xboxscene.org forums

Pages: 1 ... 13 14 [15] 16 17 ... 21

Author Topic: XM360 v0.7 *Update v1.4b Final*  (Read 2052 times)

nevernow

  • Archived User
  • Full Member
  • *
  • Posts: 138
XM360 v0.7 *Update v1.4b Final*
« Reply #210 on: March 30, 2010, 05:45:00 AM »

It would be great not to be limited to Windows for the desktop side of that. Here's hoping.
Logged

rocky5

  • Recovered User
  • Sr. Member
  • *
  • Posts: 369
XM360 v0.7 *Update v1.4b Final*
« Reply #211 on: March 30, 2010, 07:51:00 AM »

I persionaly want to have the choice to set the location of the arcade games as currently I had to make a patch that changes them internaly (fed up doing it manually lol)
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
XM360 v0.7 *Update v1.4b Final*
« Reply #212 on: March 30, 2010, 07:54:00 AM »

QUOTE(rocky5 @ Mar 30 2010, 09:51 AM) *

I persionaly want to have the choice to set the location of the arcade games as currently I had to make a patch that changes them internaly (fed up doing it manually lol)


Huh?
Logged

rocky5

  • Recovered User
  • Sr. Member
  • *
  • Posts: 369
XM360 v0.7 *Update v1.4b Final*
« Reply #213 on: March 30, 2010, 10:42:00 AM »

QUOTE(node21 @ Mar 30 2010, 02:54 PM) View Post

Huh?


yeah lol sorry about that reading it back doesn't make much sense.

i made a binary patch so that i don't have to uncompress the xex and replace the USB0/1/2: locations as mine are not USB0:\Content\0000000000000000 there USB0:\Arcade\0000000000000000.

every release i need to well did have to manually do it but now i use my little patcher all i was saying is it would be nice if the locations were in the xm360.cfg file instead of hardcoded into the xex.
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
XM360 v0.7 *Update v1.4b Final*
« Reply #214 on: March 30, 2010, 11:11:00 AM »

QUOTE(rocky5 @ Mar 30 2010, 12:42 PM) *

yeah lol sorry about that reading it back doesn't make much sense.

i made a binary patch so that i don't have to uncompress the xex and replace the USB0/1/2: locations as mine are not USB0:\Content\0000000000000000 there USB0:\Arcade\0000000000000000.

every release i need to well did have to manually do it but now i use my little patcher all i was saying is it would be nice if the locations were in the xm360.cfg file instead of hardcoded into the xex.


There is the ability to add a search path in the .ini already...Do you need more than one?
Logged

daniel2214

  • Archived User
  • Newbie
  • *
  • Posts: 24
XM360 v0.7 *Update v1.4b Final*
« Reply #215 on: March 30, 2010, 12:56:00 PM »

Thank you for this amazing DLC,XBLA manager I can't wait to see what next version will be like biggrin.gif

BUGS I FOUND SO FAR The app overlaps a little out of the screen for 1080i widescreen 22inc (Component) and sometimes it shows double titles in (Collection Mgmt) it lists one as unavailable and the other available and unlocked. This means that I have the game and XM360 sees it but it's also sees that same title as unavailable.

Example.
Wolfenstain 3D (Unavalable)
Wolfenstain 3D (Unlocked)
Logged

dschu012

  • Archived User
  • Jr. Member
  • *
  • Posts: 84
XM360 v0.7 *Update v1.4b Final*
« Reply #216 on: March 30, 2010, 01:06:00 PM »

http://forums.xbox-s...&...t&p=4654685

Same bug explained earlier in this thread.
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
XM360 v0.7 *Update v1.4b Final*
« Reply #217 on: March 30, 2010, 01:08:00 PM »

QUOTE(daniel2214 @ Mar 30 2010, 02:56 PM) View Post

Thank you for this amazing DLC,XBLA manager I can't wait to see what next version will be like biggrin.gif

BUGS I FOUND SO FAR The app overlaps a little out of the screen for 1080i widescreen 22inc (Component) and sometimes it shows double titles in (Collection Mgmt) it lists one as unavailable and the other available and unlocked. This means that I have the game and XM360 sees it but it's also sees that same title as unavailable.

Example.
Wolfenstain 3D (Unavalable)
Wolfenstain 3D (Unlocked)


I'll need a picture of the overlap you are talking about...All of my primary testing occurs at 1080i widescreen on a 65" monitor...I haven't seen any issues.  Have you tried adjusting the overscan on your monitor?

The double titles for wolfenstein 3d isn't a bug.  There are 2 versions, with two different titleIDs.  The marketplace scrape only has one of them.  I can't remember if I added the other title ID in manually in the scrapeMS.pl or not, but if I did, you can fix it yourself by editing the the XBLA_titles.csv if it bothers you.
Logged

locvez

  • Archived User
  • Newbie
  • *
  • Posts: 22
XM360 v0.7 *Update v1.4b Final*
« Reply #218 on: March 30, 2010, 03:06:00 PM »

I'm not sure if anyone else noticed, but when i hit rescan all, all the games i installed using NXE2GOD were being picked up as XBLA

Not necesarily a bad thing, allows me to launch my retail games from XM360 biggrin.gif

I still think the ability to "title update" XM360 would be awesome..... wink.gif
Logged

daniel2214

  • Archived User
  • Newbie
  • *
  • Posts: 24
XM360 v0.7 *Update v1.4b Final*
« Reply #219 on: March 30, 2010, 05:02:00 PM »

QUOTE(node21 @ Mar 30 2010, 09:08 PM) View Post

I'll need a picture of the overlap you are talking about...All of my primary testing occurs at 1080i widescreen on a 65" monitor...I haven't seen any issues.  Have you tried adjusting the overscan on your monitor?

