.7 *Update v1.4b Final*
« Reply #244 on: April 04, 2010, 06:57:00 AM »

Great app!

How about a "manage savegames" feature? (Delete, copy, transfer etc) Would be nice if you have more than one box. Would be nice to be able to have the names of the savegames come up, and not just a bunch of numbers and letters.

Dont know if it has been mentiond before, done before, or if its even possible, but i thought id suggest it nevertheless. Let the flaming begin smile.gif
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nevernow

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XM360 v0.7 *Update v1.4b Final*
« Reply #245 on: April 04, 2010, 08:20:00 AM »

I think it's time to thank you again, node. smile.gif

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chevyowner

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XM360 v0.7 *Update v1.4b Final*
« Reply #246 on: April 04, 2010, 09:06:00 AM »

i would use the remote function if it would let me use the ftp server on my freenas box for content storage, as of yet when i try to push content to it nothing happens. still need to try 1.4 final

Edit: i got it working well not really it well push content but then but when i reconnect to the ftp server it won't find it and when i browse that folder the files are under hdd1/content
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node21

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XM360 v0.7 *Update v1.4b Final*
« Reply #247 on: April 04, 2010, 10:40:00 AM »

Yeah, the "remote" capabilities are really designed around xm360 talking to another xm360.  *Especially* in version 1.4 where I had to add a custom ftp command.

I didn't want to bother with supporting the remote directory...in other words...push to where?  So, for now it only supports completely mirrored boxes...things on usb locally will try to write to usb remotely.  things on hdd remotely will "fetch" to hdd locally.  Thats why when you pushed to your nas it ended up in a folder called /hdd1.

It wouldn't be a stretch for someone to write a fully implemented ftp client using my library...but no one has asked for it...and I haven't decided to write one.

-node

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chevyowner

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XM360 v0.7 *Update v1.4b Final*
« Reply #248 on: April 04, 2010, 10:44:00 AM »

could you just write a content.bin editor? i got it working except for that it mirrors my xbox content..

i was going to post this by it self but now am putting it in this post


i have filezilla running on my computer serving xbla content to my xbox but right now it is pointless because you have to generate the content.bin for the server with an xbox running xm360 meaning once you have the server setup if you only have one xbox like me you need you transfer the content to the xbox create the content.bin saying the content is installed transfer that to the correct folder on the pc then your xbox can download it from the pc's ftp server if you delete from the xbox.....so here is what to do

This assumes you have some knowledge on setting up a ftp server, if not Google for what you don't know

when you log onto the ftp server you want the folder structure to look like this

/
 Game
 Hdd1

put the content.bin from xm360 in the game folder and put the xbla content in the hdd1 folder just like it would be on the xbox360 hdd

edit: i stink at writing if you can't tell and after i re-read my post for the third time most i what i said is obvious since it just faking the xbox server
edit: i am using 1.4 full and thanks
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daniel2214

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XM360 v0.7 *Update v1.4b Final*
« Reply #249 on: April 04, 2010, 11:02:00 AM »

The overscan settings don't seem to be working I tried many different settings but still get the same result. The file i'm editing is this (xm360.cfg) am I doing something wrong?
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daniel2214

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XM360 v0.7 *Update v1.4b Final*
« Reply #250 on: April 04, 2010, 12:42:00 PM »

QUOTE(daniel2214 @ Apr 4 2010, 07:02 PM) View Post

The overscan settings don't seem to be working I tried many different settings but still get the same result. The file i'm editing is this (xm360.cfg) am I doing something wrong?

My bad I was using the wrong folder to place the config file in. I'm going to try using the correct folder now you can delete that post if you want to sorry
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JCDenton@AS

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XM360 v0.7 *Update v1.4b Final*
« Reply #251 on: April 04, 2010, 01:15:00 PM »

But wouldnt it be possible for 2 360s to communicate via the controller wireless protocol?
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frogfire

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XM360 v0.7 *Update v1.4b Final*
« Reply #252 on: April 04, 2010, 01:48:00 PM »

I have 2 Jtaged Consoles and my friend have one too.
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dvverga

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XM360 v0.7 *Update v1.4b Final*
« Reply #253 on: April 04, 2010, 02:39:00 PM »

Can someone explain to me the live container thing?  I have seen live folders and stuff included on some of the homebrew releases I have, but was not sure what they were or how they work and had trouble searching for anything specific?

Thanks.
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node21

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XM360 v0.7 *Update v1.4b Final*
« Reply #254 on: April 04, 2010, 03:25:00 PM »

QUOTE(chevyowner @ Apr 4 2010, 12:44 PM) View Post

could you just write a content.bin editor? i got it working except for that it mirrors my xbox content..

edit: i am using 1.4 full and thanks


Yeah, it would be pretty trivial to make an app to produce a content.bin...But this is likely broken in 1.4b anyway...1.4b allows you to put the content.bin anywhere, and, as such, XM360 needs the ability to query the other XM360 where the content.bin is stored so that it can fetch it.  That is done via a custom FTP command, which your ftp server won't know how to respond to...
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