The double titles for wolfenstein 3d isn't a bug.  There are 2 versions, with two different titleIDs.  The marketplace scrape only has one of them.  I can't remember if I added the other title ID in manually in the scrapeMS.pl or not, but if I did, you can fix it yourself by editing the the XBLA_titles.csv if it bothers you.


Here are the photos of the overlap sorry about the quality it's the best I could do at the moment I hope it helps you and about the Wolfenstain 3D it does not bother me I just though id mention it just in case it was not supposed to show up like that.

http://i860.photobuc...Image_00015.jpg
http://i860.photobuc...Image_00016.jpg
http://i860.photobuc...Image_00017.jpg
http://i860.photobuc...Image_00018.jpg
Logged

rocky5

  • Recovered User
  • Sr. Member
  • *
  • Posts: 369
XM360 v0.7 *Update v1.4b Final*
« Reply #220 on: March 30, 2010, 05:32:00 PM »

QUOTE(node21 @ Mar 30 2010, 06:11 PM) View Post

There is the ability to add a search path in the .ini already...Do you need more than one?


oh your kidding lol I never new that :$ that's all I need thank you sorry to bother you.
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
XM360 v0.7 *Update v1.4b Final*
« Reply #221 on: March 30, 2010, 05:43:00 PM »

QUOTE(locvez @ Mar 30 2010, 05:06 PM) *

I'm not sure if anyone else noticed, but when i hit rescan all, all the games i installed using NXE2GOD were being picked up as XBLA
I still think the ability to "title update" XM360 would be awesome..... wink.gif


Yes, that was a side effect of adding support for 0x7000 (downloads).  I did it mostly to pick up the "gameroom", but the side effect isn't terrible...As long as they show up as "unlocked".  I'm a bit concerned that some "GOD" file could show up as "unlocked", and unlocking it would probably trash it.  I guess those are the risks of using a "preview" version.

By title update, are you suggesting that XM360 know when there is a newer version and it automatically downloads it?  It's been suggested before, and it's pretty trivial to add...except it requires a dedicated web host to connect to to see if there is an update, and then to serve up the newer file...I don't have a dedicated web host. :-(

QUOTE(daniel2214 @ Mar 30 2010, 07:02 PM) *

Here are the photos of the overlap...


Thanks.  You should definitely check the overscan on that monitor.  The XUI tool that is part of the SDK very clearly shows the "safe" zones for all of the resolutions.  And XM360 abides by the 480p resolution and scales up to the actual display resolution.  That being said, I'm looking into shrinking it to support 480i, which will bring the edges in...and then they would fit on your screen.  I may make this user tunable through the config instead though...

QUOTE(rocky5 @ Mar 30 2010, 07:32 PM) *

oh your kidding lol I never new that :$ that's all I need thank you sorry to bother you.


Gee, I'm glad everyone is reading those READMEs that I spend so much time on.
Logged

daniel2214

  • Archived User
  • Newbie
  • *
  • Posts: 24
XM360 v0.7 *Update v1.4b Final*
« Reply #222 on: March 31, 2010, 04:23:00 AM »

I tried to fix my tv to show the XM360 good but all I can do is move the edges left,right,up,down and that will fix one side but the other side gets worst as it only moves the edges from one side to the other. everything else show up correct like games I only have this problem on XM360 and xexmenu but on xexmenu i just changed the skin to the classic one the one that looks like a crysis theme and it fixed it
Logged

node21

  • Archived User
  • Sr. Member
  • *
  • Posts: 385
XM360 v0.7 *Update v1.4b Final*
« Reply #223 on: March 31, 2010, 06:08:00 AM »

QUOTE(daniel2214 @ Mar 31 2010, 06:23 AM) View Post

I tried to fix my tv to show the XM360 good but all I can do is move the edges left,right,up,down and that will fix one side but the other side gets worst as it only moves the edges from one side to the other. everything else show up correct like games I only have this problem on XM360 and xexmenu but on xexmenu i just changed the skin to the classic one the one that looks like a crysis theme and it fixed it


Is it a TV or a monitor?  TV's often have pretty terrible control over overscan.  I have a 67" Samsung TV in the master bedroom that has way too much overscan, and no way to adjust it.  Sounds like you are in a similar situation...Some TVs just overscan way more than they should.

Anyway, like I said, I'm toying with the idea of making that adjustable in the future.
Logged

daniel2214

  • Archived User
  • Newbie
  • *
  • Posts: 24
XM360 v0.7 *Update v1.4b Final*
« Reply #224 on: March 31, 2010, 08:31:00 AM »

QUOTE(node21 @ Mar 31 2010, 02:08 PM) View Post

Is it a TV or a monitor?  TV's often have pretty terrible control over overscan.  I have a 67" Samsung TV in the master bedroom that has way too much overscan, and no way to adjust it.  Sounds like you are in a similar situation...Some TVs just overscan way more than they should.

Anyway, like I said, I'm toying with the idea of making that adjustable in the future.

It's an LG TV & Monitor it's both anyways this is not that big a deal I mean we can live with it for now good luck in making the next version ill keep a look out for when you release it and Thanks for the fast reply if I find bugs ill let you know and if I can help you in any way just let me know
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 21